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cursed by possession changed to "haunted by daemons"


The Shiny One

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I never considerate the homeworld cult influence before, but it seems like a good idea Hubernator. I will try to think of a way i could use it. But this is what i came up with right now (just the scenario for the fall):

 

Some Marines get infected with the obliterator virus, while cleaning a Forgeworld from a cult. As they cant find a cure they slowly start embracing it for the power it brings to the battlefield. The Inquisition gets a hold of this and demands there annihilation. The chapter refuses out of loyalty for there brothers and therefore gets attacked by grey knights.

Being nearly defeated, around a hundred marines are able to flee with the help of the infected brothers onto a strike cruiser and into the warp.

Without normal supply routes, they are forced to spread the infection among them.

 

Thing is, now you're strapping yourself to the Oblit Virus.

 

But is it plausible?

The problem i have is, that i have a pretty clear vision of the ending for the chapter (a small warband that is completely chaos mutated). And now i have to find a way to explane this in the most logical way...

 

Ok, so we have an End Zone now; a small, mutated, warband.

 

Now to tread the path of "How the hell did we end up here!?"

 

Here's a concept for you:

 

Iron Hands Successor, full of the joys of spring and love of tech who discover something old and ancient buried upon their newly chosen homeworld as their Fortress is built.

 

A rather.. cunning/greedy?... Chapter Master sees this as a way to give his Chapter a headstart - in whatever way - but soon discovers said relic is tainted.

 

That taint raises their curiosity; soon they begin ignoring Imperial pleas for assistance against Chaos forces, instead moving in afterwards to see the effect that Chaos has on the tech left there - this is the mental flaw at it's beginning to aid the fall, they slowly begin to care less about the Imperium and its people and more about the "quest".

 

As the years pass, becoming ever more reclusive - bionic men are hardly noted for social skills after all - they start to experiment with Chaos afflicted tech.. Which leads to the comb of flawed minds and bodies, with use of the Chaos tech cause said mutations.. Yoda, Yoda, Yoda.

Sorry but i dont really see were the difference is to the cursed founding. The flaw in both scenarios seem to come from the geneseed (Iron Hands technophilia). And discovering something in battle or on there homeworld, makes no real difference, or does it?

 

I really sympathize with a forced into the arms of chaos concept, rather than being corrupted to mental geneseed/doctrination flaws. But if it not possible to do this in the 40k universe i will dismiss it.

You could do something similar to the Relictors - your chapter suffers a massive defeat at the hands of a chaos force which shouldnt have managed to do it, losing your upper command structure into the bargain (imagine like the Crimson Fists lost their fortress to a freak occurence) and the newly promoted Chapter Master (in a bit too far over hsi head really, but the senior surviving Captain) directs his tech and librarium to discovering who was responsioble, and how they did it. Leading to the corruption of both institutions as they research the knowledge required to do it, and who set the warband in motion. The Reclusiam lost almost all Chaplains, so the new ones are only half-trained and miss things. As the Cparter Master drives his mariens further into unwittign damnation in search of revenge, they become more distant to the rest of the imperium. Eventually they refuse one too many calls for aid, or retrieve that bit of chaos-infected tech that is just too far gone, and are reported to the =I= who start to assemble a force to investigate a chapter apparently going off the rails. The marines have fallen so far, even though unwittingly, that they are excommunicated and purged. A few survivors who were on retrieval missions and unable to return to their chapter before the purge are the only survivors, fleeing into the galaxy in a rag-tag fleet of small ships, maybe a single strike cruiser and a few captured merchantmen or pirate ships, forced to become mercenaries to survive and obtain the supplies they need.
Sorry but i dont really see were the difference is to the cursed founding.

 

The flaw isn't the geneseed, it is the beliefs of the Chapter and how those beliefs are eventually corrupted along with the Chapter.

Inspired by all your suggestion, I was thinking of a new concept, but reading the chapter approved for the cursed founding (which suggests creating own 21st founding chapter) I ended up at my initial concept from the first post with a much simpler mutation:

 

The cursed founding could only produce an abnormal attraction daemons (or just one specific typ of daemon like horrors, or harpies) share for the marines (just like psykers have, but without making every marine a psykic).

Because of the great danger this brings to everyone around them and themselves, the imperium has to force them into the warp.

Just plain and simple with out the daemonhost stuff.

So the noble thing to do for the marines would be killing themselves, but perhaps of fear or believe in a cure they don't choose to, which brings a great moral dilama to the story. Or perhaps some even choose the first making the "surviving" even more guilty of living.

 

This would leave plenty of room for describing the development and how the curse is tormenting them, driving them insane and into the wide open arms of chaos perhaps even ending up in turning the power of chaos against itself specializing in killing lesser daemons of other gods.

 

So whats do you think of it?

 

Edit: I know it comes of as I am very stubborn, but i only really like the idea and think it could work very well.

Edit: I know it comes of as I am very stubborn, but i only really like the idea and think it could work very well.

 

Stubborn? You? Never...

 

The fact is that every idea that is "shot down" is then replaced with another that you cling desperately too - no offence.

 

Simply put, Chaotic mutations will not see the Chapter turn - only purged by the ==][== and the rest of the Imperium.

 

Falling to Chaos, as I have laboured, is about mental weakness, not physical defect.

Recognizing all your advise, i came up with a new resolution:

Being the 21st founding everything will lie in the dark anyways, so it is not really relevant how the daemons are attracted through a mutation, curse, daemonic artifact under there fortress or bad luck. They just are, making the marines simply haunted by daemons. Being part of the paranoid Imperium, there exile becomes inevitable, forcing them to become chaos marines.

 

Nice compromise? Or still not good?

I just like the concept of being cursed to fight, rather than simply fight for the greater good or selfish reasons. And i like the Legion of the damned, but not really there visuell style (the bones and flames combo) and the 13th Company. I guess deep down i am a fan of the necrons and tyranids but stuck with a power armor. :)

 

The haunted by daemons seems to have great potential, don't you think?

And what speaks against the 21st? Its supposed to be one of the largest foundings? And there is nothing against it in the glorious DIY-Guide!

 

Edit: At the moment I think making a rather friendly chapter like the salamanders that gets cast out because of there curse, would make some interesting conflict, or not?

How about you stick to one idea at a time? That's a starting point...

 

Speaking of which, all these ideas you're flinging about are just bouncing around. Really you need a definate idea for a solid foundation. Try and follow the Guide through, write out parts for each of the questions as well as thinking of what the theme is. Technically you don't need to be 21st Founding to get a "curse". Curses in 21st Founding are mainly from alterations in the Marines biology, where a part (or parts) of a typical Marine from the Chapter has modifications that should enhance them further.

 

Increased possession by deamons is not really biological. It is only when the deamon is actually inside and messing with your body. The Oblit virus is more like biological but you can almost call it an easy cop-out. Remember it doesn't always have to be a Chaos-related thing to get a Chapter deemed excommunicate. They could be meddling with Tau tech and frequently allying with them. They could be practising magic or cloning or any forbidden science.

I guess I throw so many ideas out there because I need feedback of its worthy to expand on or not. Originally I didnt even want to end up as a Chaos warband (I imagined with marines covert in something the Necrons Living Metal, but I Diskusses this, because it didn't fit in the universe), but over time I accepted it because its the most plausible way. So Yes this still stands CJJ.

 

As I see it now, I can boil it down to two main concepts:

1. Haunted by daemons, ending up among them (possessed or mutated)

2. Quest of knowledge, either to overcome a defect (Blood Angels, 21st) or because of a tendency like the chapter cult (Iron Hands) or the homeworld culture, ending up transformed by forbidden powers.

 

So what do you think? Which one sounds better to you?

Both have merit but the writer in my soul perfers the daemon option.

 

The trouble with that is that it is much more difficult to get right, whereas the Iron Hands and successors have done some of the work already for number 2.

For a change i can agree with you CJJ, I have the same oppinion on both concepts: 1. is exiting and 2. is much saver. So I will elaborate both with help from the diy guide questions. And we will see which one will stand the mighty liber.

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