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Which "cheap" HQ choice?


farseerixirvost

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Playing a few small point games soon, and looking to field a single cheap HQ. My list currently allows me to get up to 105 points for him, and not a single point more (I'd even prefer less, but at sub-100, the only choice is the WGBL).

 

So with a hundred points, looks like I can get:

 

WGBL with a few minor goodies - thinking Frost Blade and WTN.

Rune Priest ("naked").

Wolf Priest (also "naked").

 

Are there pros and/or cons to which is best in a 1k game? If it matters, my list is basically 4 GH squads - 3 in Drop Pods w/ Fist Wolf Guard attached and one home objective camper, and a Long Fang squad (3 missiles).

 

 

Make me an offer I can't refuse (i.e., suggest what and why).

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I've always liked a WGBL with Paired LC. 100 points. The only con is no invulnerable save. The key is to have him slaughter hundreds of innoce- err.. infantry. His Initiative 5 can be a valuable tool that can cut his foes down before they strike.

 

I may be biased based on my allegiances though.

I agree, for small points games you can't go wrong with a rune priest.

 

I personally favour living lightning and murderous hurricane. For me those are the absolutely best psychic powers ever.

 

Living lightning for the unlimited range and possibility to crack open light vehicles and also put a few wounds on monstrous creatures.

 

Murderous hurricane is just awesome, the hits don't really do a lot of damage, but having to roll for dangerous and difficult terrain whenever the enemy moves is really helpful.

I use it to slow down key units of my opponent and whittle them down a bit more with the wounds. Taking a wound with no armour/invulnerable/feel no pain save is not too bad and it has it's uses against almost any codex.

Rune Priest ("naked").

 

Make me an offer I can't refuse (i.e., suggest what and why).

 

Take the witch, though if power armour is too expensive at least give it a fig leaf, for the love of the Emperor.

 

It is always most satisfying skewering a warp dabbler with The Black Sword.

 

*Imperious look*

Living lightning for the unlimited range and possibility to crack open light vehicles and also put a few wounds on monstrous creatures.

 

Murderous hurricane is just awesome, the hits don't really do a lot of damage, but having to roll for dangerous and difficult terrain whenever the enemy moves is really helpful.

I use it to slow down key units of my opponent and whittle them down a bit more with the wounds. Taking a wound with no armour/invulnerable/feel no pain save is not too bad and it has it's uses against almost any codex.

 

This. Those two skills and good psychic protection for 100 points is a bargain.

Looks like I should give my Rune Priest another try.... he tended to kill him self in the past tho...

 

Yeah, go with the Rune Priest. At 1000 points, many players won't have any psykers, or psychic defenses, so you can have your way with them. When you run up against someone who does, then you'll want the RP to counter whatever nastiness they've got in store for you. The RP is a great "first" HQ choice. Move to the others when you increase the size of your games, and have the freedom to include different types of capabilities.

 

V

Chalk another up for the Rune Priest. Living Lightning at that points level is mean, and something like Murderous Hurricane can slow a unit significantly. Especially evil to cast it on an IG Guard Blob squad near an objective, but not on it and watch him sweat. :tu:

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