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thunder wolves are here


brother hrolf

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hello again peeps my thunder wolves arrived today from www.mythicast.com and the major clean up operation has started ! (pics will be this week)

 

now im really struggerling to find a decent yet not stupidly exspencive load out to use ? any ideas what do you take in your sqaud of 5 thunderwolves?

 

thanks alot

bh

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If you're going to do the 5 TWC in a squad, unfortunately there isn't really a cheap way to outfit them IMO.

 

I tend to field:

 

1x vanilla

1x Boltgun

1x Meltabombs

1x Thunder Hammer

1x Storm Shield

 

This allows you to put wounds throughout the squad. It's expensive but gives you a bit of monstrous creature smashing, some anti-vehicle, lots of anti-infantry, and an invulnerable for those AP1-3 shots.

I run mine similar to Haakon.

 

I field:

 

1 power fist

1 vanilla

1 storm shield

1 storm shield, bolter

1 meltabombs

 

This way, you still have 5 different models. But I prefer to have 2 SS in a 5 wolf unit, and a thunder hammer isn't really necessary, but that's up to you.

 

Hope this helps.

 

Zzo

The load out I go with is I have 4 usually and one lord 1. Thunder ham, storm shield 2. Shorm Shield 3. Melta bomb 4. Plain Jane. I always like to put saga of the born warrior on my lord with a storm shield and wc plus all the other stuff I find that after 3 turns my lord is usually getting an average of an extra 12 extra attacks it's discusting. I usually hold them in reserve and bring them in where I need the help the most I'd say about 75% of the time the unit wins the game for me it is the greastest unit ever :). But also one of the biggest cheese units other wise I'd have 3 units of them in my army at all times one thing I'd like to try is running 3 of them by them selves kind of like lone wolves.
Given that he will be the last man standing if possible, I intend to put a storm shield on the thunder hammer wielder. Imagine getting hit by a monstrous creature who inflicts two wounds on the unit, sure storm shield boy is okay, but the guy you really want to do the damage goes squish. Two more storm shields and then two naked TWC. I can add a couple of meltabombs for wound allocation shenanigans.

Thanks for the replys peeps !!!

 

See that's the dilemma I'm stuck with

I'm defo going with at least 1 storm sheild

For that nice 3+is . But I don't see the point in the thunder hammers

I'd rather have melta bombs all dayy long !

 

And yer that's the only thing the a tad exspecive points wise

Can't wait to use them in a game they sound nuts!

I've only used 3 thunder wolves and a lord, but should be using 2 squads of 3(pf,ss) and a 240 point lord along side my drop podding 2k logan wing, and I feel 2 squads of 3 is better.

 

But if I was going to make one big squad

 

fist

ss

ss bolter

normal

melta bomb

 

storm shield's are great and often well worth the points, especially on a 2 wound toughness 5 deathstar. you are going to receive a lot of fire, and 2 unique equipped storm shields alongside a lord with one, makes for a tough unit B)

The reason why u need thunder hammers or power fist and not just melta bombs is that with a melta bomb u get a single attack which is a waste when thunder wolves get I think 5 base which gives u lot better chance of hitting and wonding and killing what ever it is u r trying to kill.

Str 10 fist/hammer means that you can hunt the absolutely largest of monsters (and vehicles), but for 5 extra points you ensure that things like bonesword/lash whip tyranids, mephiston, daemon princes, greater daemons don't kill off all your non invuln save having models. Personally if you are trying to run the unit on the cheap with only a single storm shield, then you should pick up the thunderhammer to help give your unit that little bit of extra survivability.

 

Say this unit gets stuck in with mephiston, or skulltaker, They will go before the average TWC model. If meph has str 10 then every unsaved wound on TWC is an instant death. Skulltaker rends on a 4 and causes ID when he does. WIthout the hammer to drop these guys down to int 1, they will more than likely wipe your expensive TWC in 2 rounds of combat. With the hammer over the powerfist (and it is only 5 more points) It lets your surviving guys have a chance to kill him off before they get to attack again and wiping your remaining twc out.

I always like to put saga of the born warrior on my lord with a storm shield and wc plus all the other stuff I find that after 3 turns my lord is usually getting an average of an extra 12 extra attacks it's discusting.

 

You do know that Saga of the Warrior Born only adds attacks equal to the same number of models you killed the previous assault phase, right? It doesn't add up during the whole game..

I always like to put saga of the born warrior on my lord with a storm shield and wc plus all the other stuff I find that after 3 turns my lord is usually getting an average of an extra 12 extra attacks it's discusting.

 

You do know that Saga of the Warrior Born only adds attacks equal to the same number of models you killed the previous assault phase, right? It doesn't add up during the whole game..

 

Well, it kind of adds up. You start with 4 Attacks for a Wolf Lord, plus 1 for off-hand weapon (if you have one), plus 1 for charging, for a total of 6 Attacks. Let's say you kill 4 schmoes with your 6 attacks. In the next assault phase you'll get 9 attacks (4+1 (off-hand weapon)+4 (1 per dead guy), and might kill 7 guys with your 9 attacks. In the next assault phase (if you can stay in combat, or enter into a new one this turn) you'd have 11 or 12 attacks (depending on whether or not you are charging into a new combat, or getting a counter-attack).

 

They can add up pretty quickly if you stay in combat each assault phase, since the more you kill, the more you get, which means you'll kill more, then get more, etc.

 

Ragnar is fun.

 

Valerian

But I don't see the point in the thunder hammers

I'd rather have melta bombs all dayy long !

 

Thunderhammers give you 5 times as many attacks, are useful non-vehicle models, can instakill most ICs/multi-wound models, and stun those models they don't instagib. Yeah, on Joe Grey Hunter a meltabomb may be better, but not on TWC.

 

As for what to do with your 5 models, I would make one a lord, two standard (give one meltabombs or a bolter, or possibly a storm shield), and two with different special weapon loads (a powerfist/thunderhammer model and one with either lightning claw or frostblade). Then use 3 man squads with Lord.

Exactally what valerian said I know that it doesn't add up but in a way it does. because of the thunder wolves have the potential to cover 24 inches between assaults plus your consulidation move it will almost always add up. I played a guard player once who was all infantry with a few tanks things wernt going to good but then my thunder wolves came on the left flank and went from that side of the board to the other and killed every unit in their way by the last turn my lord got 26 attacks 20 for saga of the born warrior 5 base and one charge the rest of the unit just got to sit back relax and drink some ale while my lord wiped out 2 units single handed. Thant was the first game I ever used my thunder wolves and I have loved them ever since.

gallery_17224_5061_48240.jpg

Thunder hammer, boltpistol, CC weapon stormshield melta bomb, Wolflord with all the toys, CC weapon stormshield, basic

The worked great last game and where the bane of most opponents with the lord splitting of after first contact and doing its work.

1x as issued

1x Boltgun

1x Meltabombs

1x Thunder Hammer & Storm Shield

1x Storm Shield

 

I find that you need two SS with five TWC to deal with the invulnerable saves that inevitably come their way. The second SS has always paid for itself in the first turn of enemy fire...

why do people give there thunderhammer a shield, I try to avoid him when handing out wounds to save, and giving him a shield forces him to take more wounds.

 

 

Whilst a Tactical squad will 'only' put 2 aplow* and 8 bolter shots onto a target, there are other things that can load up a small squad like TWC with aplow hits.

Crisis suits can have three RFing plasma rifles and three Melta guns in a squad.

Thousand sons and sternguard can spam power armour ignoring shots

Long Fangs can bring 5 MLs, plus 2 CML from a wolfguard

Speeder Typhoon squadrons

Flamestorm cannons hitting the whole unit.

Lightning claw Terminators, especially Slaanesh and Templars with i5 on the charge.

Incubi.

 

Whilst there will be repercussions for such units getting close to TWC :D there are things that can put aplow hits onto all members of the pack and some are wanting the be covered just in case, I guess.

 

5 Templar Terminators with Furious charge will do 11.25 wounds on the charge to a t5 unit.... That would get rid of the TH armed one.

 

*By aplow, I mean anything that is ap3, 2 or 1 or power weapons

 

Perhaps it would be generally better to have two SS in the pack, but have neither on the TH wielder....?

why do people give there thunderhammer a shield, I try to avoid him when handing out wounds to save, and giving him a shield forces him to take more wounds.

 

You allocate by individual equipment type. So if only one figure has a TH, giving him a SS will not change how many wounds you have to allocate him.

 

I give him one as he will always go at I1 so the SS gives him a chance to survive long enough to hit back. Try fighting Banshees or Wyches and you'll see why it pays off.

indeed, I generally lose my fist before my storm shield due to this...

 

I am toying with putting a storm shield on my fist model, But I like the fact that my 2 squads (3twc, fist, shield) cost 205 points each, which is just less then my troop choices (5 termies with toys=230-260 points).

I usually run 4 with a lord.

 

- CCW/BP

- CCW/SS

- CCW/SS/MB

- BP/TH

 

Lord: WC, SS, Runic Armour, Wolf Tooth Necklace, Eternal Warrior

 

Yes, this unit is quite expensive, but also incredibly tough. My thunderwolves haven't done much in terms of damage dealt, but they draw massive amounts of enemy fire and just keep going.

 

A thunder hammer or a power fist is a must, but is wasted on the lord. There can always arise a situation where you have to kill a dread, or need to crack open a tank, and the melta bombs are just not doing it due to low number of attacks. I prefer the hammer over the fist because chances are that a MC wont kill my wolves in the first turn of a combat, and the TH certainly evens out the odds in the second turn.

1) ThunderLord, SS, Runic armour, WTN + weapon/saga of choice

TWC

2)Thunder Hammer or fist

3)Storm Shield

4)melta bomb

5)neked

 

points total just north of 500, full abuse of wound allocation

 

however I tested a duel thunderlords list were each lord was attached 8-10 fen wolves (saga of the wolfkin required) and was quite impressed

this was the closest conversation to what i was gonna ask.... going for an all cc all beast/cavalry army, got into a conversation with an Ork player who wanted me to "Nob" build my TWC to allow total allocation, taking great advantage of the wording of ANY on the options list:

 

1 naked

1 SS/CCW

1 SS/CCW/MB

1 SS/CCW/MotW

1 SS/BP

 

i wanted all storm shields, but with this build is cheaper, i got the random one shot in once in a while, and everyone is armed different so everyone gets "Nobs" allocation, i would be adding a character that has TH for some giant killing to the unit for the extra UMPH... but is this legal? it seems kind of cheesy.

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