postal105 Posted January 14, 2011 Share Posted January 14, 2011 how would you equip Engir Krakendoom i am wondering because i am thinking of doing his great company. i know they don't give you much info to work off of in the codex. Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/ Share on other sites More sharing options...
Ranwulf Posted January 14, 2011 Share Posted January 14, 2011 Huh, I use him in a Bike with TH/SS, Saga of The Bear, Wolftooth Neclace, Wolf Tail Talisman; He is pretty much capable taking down giant monsters by himself! Ran Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2616806 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 14, 2011 Share Posted January 14, 2011 I'd get the smallest digital recorder/speaker I could find and stick it on the guy somewhere. Then, every time you assault with him, playback the "RELEASE THE KRAKEN" line from Clash of the Titans. Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2616817 Share on other sites More sharing options...
Valerian Posted January 14, 2011 Share Posted January 14, 2011 how would you equip Engir Krakendoom i am wondering because i am thinking of doing his great company. i know they don't give you much info to work off of in the codex. They don't give you any specific information on most of the Wolf Lords on purpose. They want you to be able to equip him however you feel like, call him Engir Krakendoon, and not have some clown say that you've done him incorrectly. Equip him with whatever gear you want him to have to be effective in your army list, and be happy that GW has given you the flexibility to do that without violating some fluff entry. V Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2616875 Share on other sites More sharing options...
Sarapham Posted January 14, 2011 Share Posted January 14, 2011 I am doing Mr. Krakendoom myself and based on the writings in the codex I will give: Bike: since it is a choice between that and a rhino, which is not a good place to stick a wolf lord and bikes are awesome. Frost weapon: Either a large axe, spears/harpoons or preferably both since that seemed to be his preferred weapons. You could also make some "thunder axe" to give him more punch. Belt of Russ/Storm shield: Both have their merits and uses. Saga: Bear, beastslayer and majesty all fit so it will be depending on what role you want him for. Those are my choices/suggestions but as said you are free to do whatever you like :( Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2617183 Share on other sites More sharing options...
Jaton666 Posted January 15, 2011 Share Posted January 15, 2011 A spear or harpoon would be cool as Sarapham said. and saga of the beastslayer is a must Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2619304 Share on other sites More sharing options...
Starkhan Fellblade Posted January 15, 2011 Share Posted January 15, 2011 The nice thing about it is that there is no load out that is specified for him. No one can say "He doesn't have that he has this" if they do they are giving you a load of :pirate: Give him what ever you think is cool and works well for you. Starkhan Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2619340 Share on other sites More sharing options...
Valhalla Posted January 15, 2011 Share Posted January 15, 2011 I'm actually going to disagree with the bike suggestion for the lord but having a few units of swift claws helps out the theme. - He's a close quarters HQ so I'd arm him up for the boarding actions they describe. Go terminator armor storm shield and frost weapon (or TH) and taking saga of the beast slayer is a must. Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2619567 Share on other sites More sharing options...
Sarapham Posted January 16, 2011 Share Posted January 16, 2011 I'm actually going to disagree with the bike suggestion for the lord but having a few units of swift claws helps out the theme. - He's a close quarters HQ so I'd arm him up for the boarding actions they describe. Go terminator armor storm shield and frost weapon (or TH) and taking saga of the beast slayer is a must. Yeah I´m going to do a "Boarding Action"- Krakendoom to with Powerfist/Frost Weapon as my Counts-as Logan which is one of his areas, but he would also be a fine Warlord on solid ground. An since termies is not always the best fit for an army consisting mostly of bikes and light transport it would either be runic armor in a rhino or bike. Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-2619586 Share on other sites More sharing options...
Newblood Posted April 26, 2012 Share Posted April 26, 2012 Hi, I am new to 40K and am starting a SW army themed around the great company of Engir Krakendoom and am also wondering how best to equip him, I was thinking of the following; Frost weapon (most likely a spear) Storm Shield (some form of monstrous hide that has been modified) Runic Armour Space Marine Bike Melta Bombs Wolf Tooth Necklace Wolf Tail Talisman Saga of the Beast Slayer How does that sound? Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-3048105 Share on other sites More sharing options...
Forté Posted April 26, 2012 Share Posted April 26, 2012 Only thing I'd say is a must is the Saga of the Beast Slayer. Just a heads up. I'm nicking your thread idea for another WL. Cheers. Link to comment https://bolterandchainsword.com/topic/219411-engir-krakendoom/#findComment-3048185 Share on other sites More sharing options...
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