Brother Tholath Posted January 10, 2011 Share Posted January 10, 2011 Right now I am sure that this is a very stupid question, but I can't answer it for the life of me. With Wolf Guard, can you have a Pack of 10 in Terminator Armour and split them between 2 Drop Pods? Or 2 Land Raiders? My gut says no, but I thought I'd check first! Many Thanks to all the Grey Beards who will explain to this Young Pup, why he is wrong!! Tholath Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/ Share on other sites More sharing options...
Alaitoc Posted January 10, 2011 Share Posted January 10, 2011 If you have 10 terminators you can ALWAYS divide them into 2 units of 5, and put them in whatever transport you'd like! They will, however, be two separate squads and use 2 elite slots! And no, it's not possible to do it any other way. Either 1 unit of 10 taking up 1 elite choice, or 2 units of 5, using 2 elite slots (or 1 or 2 troop choices if you're using Logan Grimnar as your HQ). Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2612826 Share on other sites More sharing options...
Lord Ragnarok Posted January 10, 2011 Share Posted January 10, 2011 You can only buy the group one transport. So the half that is not in a dedicated transport will need to footslog or utilize a land raider purchased in the heavy support slot. Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2612832 Share on other sites More sharing options...
Brother Tholath Posted January 10, 2011 Author Share Posted January 10, 2011 Thank you very much for explaining it too me! Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2612849 Share on other sites More sharing options...
Tzimisce169 Posted January 11, 2011 Share Posted January 11, 2011 Personally I think this is one of the worst rules ever. Especially as WGT's can't just teleport into battle on their own, they need a drop pod. In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. ^_^ Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613386 Share on other sites More sharing options...
Sarapham Posted January 11, 2011 Share Posted January 11, 2011 In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. :pinch: Tech that can accidentaly teleport half of you into a rock (Looks at Imperial Fists...) , atleast in a drop pod you can hold on to something :blink: Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613421 Share on other sites More sharing options...
Alaitoc Posted January 11, 2011 Share Posted January 11, 2011 I wouldn't trust teleporting either! Being shot like a bullet at the surface of a planet is hardcore! Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613472 Share on other sites More sharing options...
Lord Ragnarok Posted January 11, 2011 Share Posted January 11, 2011 Personally I think this is one of the worst rules ever. Especially as WGT's can't just teleport into battle on their own, they need a drop pod. In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. ;) I don't think wolves are stupid, I think it was a stupid idea which started in the 3rd edition codex. But yes, I agree with the example. Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613479 Share on other sites More sharing options...
dswanick Posted January 11, 2011 Share Posted January 11, 2011 Personally I think this is one of the worst rules ever. Especially as WGT's can't just teleport into battle on their own, they need a drop pod. In this regard I think Space Wolves are stupid. They don't trust 10,000 year old teleport tech but they are quite happy to jump into a tin can and be fired at a planet like a giant bullet. ;) Plus, it's a well-known fact that teleportation technology is incapable of properly transporting the carbon dioxide in the beer keg. Any keg of beer teleported looses it's head, and who wants flat beer in a hot landing zone? Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613488 Share on other sites More sharing options...
Tzimisce169 Posted January 11, 2011 Share Posted January 11, 2011 All very valid points people. The curses would get rather imaginative if the post fight booze was teleported into a mountain. And yes. The space wolves themselves are not stupid (thay are, after all fictional). The person that wrote the rules is stupid. Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613501 Share on other sites More sharing options...
MalachiOfRuss Posted January 11, 2011 Share Posted January 11, 2011 Meh. Losing Deep Striking terminators wasn't that high of a price to pay for Counter Attack across the entire army. Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613644 Share on other sites More sharing options...
dragon950 Posted January 11, 2011 Share Posted January 11, 2011 I don't think that wolves like being shot at a planet either, but it's better than using tech that is unreliable. Think they would rather fly down on thunderhawks and loaders, but it's a bit hard to make a landing when your ships get shot out of the sky. Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613709 Share on other sites More sharing options...
Taeken Posted January 11, 2011 Share Posted January 11, 2011 Well falling onto a planet in a giant bullet is better. Simply because even if you die, your "giant bullet" can still kill something (in the fluff). Teleporting you might just fizzle out or end up in a rock and not have the chance to knock anything down. Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613769 Share on other sites More sharing options...
Decoy Posted January 11, 2011 Share Posted January 11, 2011 Eh. If I had a choice, I'd choose the Giant-Space-Bullet. Teleporting leaves you vulnerable on entry and too much ;) can go wrong. In bullet-form, you are armed, armored, and can hit the ground running directly into enemy lines without worrying about which half of you will be able to continue the fight. While I don't like the fact that we -cannot- teleport, I'd certainly choose to avoid doing so. :D Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2613776 Share on other sites More sharing options...
Valerian Posted January 12, 2011 Share Posted January 12, 2011 With the release of the 3rd Edition codex, Jervis said straight up in White Dwarf (244?), that the removal of Teleportation and the reduction of Jump Infantry were both intentional "nerfs" to help balance out all of their other army advantages. They had an outcome/effect that they wanted to implement, and then just made up the fluff to support it. At least in this edition Blood Claws with jump packs are 12 points cheaper than they were! Valerian Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2614230 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 12, 2011 Share Posted January 12, 2011 Perhaps all Space Wolves are very enlightened philosophers who also fart and burp and drink ale. Teleporters are more correctly defined as a combination perfect cloning machine and shredder. Imagine that your fax machine made a perfect, absolutely identical copy in every way, instead of a facsimile. If you put the two papers side by side, using every test imaginable, they would be identical. This is what a "teleporter" does, but of course that's not all it does. The teleporter also "shreds" or destroys the initial thing it scans. (The only true "teleportation" that does not destroy is one involving a wormhole or other shortcut in spacetime). So Space Wolves are smart, they would rather not die so that another one of them could reach the surface. Not much glory in dying so you can reach the surface 5 minutes faster. Link to comment https://bolterandchainsword.com/topic/219102-quick-rules-check/#findComment-2614325 Share on other sites More sharing options...
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