Vulkan454 Posted January 15, 2011 Share Posted January 15, 2011 As the title suggests I was thinking about retinues in Dawn of war. When you set up a HQ character that has a retinue do you deploy the retinue as well? I'm sure this sounds like a stupid question but it came up in a game lately. Cheers Vulkan Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/ Share on other sites More sharing options...
Grey Mage Posted January 15, 2011 Share Posted January 15, 2011 As the title suggests I was thinking about retinues in Dawn of war. When you set up a HQ character that has a retinue do you deploy the retinue as well? I'm sure this sounds like a stupid question but it came up in a game lately. Cheers Vulkan Yes you do. A character is unable to leave a retinue- and they count as one unit. Inversely a Squad with a transport is two units- as the vehicle is its own unit. Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2619550 Share on other sites More sharing options...
Vulkan454 Posted January 15, 2011 Author Share Posted January 15, 2011 Thanks for the quick reply. The annoying thing is thought that my opponent uses a GK GM and a full squad of termies as a retinue so he deployed them all which was bad for me. Thanks for clearing this up. Vulkan Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2619560 Share on other sites More sharing options...
Meatman Posted January 16, 2011 Share Posted January 16, 2011 Slight deviance from OP but would a captain plus command squad, all in a rhino count as 1, 2, or 3 HQ units for DOW? Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2619598 Share on other sites More sharing options...
Grey Mage Posted January 16, 2011 Share Posted January 16, 2011 Slight deviance from OP but would a captain plus command squad, all in a rhino count as 1, 2, or 3 HQ units for DOW? 3. 1 Captain. 2 Command Squad *since they are not a retinue*. 3 Rhino. Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2619603 Share on other sites More sharing options...
Meatman Posted January 16, 2011 Share Posted January 16, 2011 That sucks. Thanks. Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2619608 Share on other sites More sharing options...
Arikel Posted January 17, 2011 Share Posted January 17, 2011 It does...however you could deploy the command squad or their rhino transport as your hq unit for dawn of war instead of your captain, as they are all considered hq units;) (1hq unit and 2 troop units on the board, as it were) Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2621151 Share on other sites More sharing options...
Meatman Posted January 17, 2011 Share Posted January 17, 2011 So you can decide to place your command squad's rhino on the board, thus removing their mobility when they turn up. Cool. Why would you chose to do that Arikel? ;) It's up to 1 HQ and 2 Troops, you don't have to deploy anything :P Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2621227 Share on other sites More sharing options...
Grey Mage Posted January 17, 2011 Share Posted January 17, 2011 Because if its within 6-7" of the board edge you can then embark turn 1, and move forward 12" giving you a total move of about 18". Thats not any 'lost' mobility. Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2621233 Share on other sites More sharing options...
Meatman Posted January 17, 2011 Share Posted January 17, 2011 Fair enough Link to comment https://bolterandchainsword.com/topic/219578-dawn-of-war/#findComment-2621238 Share on other sites More sharing options...
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