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thunder wolves are here


brother hrolf

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I run mine similar to Haakon.

I field:

1 power fist

1 vanilla

1 storm shield

1 storm shield, bolter

1 meltabombs

This way, you still have 5 different models. But I prefer to have 2 SS in a 5 wolf unit, and a thunder hammer isn't really necessary, but that's up to you.

Hope this helps.

Zzo

What I would field if I had any to field :)

gallery_17224_5061_48240.jpg

Thunder hammer, boltpistol, CC weapon stormshield melta bomb, Wolflord with all the toys, CC weapon stormshield, basic

The worked great last game and where the bane of most opponents with the lord splitting of after first contact and doing its work.

Also not a bad combo and might I say what beautiful beasties your marines ride to war on ;)...tails are a little funny but aside from that :yes:.

this was the closest conversation to what i was gonna ask.... going for an all cc all beast/cavalry army, got into a conversation with an Ork player who wanted me to "Nob" build my TWC to allow total allocation, taking great advantage of the wording of ANY on the options list:

 

1 naked

1 SS/CCW

1 SS/CCW/MB

1 SS/CCW/MotW

1 SS/BP

 

i wanted all storm shields, but with this build is cheaper, i got the random one shot in once in a while, and everyone is armed different so everyone gets "Nobs" allocation, i would be adding a character that has TH for some giant killing to the unit for the extra UMPH... but is this legal? it seems kind of cheesy.

 

It's not legal, you always replace the bolt pistol with the storm shield. MotW is worse than useless for thunderwolves. You already have 5 attacks (6 when charging) so you have about a 50/50 chance of rolling less attacks than your base. You already have rending too.

 

I don't think it's possible to get a fully differentiated effective squad with all storm shields. That said.

 

2 thunderwolves, 2 storm shields, meltabomb, thunder hammer 195.

 

That gives you wound allocation, 3++ and 4 strength 10 thunder hammer attacks. Buying two squads means they can combine attacks on a hard squad, or split up to deal with weaker units who don't need that much attention.

 

Actually looking at it, that's not a bad combination. If I did two of those squads with my mythicast models I'd still have a leftover wolf that I could turn into my thunder hammer/storm shield/saga of the bear Wolf Lord.

Okay, but then you lose access to power fist/thunder hammer.

 

Remember that wound allocation shenanigans are always secondary to unit functionality. Thunderwolf cavalry are an assault unit, I would say an uber assault unit, part of that is their access to four strength 10! attacks. When a unit can simply be ignored because it's combat ineffective then it just becomes a waste of points.

I do not understand why people don't go for the full monty?

Make them a death star unit! They excel at it!

 

5 Thunderwolves- 250

Thunderhammer 30

5 Storm shields 150

Total 430

 

Lol it is expensive, but if you have these and a pack of grey hunters in a rhino take one side of the board, and the rest of your army take the other side of the board, you should be able to win.

If you have the points, get a thunderlord with frost weapon and add him to the squad, and hunt down the enemy hq units, use the thunder hammer to attack tanks and to Initiative 1 strong enemy hq's in round 2 of an assault, and you are good to go. Expensive, and i have won 2 out of 3 games with them. The one time i lost was when my friend used his Ork Nob deathstar painboy warboss kablam rapeo unit on me.

MAKE SURE YOU STAY AWAY FROM OTHER DEATHSTAR UNITS.

But enemy Hq's such as Avatar's and Emperor champions really get ground by the unit. Make sure you wound with the thunderhammer, and you should kill them on round 2 of the assault before the enemy gets to strike again.

I do not understand why people don't go for the full monty?

Make them a death star unit! They excel at it!

 

5 Thunderwolves- 250

Thunderhammer 30

5 Storm shields 150

Total 430

 

Lol it is expensive, but if you have these and a pack of grey hunters in a rhino take one side of the board, and the rest of your army take the other side of the board, you should be able to win.

If you have the points, get a thunderlord with frost weapon and add him to the squad, and hunt down the enemy hq units, use the thunder hammer to attack tanks and to Initiative 1 strong enemy hq's in round 2 of an assault, and you are good to go. Expensive, and i have won 2 out of 3 games with them. The one time i lost was when my friend used his Ork Nob deathstar painboy warboss kablam rapeo unit on me.

MAKE SURE YOU STAY AWAY FROM OTHER DEATHSTAR UNITS.

But enemy Hq's such as Avatar's and Emperor champions really get ground by the unit. Make sure you wound with the thunderhammer, and you should kill them on round 2 of the assault before the enemy gets to strike again.

 

That is a good unit, but let's compare it to say.

 

2x 2 Thunderwolves, 2x storm shield, thunder hammer, meltabomb 390 points

 

Your unit has 10 wounds, but 8 of them are identical allowing wounds to carry over to other models, and meaning two wounds equals one casualty.

 

The comparison units have 8 wounds divided into two units, so wounds cannot carry over, and if you allocate wounds properly you have to inflict 3 wounds to kill one model. If it was the 5 men all allocated differently then you could need to inflict 6 wounds before you have to remove one model.

 

Your 5 models inflict 20 rending attacks on the charge, and 5 strength 10 attacks. My comparison units inflict 10 rending attacks and 10 strength 10 attacks which is overkill a lot of the time. A wound allocations unit would give 18 rending attacks and 4 strength 10 attacks.

 

Against armour you're relying on rending hits (unreliable) krak grenades (S6) or five S10 attacks from the hammer. I'd say you'd have a good chance, but I have 10 thunder hammer attacks and 2 meltabombs, which is a better chance.

 

Against S10 shots either from rail guns or demolisher cannons, the wound allocation squad will probably lose 4 out of 5 models, both yours and mine have 3++ on everyone so they'll probably shrug the hits off. However with two squads I can have them spread to the point that template weapons can't hit both of them. Also small squads are easier to hide.

 

Your squad is good, but I think the units I'm considering are better.

Thankyou that is a good idea, but i really cannot handle different loadouts in squads, and then wound allocating each of them, i am relatively new to Thunderwolves, and i based my wolves on being close combat monsters and striking as one, instead of splitting everything around.

i appreciate that. To be honest I don't really like the wound allocation manipulation because it does seem to be playing to the letter rather than the spirit of the rules. However those Ork Nobz are doing it, so if we have an opportunity to do the same...

 

I'm liking the idea of a thunder hammer/storm shield/saga of the bear Lord more and more. The mini squads also give me something similar. With my wolf claw lord and maybe an iron priest, that's 5 units that can roam the battle field slaying who they will.

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