Lord Ragnarok Posted January 14, 2011 Share Posted January 14, 2011 SW one some highlights: Answers for Arjac throwing hammer and stunning Razorback las/plas and if all destroyed or one at a time with weapon destroyed Drop pod scattering off board ----------- Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/ Share on other sites More sharing options...
Sarapham Posted January 14, 2011 Share Posted January 14, 2011 I am very happy that they seem to be embracing a more regular updating of faqs, as well as the slightly new layout of it. Another highlight I would like to point out is the more definitive answer regarding ICs with Saga of the Hunter and outflanking scouts. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617386 Share on other sites More sharing options...
TiguriusX Posted January 14, 2011 Share Posted January 14, 2011 They addressed many issues I am impressed. Surprised they had to spell out so many basic rule issues (2xFrost and 2xWolf claw) Arjac ruling is nice for those playing with Jaws. WG deployment ruling helps with tournament players. The TWC question makes me chuckle as we went through that in detail in the devil's advocate thread. It doesn't connect the dots and tell us a modification to a characteristic replaces the original profile though. They still haven't touched OBEL for IC though... Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617405 Share on other sites More sharing options...
Lord Ragnarok Posted January 14, 2011 Author Share Posted January 14, 2011 I agree. Many of these were no brainers, but a good FAQ usually includes those too. Arjac ruling is nice for those playing with Jaws. Nasty! I wonder if they took this into account. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617410 Share on other sites More sharing options...
Max_Dammit Posted January 14, 2011 Share Posted January 14, 2011 I agree. Many of these were no brainers, but a good FAQ usually includes those too. Arjac ruling is nice for those playing with Jaws. Nasty! I wonder if they took this into account. outch, the one, the only, true Mephiston killer, I can see it now :P the cheese calling would never end :D Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617429 Share on other sites More sharing options...
Sarapham Posted January 14, 2011 Share Posted January 14, 2011 They still haven't touched OBEL for IC though... I think they spell it out very clearly that an IC can outflank together with Scouts (Specifically mentioned this time), if they have Saga of the Hunter or another rule that gives outflank. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617450 Share on other sites More sharing options...
Ranwulf Posted January 14, 2011 Share Posted January 14, 2011 And Ragnar still nerfed... But Arjac making the enemy with Init 1, it's FRAKING AWESOME!!! Ran Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617467 Share on other sites More sharing options...
Simo429 Posted January 14, 2011 Share Posted January 14, 2011 So a TWC with a thunderhammer is 8 rather than 10? Or have I read that wrong Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617520 Share on other sites More sharing options...
Dahli Llama Posted January 14, 2011 Share Posted January 14, 2011 I'm still a little confused about how Thunderwolf mounts interact with Thunder Hammers or Power Fists (on a Lord for example). Do you double the base strength and then add +1 for a total of 9, or add 1 and then double for 10? Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617537 Share on other sites More sharing options...
Grey Mage Posted January 14, 2011 Share Posted January 14, 2011 I'm still a little confused about how Thunderwolf mounts interact with Thunder Hammers or Power Fists (on a Lord for example). Do you double the base strength and then add +1 for a total of 9, or add 1 and then double for 10? (4+1)x2=10. Why? Because its specificly a modification of the base characteristic, not just a wargear modifier. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617542 Share on other sites More sharing options...
Dahli Llama Posted January 14, 2011 Share Posted January 14, 2011 I'm still a little confused about how Thunderwolf mounts interact with Thunder Hammers or Power Fists (on a Lord for example). Do you double the base strength and then add +1 for a total of 9, or add 1 and then double for 10? (4+1)x2=10. Why? Because its specificly a modification of the base characteristic, not just a wargear modifier. That's what I thought, but I had seen it the other way as well. It just makes the most sense to have it the same as the Thunderwolf Calvary, since you'd think a Lord wouldn't be any weaker than a standard squad. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617560 Share on other sites More sharing options...
Simo429 Posted January 14, 2011 Share Posted January 14, 2011 So we are still saying 10 because I have read one blog today where it says not! Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617583 Share on other sites More sharing options...
Valerian Posted January 14, 2011 Share Posted January 14, 2011 Q. Can a vehicle with Power of the Machine Spirit fire aweapon on the turn the vehicle uses Smoke Launchers? (p44) A. No. This one had been debated quite a bit over on the Official Rules subforum. Nice to see them actually answer one that had gone round and round so much. It looks like most big issues from Codex Space Wolves have been addressed. Is there anything out there that we've argued about that still hasn't been resolved? So we are still saying 10 because I have read one blog today where it says not! Most definitely yes. The FAQ explains exactly how the increase to Toughness works ( a straight 5, rather than a 5(4)), since it is a modification to the base characteristic. The very next FAQ response states that it is also a base characteristic modification for Strength (thus it should be treated the same way). If you start out with a base characterstic of 5 for Strength, then giving them a Power Fist/Thunderhammer is going to make it a 10. Shouldn't be any confusion on this now. V Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617610 Share on other sites More sharing options...
Grey Mage Posted January 14, 2011 Share Posted January 14, 2011 So we are still saying 10 because I have read one blog today where it says not! Im still saying 10, and for the same reasons as before. This FAQ just confirms it IMHO. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617611 Share on other sites More sharing options...
TiguriusX Posted January 14, 2011 Share Posted January 14, 2011 I'm still a little confused about how Thunderwolf mounts interact with Thunder Hammers or Power Fists (on a Lord for example). Do you double the base strength and then add +1 for a total of 9, or add 1 and then double for 10? (4+1)x2=10. Why? Because its specificly a modification of the base characteristic, not just a wargear modifier. I know this has the potential to open a can of worms but be careful with that line of thinking. There is no such thing as a wargear modifier v. base characteristic modifier in the "MULTIPLE MODIFIERS" rule. They were simply not written with this in mind and the language is lacking. You have to RAI the TWM S+1 to the base characteristic is an exception that occurs outside. I think it is a moot point as most tournaments are granting S10 but just keep it in mind when you do rule interpretation. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617612 Share on other sites More sharing options...
TiguriusX Posted January 14, 2011 Share Posted January 14, 2011 They still haven't touched OBEL for IC though... I think they spell it out very clearly that an IC can outflank together with Scouts (Specifically mentioned this time), if they have Saga of the Hunter or another rule that gives outflank. I don't want to start a huge distraction discussion but OBEL is not the same as OUTFLANK. The interaction of these rules and an IC is the main issue that needs to be FAQed. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617619 Share on other sites More sharing options...
Stormbrow II Posted January 14, 2011 Share Posted January 14, 2011 So we are still saying 10 because I have read one blog today where it says not! Could you point us there because someone is failing English and Maths and they need to be corrected? Thanks. With the +1 S to the base profile the Lord/TWC is getting to hit with S10 in combat as has been neatly explained earlier. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617624 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 14, 2011 Share Posted January 14, 2011 Glad they clarified the bit on Razorback weapons. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617666 Share on other sites More sharing options...
Simo429 Posted January 14, 2011 Share Posted January 14, 2011 So we are still saying 10 because I have read one blog today where it says not! Could you point us there because someone is failing English and Maths and they need to be corrected? Thanks. With the +1 S to the base profile the Lord/TWC is getting to hit with S10 in combat as has been neatly explained earlier. not sure, it was from one of the from the warp blogs Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617704 Share on other sites More sharing options...
Marmande Posted January 14, 2011 Share Posted January 14, 2011 The Arjac ruling is a surprise. Wonder if it'll be edited in a month like they did before. :P Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617716 Share on other sites More sharing options...
Simo429 Posted January 14, 2011 Share Posted January 14, 2011 The blog I have seen has since been edited and now says that only thunderlords have strength 9. So truth in this? Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617735 Share on other sites More sharing options...
postal105 Posted January 14, 2011 Share Posted January 14, 2011 humm i like the new rulings and as i have a 1750 torment tomorrow i am going to be going over these in detail as best as i can. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617758 Share on other sites More sharing options...
JamesI Posted January 14, 2011 Share Posted January 14, 2011 The blog I have seen has since been edited and now says that only thunderlords have strength 9. So truth in this? No. the blog is incorrect. There was argument before the first Wolf FAQ came out, but this is settled. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617774 Share on other sites More sharing options...
Heimdall Skullcrusher Posted January 14, 2011 Share Posted January 14, 2011 The other new revelation is that you can't fire with POTMS when using your smoke launchers. Nice to have that one resolved one way or the other. Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617778 Share on other sites More sharing options...
Simo429 Posted January 14, 2011 Share Posted January 14, 2011 pomts? Link to comment https://bolterandchainsword.com/topic/219464-new-faqs-out/#findComment-2617782 Share on other sites More sharing options...
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