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Quick Rules Check


Brother Tholath

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Right now I am sure that this is a very stupid question, but I can't answer it for the life of me.

 

With Wolf Guard, can you have a Pack of 10 in Terminator Armour and split them between 2 Drop Pods? Or 2 Land Raiders?

 

My gut says no, but I thought I'd check first!

 

Many Thanks to all the Grey Beards who will explain to this Young Pup, why he is wrong!!

 

Tholath

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If you have 10 terminators you can ALWAYS divide them into 2 units of 5, and put them in whatever transport you'd like!

 

They will, however, be two separate squads and use 2 elite slots!

 

And no, it's not possible to do it any other way. Either 1 unit of 10 taking up 1 elite choice, or 2 units of 5, using 2 elite slots (or 1 or 2 troop choices if you're using Logan Grimnar as your HQ).

Personally I think this is one of the worst rules ever. Especially as WGT's can't just teleport into battle on their own, they need a drop pod.

 

In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. ^_^

In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. :pinch:

 

Tech that can accidentaly teleport half of you into a rock (Looks at Imperial Fists...) , atleast in a drop pod you can hold on to something :blink:

Personally I think this is one of the worst rules ever. Especially as WGT's can't just teleport into battle on their own, they need a drop pod.

 

In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. ;)

 

I don't think wolves are stupid, I think it was a stupid idea which started in the 3rd edition codex. But yes, I agree with the example.

Personally I think this is one of the worst rules ever. Especially as WGT's can't just teleport into battle on their own, they need a drop pod.

 

In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. ;)

Plus, it's a well-known fact that teleportation technology is incapable of properly transporting the carbon dioxide in the beer keg. Any keg of beer teleported looses it's head, and who wants flat beer in a hot landing zone?

All very valid points people. The curses would get rather imaginative if the post fight booze was teleported into a mountain.

 

And yes. The space wolves themselves are not stupid (thay are, after all fictional). The person that wrote the rules is stupid.

Eh. If I had a choice, I'd choose the Giant-Space-Bullet. Teleporting leaves you vulnerable on entry and too much ;) can go wrong. In bullet-form, you are armed, armored, and can hit the ground running directly into enemy lines without worrying about which half of you will be able to continue the fight. While I don't like the fact that we -cannot- teleport, I'd certainly choose to avoid doing so. :D

With the release of the 3rd Edition codex, Jervis said straight up in White Dwarf (244?), that the removal of Teleportation and the reduction of Jump Infantry were both intentional "nerfs" to help balance out all of their other army advantages.

 

They had an outcome/effect that they wanted to implement, and then just made up the fluff to support it. At least in this edition Blood Claws with jump packs are 12 points cheaper than they were!

 

Valerian

Perhaps all Space Wolves are very enlightened philosophers who also fart and burp and drink ale. Teleporters are more correctly defined as a combination perfect cloning machine and shredder. Imagine that your fax machine made a perfect, absolutely identical copy in every way, instead of a facsimile. If you put the two papers side by side, using every test imaginable, they would be identical. This is what a "teleporter" does, but of course that's not all it does. The teleporter also "shreds" or destroys the initial thing it scans. (The only true "teleportation" that does not destroy is one involving a wormhole or other shortcut in spacetime).

 

So Space Wolves are smart, they would rather not die so that another one of them could reach the surface. Not much glory in dying so you can reach the surface 5 minutes faster.

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