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grey hunter loadout


amrogers3

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Hail brother,

Their output varies in my packs. But most of them go in tens with a fist or powersword plus two special weapons of the same type.

The pack you posted is not codex legal by the way :P . It's either powersword or powerfist and then two special weapons not two special close combat weapons, sorry.

Most common grey hunter loadouts are 8-9 with a melta, wolf standard, and motw. Accompanied by a wolf guard with a power fist and combi-melta. A wolf guard with a fist is better because of the 2 attacks, 3 on the charge. And give him combi-melta so the squad still potentially has 2 meltas to use.

 

Zzo

Most common grey hunter loadouts are 8-9 with a melta, wolf standard, and motw. Accompanied by a wolf guard with a power fist and combi-melta. A wolf guard with a fist is better because of the 2 attacks, 3 on the charge. And give him combi-melta so the squad still potentially has 2 meltas to use.

 

THIS. Don't forget the Wolf Guard has one higher Leadership as well, important for counter-attack and other rolls.

 

You could drop Mark of the Wulfen if you need the points for more shooty stuff if you want your army to lean that way. But never, ever, EVER, leave home without your Wolf Standard if you're taking a big Grey Hunter squad. For 10 points it is fantastic.

I usually run 2 different types of packs, 1) 9 man w/pw, mow, plsma gun and rhino, with wg either Th or pf and plasma pistol or just bolt pist or combi melta, and a melta bomb, 2) 9 man w/pf, mow, melta g, rhino, with wolf guard pw and plasma pistol, melta bomb in a rhino. I usually find that mark of the wolfen will do better then my power weapon and out of te two different packs I run the second one usually does better. in games I usually have 4 packs 2 of each type.

 

 

(sorry if spelling sucks I can't spell for :D lol)

Depends on how their Wolf Guard is kitted out for me. The only real constant for me is the Wolf Standard. Mark of the Wulfen I try to squeeze it in but usually the first thing I drop if I need the points elsewhere.

 

If the Wolf Guard is in TDA + Cyclone, then it'll be 10 strong with two plasma guns. Advance to objectives and sit there.

 

If the Wolf Guard is in PA + Combi-Melta + Power fist, then it'll be 9-strong with a Melta riding in a Rhino.

Why no frost weapon? Also, why plasma and not melta?

 

 

A fist, in a 10 man squad, is better because of the str8. Can instant kill characters and some HQs, so it's more of a threat. And plasmas are more ideal if you plan the grey hunters to camp objectives or go anti-infantry.

You can't take a frostblade on Grey Hunters, only Wolf Guard. I personally don't take them on WG because having the PF gives a lot more punch (pun intended) for those tough targets and with a Wolf Standard, if it hits it's almost guarenteed to wound because of the re-rolls on 1's. FB is nice, but I save it for my Wolf Lord usually who will have initiative 5 and really smash most armies before they have a chance to do anything to me.

 

I take 9 GH w/ MG, MotW and Standard. Usually in a Rhino... actually always in a Rhino. Then WG w/ PF and a CM more than likely

 

If I need more shooty I take 10 GH w/ 2 PG, MotW and Standard riding in a Rhino

 

And last variant is sometimes 9 GH w/ PG, MotW and Standard riding in a Rhino with WG w/ PF and CP.

 

The WG is just too good to leave at home. 2 attacks base with the PF, cannot be singled out in combat, CM/CP to make up the missing 2nd special weapon for at least one turn and lastly has Ld 9 for moral and counter attack checks. They're amazing.

I run a 10 man, with Fist, double plasma, MotW, WS. Hasnt failed me yet. :pinch:

 

Why no frost weapon? Also, why plasma and not melta?

 

 

Because I want the fist for any kind of Walker/MC/etc protection. The plasma is ideal because its range matches the bolters. That, and I tend to fight more MEQs etc. :yes:

So I use them in DP + Termi WG, I have 8 of them with MOTW + PW + flamer. Combined with a WG with TH or similar, they are a very competitive combo (IMHO)

 

I run something similar. 8 in DP with melta and wolf standard, WG with Cyclone and two power fists... its beautiful :P

 

Otherwise the loadout really depends on what they do if you ask me. I run one squad of 5 with nothing except a rhino to keep my rune priest company (he gets lonely sometimes, poor fella). Then two packs of 8 with MotW, Standard, melta and WG with combimelta/powerfist. And one firesupport pack with nothing but two plasma guns (sometimes standard). They all do their job very well, and having 5 scoring units in the army (which adds up to over 40 power armoured models) doesn't hurt either. In short - the lovely thing about grey hunters is that whatever you want them to do (within reason), there will be a way to equip them and have them fit their role (and a few others if needs be) very well.

 

No one likes driving at rhinos full of meltaguns, but then they don't have to. My predators are just as happy to gun them down at range. And my bikers are always happy to bust someone out of (or into, depending on where you stand) trouble with a potential 3 melta shots per pack. Work very well.

Remember that, when you take the Wolf Guard, additional Grey Hunter bodies may not be nessiary. The standard bodies should only be taken if you intend to rush them forward and expect them to take the full rounds of combat. Those 2 bodies can go towards funding another squad, and two squads firing at the same target is more effective then one squad firing at the same target due to the number of special weapons being directed. Likewise in melee, breaking the Grey Hunters into smaller squads offer better special weapon efficency and results in more kills.

 

Of course, a big squad is always good if you expect them to be entanged with all sorts.

 

9 Grey Hunters and a Wolf Guard in a Rhino definately need the power fist and combi melta on the wolf guard. From there taking a Wolf Standard (1 point each to reroll missed ones? Makes life expectancy and damage greater against soft targets. Always good) and melta is nice, as it makes them good with dealing with soft targets. A power weapon or Mark of Wolven may also be taken, just be weary of making the squad too top heavy and definately be weary of taking both.

 

5 Man and 1 wolf guard don't have the size to take advantage of the Wolf Standard, so Fist and Combi, then aside from your special perhaps mark of wolven.

 

Of course, depending on the role your Grey Hunters are playing, Wolf Guard may not be fesable. It costs 33 to replace the special wolf for Wolf Guard, then I would just give them banner, perhaps mark and leave them to it, or in 5 man, just give them a flamer and leave them to it.

 

 

What is essinal though is to ask yourself what else those points could be doing, more Long Fangs, Land Speeders/Thunderwolf, perhaps some more transports or a Lone Wolf or scouts. If those points have a purpose, then all is well.

  • 4 months later...

First post here and just getting used to 5th (Played RT-4th) so bare with me here.

 

I'm running 3 squads of the following

 

Wolf Guard x1

Plasma Pistol

Frost Blade

 

Grey Hunters x5

Mark of the Wulfen

Plasma Gun

Plasma Pistol

Power Fist

Razorback

Lascannon & Twin Linked Plasma

Extra Armor

 

But for 278 a pop I am wondering if I am getting best bang for buck.

 

The idea is that depening on what I am looking at I can either stand and pew with 6 plas shots 1 LC and a few bolt shots then counter-charge

 

OR

 

Zerg in and have a butt ton of PW attacks plus enough pointy sticks with the mark to even chew up tarpits.

 

Anyone tried or looked at this ?

 

Not sure about the PP's anymore since u cant shoot and assault if I am reading right ?

Wow, old thread. But anyways, since posting in this I have moved on to using this setup as my standard for GH packs:

 

Wolf Guard-PF, Combi-Melta

 

9x GH's:

Melta Gun

Wolf Standard

Mark of the Wulfen

 

The one powerfist attack from the Grey Hunter just wasnt working for me, and more times I had to charge rather than double tap, so switching from plasm to melta worked well for me.

i usaly run a 10 man with 2 pla guns to cover my long fangs and then i pod 10 with 2 meltas and power fist ,and 10 with 2 flamer and power wepon whioch is by far the most effective of the three types i use i ussualy have a second plas squad in a rhino as well for mid field action
I gotta say, I'm something of a minimalist on my hunters. 10 man, 2x special weapons, powerfist or mark if I think they're going to need it. Cheap and effective.

 

^^^

 

Round peg in the round hole with a big effing hammer.

 

I am the same way and see absolutely no reason in over complicating the basic mission of each GH pack by expecting them to be able to do everything. Over specializing the individual GH pack loadouts is a exercise in futilty in my opinion if you support your GH packs accordingly. GH pack supports GH pack supported by, "heavy infantry element" supported by LF fire support.

 

Here is one example,

 

The common clause inserted in every case of including a WGPL with a powerfist and combi-melta is that the extra powerfist attacks are better then the special weapon or better then the basic GH powerfist.

 

What if that GH pack with dual meltas, powerfist, MotW, and Wolf Standard has the close support of a rapid firing dual plasma GH pack? An extra powerfist attack on the charge is pretty moot at that point due to saturated fire and subsequent assault being more then capable.

 

And that is with the close support of only one element. How about a dread in close support or TWC in close support?

 

SW have the best Troop choice in the game. That doesn't mean they need to be overtasked with everything.

Brother Ramses....you always manage to twist things up!

 

I was looking at the following (for footslogging)

 

10x GH, 2x MG or PG, PF, MotW, WS

 

 

Now after reading the sense written above, I'll be dropping the fists. MotW will stay as I'm using Bran Redmaw's company so it's kind off fluff. Wasnt' looking at having a WGPL initially but may be tagging an IC onto packs.

3x 8 Grey hunters, Meltagun, MotW and Standard, all in rhinos and with a WG with combi-melta plus powerfist

 

Rune Priest joined to one squad.

 

Works a charm against all comers, I personally never disembark on my own accord, I blast away with meltaguns and living lightning/jaws from the top hatches and if my rhinos blow up, then I try and get into close combat as soon as possible, thats where the power fist, MotW and standard works its own magics.

 

2x 5 Long Fangs all with missile launchers to give a good coverage for both infantry, monsters and vehicles, often providing support when the disembarked GH are in danger. I only roll with one razorback with twin-las, as I find more than that redundant with the landraider I run with a 5 man TDA WG squad.

 

2 Landspeeders with heavy flamer and multi-melta to harass whatever need to be crowd controlled.

 

Some of you might recognize this list and tactics from Adams, on the space wolves blog, but I tell you, he hit the nail with this list, I only slightly modified it to suit me better personally, and since I started with this list in april, I havent lost a single game, Ive had one or two draws I think, but no losses.

 

Theres a few more things in the list particularly at 2000 pts, like a lone wolf and im trying out bjorn!

 

Ooops thats a bit more than you asked for but Im like that :)

Brother Ramses....you always manage to twist things up!

 

I was looking at the following (for footslogging)

 

10x GH, 2x MG or PG, PF, MotW, WS

 

 

Now after reading the sense written above, I'll be dropping the fists. MotW will stay as I'm using Bran Redmaw's company so it's kind off fluff. Wasnt' looking at having a WGPL initially but may be tagging an IC onto packs.

 

Well hold on and think about what you might or might not be doing with your packs.

 

A dual melta pack is going to be doing what? Looking to get within the melta rule range of an opponents vehicles. That is 6" so there is a chance that you will either be charging the occupants of a now destroyed vehicle or a damaged vehicle. In this case the powerfist works fairly well since you are getting the charge bonus and there is a good chance you might be hitting atuomatically against an immobilized vehicle.

 

Now we look at the plasma gun pack and what they might be doing? Sitting in cover on an objective, rapid firing, and a good chance of never charging. A power weapon with this build shines because it gives the static 2 ccw bonus with the bolt pistol including the bonus for Counterattacking. Furthermore, if rapid firing from cover while guarding an objective, even models assaulting with assault grenades are dealing with an at initiative power weapon, with two ccw and counterattack bonus versus the slower less attacks powerfist.

 

The synergy between how weapons work while doing their given task is something to keep in mind when assigning objectives.

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