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New FAQs on the GW website


JamesI

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Deepstriking squads are held in reserve so that cant combat squad anymore.

 

G ;)

I disagree.

 

If a squad is being deployed, AND it isn't 'placed in reserve' THEN it can be split into combat squads.

 

Once a squad arrives from a deep strike: they are being deployed AND are no longer 'placed in reserve'. Since the squad satisfies those two conditions, they can be split into combat squades. Q.E.D.

Deepstriking squads are held in reserve so that cant combat squad anymore.

 

G ;)

I disagree.

 

If a squad is being deployed, AND it isn't 'placed in reserve' THEN it can be split into combat squads.

 

Once a squad arrives from a deep strike: they are being deployed AND are no longer 'placed in reserve'. Since the squad satisfies those two conditions, they can be split into combat squades. Q.E.D.

 

 

u might wanna check this thread out : http://www.bolterandchainsword.com/index.p...19492&st=25

OK just reading through this thread i've noticed alot of misconceptions.

 

First we are still able to combat squad from reserve, when the unit is deployed it may then combat squad, wording on the FAQ being left out deosnt change this as it was merely a refrence to explain a different question.

 

Secondly if you read the DA faq you will see the the sang novitiate in a honour guard MAY INDEED take upgrades, the question is asked in regards to giving sniper rifles to scout squad sergeants when the text only stats that scouts can get sniper rifles. its not an eratta its an explanation of how the "any x may take" is supposed to work from this we can conclude that the "honor guard" in honor guard refers to the squad not the model.

Q: Can you take a Drop Pod with a 10-man squad and

then put a combat squad in it, deploying the other combat

squad on the table, or leave it in reserve but not in the

Drop Pod? (p32)

A: No, because squads that are placed in reserve may not

break down into combat squads.

 

This is not a change at all. You never could combat squad in reserves before, this just clarifies it. This is exactly why you make one reserves roll for a 10 man squad and then combat squad at deployment. All this clarified is that you cannot combat squad, deploy half and deep strike the other half, and we already knew that.

 

You cannot combat squad any squad that is in reserves, ever. You can combat squad a 10 man squad at the time of their deployment. Mutually exclusive.

 

yup they combat squad when they are deployed on the table ie: when they deepstrike

yeah

thats what I'd say, after all if you combat squad at the start when they are "deployed" in the deployment phase they dont have to be in the same place. Therefore as soon as they are available from reserve they can be combat squaded as they are being "deployed" but they deepstrike seperately as they are no longer the same unit.

The rule exception from Drop Pods comes from the fact that you can never place 2 units in a transport. By deploying a 10 man unit in a drop pod they are already on the table before combat squadding. Therefor they need an exception written for them to still combat squad at the point of deployment. This FAQ clarifies the fact that you MUST deploy all 10 models together in the drop pod, rather than deploy 5 of them on the board and then leave 5 in a drop pod to come in at a later date.

 

This doesn't effect units combat squadding during deployment from reserve using deep strike with Jump Packs

OK just reading through this thread i've noticed alot of misconceptions.

...

Secondly if you read the DA faq you will see the the sang novitiate in a honour guard MAY INDEED take upgrades, the question is asked in regards to giving sniper rifles to scout squad sergeants when the text only stats that scouts can get sniper rifles. its not an eratta its an explanation of how the "any x may take" is supposed to work from this we can conclude that the "honor guard" in honor guard refers to the squad not the model.

 

Alas not true. there is also a bit in the Errata on page 1 of the DA faq which changes the wording of the DA scout squad to "any model may" so it no longer refers to just scouts. without a similar BA faq to change the "any Honour Guard" to "any model" I think its clear that this is intended to work differently from the Honour Guard.

They didnt FAQ or Errata Sanguine Sword power....

 

I suspect because it is too ridiculous of a question to warrant a clarification (for most). My best guess for why its been overlooked twice, mind going on how obvious some of the clarifications have been, sillyness or obviousness dosent really seem like reason enough to ommit it but there you go...

OK just reading through this thread i've noticed alot of misconceptions.

 

First we are still able to combat squad from reserve, when the unit is deployed it may then combat squad, wording on the FAQ being left out deosnt change this as it was merely a refrence to explain a different question.

 

Secondly if you read the DA faq you will see the the sang novitiate in a honour guard MAY INDEED take upgrades, the question is asked in regards to giving sniper rifles to scout squad sergeants when the text only stats that scouts can get sniper rifles. its not an eratta its an explanation of how the "any x may take" is supposed to work from this we can conclude that the "honor guard" in honor guard refers to the squad not the model.

The novitiate can not take gear.

 

1) The DA FAQ is irrelevant.

 

2) That was an old error, lots of codexes wrote that any scout then amended it to any model.

 

Guys, please take the discussion of combat squads from reserve to the appropriate thread in the Official Rules.

They didnt FAQ or Errata Sanguine Sword power....

 

...Did I miss something? What's unclear about Sanguine Sword? It's a very simple power, you strike at S10.

 

Sword doesn't have an explicit "end" condition, so some folks cast it once, keeping it up for the whole game.

They didnt FAQ or Errata Sanguine Sword power....

 

...Did I miss something? What's unclear about Sanguine Sword? It's a very simple power, you strike at S10.

 

Sword doesn't have an explicit "end" condition, so some folks cast it once, keeping it up for the whole game.

 

 

ROFLMAO - People actually believe that Sanguine Sword lasts the entire game because the end condition isn't explicitly stated. That's EXACTLY why I despise RAW extremists. They are like the terrorists of 40K. That is the most asinine bunch of BS I have heard to date. I can't believe that's even a question, I just can't. How old is the average player? 30? At some point people need to realize they are grown ups playing with little plastic army men, and stop hiding there better judgment/common sense the second they start rolling dice. Let's all open up our AoBR mini-rulebooks to that big gray box at the top of Page 2 and give it a re-read.

 

Ok, off my soap box. Have a great day!

They didnt FAQ or Errata Sanguine Sword power....

 

...Did I miss something? What's unclear about Sanguine Sword? It's a very simple power, you strike at S10.

 

Sword doesn't have an explicit "end" condition, so some folks cast it once, keeping it up for the whole game.

 

 

BWUHHHHHHH???????

They didnt FAQ or Errata Sanguine Sword power....

 

...Did I miss something? What's unclear about Sanguine Sword? It's a very simple power, you strike at S10.

 

Sword doesn't have an explicit "end" condition, so some folks cast it once, keeping it up for the whole game.

 

 

BWUHHHHHHH???????

 

Yep, you read it. Even Matt Ward thinks its cheesy as hell.

They didnt FAQ or Errata Sanguine Sword power....

 

...Did I miss something? What's unclear about Sanguine Sword? It's a very simple power, you strike at S10.

 

Sword doesn't have an explicit "end" condition, so some folks cast it once, keeping it up for the whole game.

 

 

ROFLMAO - People actually believe that Sanguine Sword lasts the entire game because the end condition isn't explicitly stated. That's EXACTLY why I despise RAW extremists. They are like the terrorists of 40K. That is the most asinine bunch of BS I have heard to date. I can't believe that's even a question, I just can't. How old is the average player? 30? At some point people need to realize they are grown ups playing with little plastic army men, and stop hiding there better judgment/common sense the second they start rolling dice. Let's all open up our AoBR mini-rulebooks to that big gray box at the top of Page 2 and give it a re-read.

 

Ok, off my soap box. Have a great day!

 

Some powers last a player turn. They say 'it lasts until the end of the turn'. Some powers last until the end of the game turn. They say 'they last until the end of the game turn'. Some powers say they last a specific phase. They say 'they last the duration of the ______ phase'. Every single power in the BA dex which has a duration states that duration. Apart from Sanguine Sword.

 

Why would you expect people to assume how long a power lasts when you tell them explicitly how long everything else lasts? It is poor writing. I don't pay £17.50 for bad writing

They didnt FAQ or Errata Sanguine Sword power....

 

...Did I miss something? What's unclear about Sanguine Sword? It's a very simple power, you strike at S10.

 

Sword doesn't have an explicit "end" condition, so some folks cast it once, keeping it up for the whole game.

 

 

ROFLMAO - People actually believe that Sanguine Sword lasts the entire game because the end condition isn't explicitly stated. That's EXACTLY why I despise RAW extremists. They are like the terrorists of 40K. That is the most asinine bunch of BS I have heard to date. I can't believe that's even a question, I just can't. How old is the average player? 30? At some point people need to realize they are grown ups playing with little plastic army men, and stop hiding there better judgment/common sense the second they start rolling dice. Let's all open up our AoBR mini-rulebooks to that big gray box at the top of Page 2 and give it a re-read.

 

Ok, off my soap box. Have a great day!

 

Some powers last a player turn. They say 'it lasts until the end of the turn'. Some powers last until the end of the game turn. They say 'they last until the end of the game turn'. Some powers say they last a specific phase. They say 'they last the duration of the ______ phase'. Every single power in the BA dex which has a duration states that duration. Apart from Sanguine Sword.

 

Why would you expect people to assume how long a power lasts when you tell them explicitly how long everything else lasts? It is poor writing. I don't pay £17.50 for bad writing

 

 

I pride myself on being able to see things from all sides, but this... wow. Well, if someone out there has convinced there gaming group that there 100 point librarian independent character gets to hit like a Dreadnought, inflict instant death on multi wound models that don't die to ST10 power weapons, and hide in a squad all game, then more power to them I guess. We might have the best IC in the game if that's the case! And I can have two of them!? Awesome. Screw Mephiston!

 

Poor writing? Sure. I don't know why GW doesn't have a two or three man team come together once a month to address these kinds of things and update FAQs on a monthly basis. Seems like a 3 hour meeting once a month would clear up most of it. Then again, we are adults and after a handful of years reading over these rulebooks you should get a feel for the intent of certain rules. It's a game after all, not tax code. Maybe GW is giving there customers too much credit or we're expecting too much from them.

I don't think you can really blame "poor writing" for this one. It's clear enough. As far as I know, there aren't any psychic powers that last for longer than a turn. There isn't something in either Warhammer or Warhammer 40,000 about "upkeep" spells like in Warmachine/Hordes. And there's no way the power is supposed to work for the whole game, or else it would say "For the rest of the game, the Librarian strikes at S10 in close combat" so trying to claim this advantage is being purposefully abusive and trying to exploit.

 

And there's no RAW vs. RAI argument either: it doesn't say it lasts for the whole game, so it doesn't. And if someone started seriously trying to argue with me that it did, I'd pack my models up, leave, and find a 10 year old to play with. At least the kids know that games are supposed to be fun. In fact, in this case, I think every 10 year old I know would be too mature to try and pull a stunt like this.

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