rusty1109 Posted January 16, 2011 Share Posted January 16, 2011 Hi all, I'm (Still!!) working on my warbringers army in all respects, painting, making, buying etc and am now getting to the fluff. Theres a warbringers short story coming out this year in 'victories of the space marines' apparantly so all this will be rubbish, as it will almost certainly go against the new official fluff.... oh well lol! I did post some fluff before but most of it was a non starter, so this will hopefully keep some of the ideas i wanted in my army (basically marines actually being 'soldiers' who carry everything they need to survive and operate, use camouflage and all that jazz. Please let me know what you all think of these initial ideas and first draft of reason (or excuse lol) for founding them. As well as c&c theres a lot of bits where i've put things like 'needs better word' or 'need to decide what date / enemy' etc etc, any thoughts on these bits are especially welcome! The chapter symbol is two crossed swords however only infantry bear the full chapter symbol. Air units and fast units display one sword and a wing and tanks etc display a sword and shield, in addition to the usual force orginazation symbols. They are experts in the use of terrain they plan according to it, use camouflage extensively and other stuff... any ideas? It has been said that this leads to them sometimes being quite a static force, unwilling to break formation or deviate from plans to make the most of targets of opportunity. A cool quote i thought would be if a big named character (ideas for who?) said that "No plan surviving first contact with the enemy is always part of the warbringers plan!" Scouts are not formally members of the chapter and thus do not wear the chapter badge. They are usually placed at the disposal of imperial commanders for dispersion amongst 'common' troops or for special operations during joint operations, because of this the warbringers hold the imperial guard and planet defence forces that they have to work with in a higher regard than other chapters and work closeley with them. This bit is something that i think i could run with, at some point in their history they began to hold strange beliefs that the emperor is now many spiritual beings in the same body each of which is responsible for a different aspect of his domain. I wanted to have a big list of these 'gods' and give them funky names that i could name characters, chapter positions and vehicles after. Is this something that the inquisition would let them get away with? If not is the idea salvageable? They formed from imperial fist geneseed when a rebellion on a planet in the regulus cluster caused a system wide rebellion that attracted several other xenos races (which races? i basically want them having experienced many different types of enemies early on, but how to do that without it becoming something like a WWE brawl lol!). The fists were the only chapter who could hope to respond in time and did so even though they were already heavily involved in another conflict (armageddon perhaps? my knowledge of fluff is weak suggestions for which conflict and or a date for all this to happen at?). After securing the first planet, Regulus Ersta, the full scale of the task ahead became clear and it was clear that the limited resources that colud be spared by the fists would not be enough. So the warbringers were formed, drawing their aspirants from regulus ersta at first and then other planets in the system, growing stronger from sucessive planets as the campaign progressed. (eventually the regulus cluster or system...? is regarded as their home, no one planet is favoured, the fleet drops by every few hundred years and goes from planet to planet getting whatever specialized supplies that planet offers, ie tanks from a forgeworld, food from a..... food world? lol you get the idea. A small group of marines is left on each planet to find aspirants and man the chapters facilities. Each planet is significant in the chapters history because the influx of aspirants and experiences of fighting on each planets different conditions, against different enemies had a big effect on shaping the early chapters character and combat doctrine. At first the chapter were really just reinforcements for the fists chapter, being under their parent chapters direct command and learning fist doctrine. This changed as the chapter began to grow in size and it's own doctrines began to develop, new tactics were tried as independance was established from the fists forces. Finally the fists departed and the chapter operated indepedantly for the first time on regulus proximi. It was a tough fight and the warbringers found themselves relying heavily on the imperial guard battlegroup they had been left with (this lead to the good relationship that exists today, the warbringers became known as the chapter every imperial commander wants to fight alongside). I'm thinking of more stuff to go with all this as well as a name for their first chapter master. Please give any feedback you have guys! Rusty Link to comment https://bolterandchainsword.com/topic/219665-warbringers-fluff/ Share on other sites More sharing options...
Chapter Master Ignis Domus Posted January 16, 2011 Share Posted January 16, 2011 First off , welcome to the Liber. I highly recommend(meaning do this) reading the Guide to DIYing stickied at the top of the Liber. Also, though my criticism may seem harsh, and though it may feel like I have a personal dislike of you, your ideas, and anything related to you, I do not. Air units and fast units display one sword and a wing and tanks etc display a sword and shield, in addition to the usual force orginazation symbols. Normally markings aren't done on the chapter badge, but it sounds like a good idea. They are experts in the use of terrain they plan according to it, use camouflage extensively and other stuff... any ideas? It has been said that this leads to them sometimes being quite a static force, unwilling to break formation or deviate from plans to make the most of targets of opportunity. I get the impression of stealthy, Raven Guard/Raptoresque marines. They are perfectly willing to bend their plans, and change them often in reaction to the battlefield situation. It makes sense that your chapter would, too. Scouts are not formally members of the chapter and thus do not wear the chapter badge. They are usually placed at the disposal of imperial commanders for dispersion amongst 'common' troops or for special operations during joint operations, because of this the warbringers hold the imperial guard and planet defence forces that they have to work with in a higher regard than other chapters and work closeley with them. Why aren't they members of the chapter? Also, marines are not placed under the command of Imperial Guard leaders, unless its someone like Commissar Yarrick, Creed, Macharius, or another really, really big guy. Space Marines exist outside the chains of command, just like the Mechanicus. This is done because of separation of powers, so that no man may command a force like Horus' during the Heresy. This bit is something that i think i could run with, at some point in their history they began to hold strange beliefs that the emperor is now many spiritual beings in the same body each of which is responsible for a different aspect of his domain. I wanted to have a big list of these 'gods' and give them funky names that i could name characters, chapter positions and vehicles after. Is this something that the inquisition would let them get away with? If not is the idea salvageable? 1. Most marines view the Emperor as a very mighty man, but a man nonetheless. 2. The multiple Emperor thing is sort of like the Omnissiah of the Mechanicus. 3. I don't think this would be a good idea. They formed from imperial fist geneseed when a rebellion on a planet in the regulus cluster caused a system wide rebellion that attracted several other xenos races (which races? i basically want them having experienced many different types of enemies early on, but how to do that without it becoming something like a WWE brawl lol!). The fists were the only chapter who could hope to respond in time and did so even though they were already heavily involved in another conflict (armageddon perhaps? my knowledge of fluff is weak suggestions for which conflict and or a date for all this to happen at?). After securing the first planet, Regulus Ersta, the full scale of the task ahead became clear and it was clear that the limited resources that colud be spared by the fists would not be enough. So the warbringers were formed, drawing their aspirants from regulus ersta at first and then other planets in the system, growing stronger from sucessive planets as the campaign progressed. I'll refer you to here and here for an explanation of how chapters are founded, in addition to what's in the Guide to DIYing. (eventually the regulus cluster or system...? is regarded as their home, no one planet is favoured, the fleet drops by every few hundred years and goes from planet to planet getting whatever specialized supplies that planet offers, ie tanks from a forgeworld, food from a..... food world? lol you get the idea. A small group of marines is left on each planet to find aspirants and man the chapters facilities. Each planet is significant in the chapters history because the influx of aspirants and experiences of fighting on each planets different conditions, against different enemies had a big effect on shaping the early chapters character and combat doctrine. You would need to drop by a lot more than every few hundred years. Also, what chapter facilities would be on the planets? At first the chapter were really just reinforcements for the fists chapter, being under their parent chapters direct command and learning fist doctrine. You don't create chapters as reinforcements to somewhere. It takes too long to make them. Instead, the forces in the battle zone request aid from another chapter. Again, I recommend those two links. This changed as the chapter began to grow in size and it's own doctrines began to develop, new tactics were tried as independance was established from the fists forces. Ditto. Plus, most chapters are normally sent a cadre of veterans to train them. Those veterans then take up the leadership positions. They aren't trained by a whole chapter. Marines are very valuable. Finally the fists departed and the chapter operated indepedantly for the first time on regulus proximi. It was a tough fight and the warbringers found themselves relying heavily on the imperial guard battlegroup they had been left with (this lead to the good relationship that exists today, the warbringers became known as the chapter every imperial commander wants to fight alongside). See above. Keep working on it! All IAs start out as little sections of text like this. Link to comment https://bolterandchainsword.com/topic/219665-warbringers-fluff/#findComment-2620674 Share on other sites More sharing options...
soddinnutter Posted January 16, 2011 Share Posted January 16, 2011 Looks good. Just ideas: The Regulus Cluster Uprising (assuming you want as many different armies all kicking the crap out of it as possible) could have been caused when the Necrons (It was latter assumed that they were Necrons. At the time the Imperium had no 'official' designation for them) decided to test the waters to see if it was time to wake up yet. They sent a quite substantial raid to the Regulus Cluster capital hive and began flaying. The Hrud, who had been hiding in the Underhive, suddenly go 'Holy :eek ! The Mirror Devils are back! everybody to arms!' The local human Nurgel Cultists see the Necrons as divine legions sent to purge the Infidels and they all get heavily armed (with both shootas and viral weapons) and start to make their own entertainment. This causes all the other, much more minor, cults to arise. The Chaos Cults because no one wants to let the Nurgleites to out Chaos them, the Ultra Puritans of the Emperor start to get trigger happy because their seems to be an abundance of targets and the Death Cultists now find themselves as the middle-ground moderates who are trying to keep everyone calm. The orks show up for fun and loot. The Eldar Harlequins have formed a tempory alliance with the Moderate Death Cultist and the Hrud because none of them want the chaos getting out of hand. Then the Off World Regiments, accompanied by your Chapter, show up to just about manage to tip the balance in the favor of the Imperium. Whilst everyone is recovering (The orks are all dead, the Necrons have all phased out, the Eldar have mysteriously vanished and the Hrud...... went back into hiding it is assumed. How do you notice the absence of something that specialises in stealth) the Dark Eldar show up to round up a fair crop of refugees. Feel free to discard. If your scouts are serving basic training amongst the Guard (awesome idea btw) what do you use for scouts? Link to comment https://bolterandchainsword.com/topic/219665-warbringers-fluff/#findComment-2620678 Share on other sites More sharing options...
CantonWC Posted January 16, 2011 Share Posted January 16, 2011 Please try and organize your post better, because I can barely read it. So a lot of... stuff has happened, but what about your Marines as people? Their culture and personalities? Link to comment https://bolterandchainsword.com/topic/219665-warbringers-fluff/#findComment-2620756 Share on other sites More sharing options...
rusty1109 Posted January 16, 2011 Author Share Posted January 16, 2011 Lol, No offense taken at all old bean! The static tactics bit is a bit naff your right, any more ideas for a weakness or something that fellow astartes criticise them for? I think better would be 'inexperienced' scouts are not formally in the chapter. This would turn the idea of scout being the first posting on it's head for the warbringers, a short spell in the scout company would follow the secondment with those who show special promise being retained. Most chapters have aspirants retain that title until they undergo implantation if i'm correct? The warbringers require their initiates to carry out so many operations or maybe achieve so many kills before they are granted even scout wargear and the right to wear the chapter badge. It's not as if they're placing any sizeable number of troops under someone elses command and because they're not oficially in the chapter yet the secondment shouldn't be a problem. The idea behind it is to discourage any thinking along the lines of 'we are space marines we csan walk on water'. A few years without power armour, being treated the way that guard grunts are makes sure of that. The DIY fluff guide encourages thge devolepment of a chaoters 'cult'. Perhaps this idea would work better if different aspects of the emperor were given attention / venerated by giving them different names. Dropping the idea of many spiritual entities but keeping the idea? Your right, reinforcement isn't enough to found a chapter. Perhaps the regulus cluster had long been in conflict with one system held by the fists. It was decided that the cluster would be purged once and for all, allowing the fists to withdraw from the sector entirely. Cut to 100 years later and coincidentally it all kicks off along the lines soddinhunter proposed (love it btw m8!) and the chapter, nowhere near fighting strength yet has to go to war prematurely with the small fist force in the area and the IG forces. They start off as very small fish but during the 50 year campaign they grow in strength and are independant by the end. The fist forces were not there to train them but were in fact in the process of handing control over to the fledgling chapter. Better? Link to comment https://bolterandchainsword.com/topic/219665-warbringers-fluff/#findComment-2620758 Share on other sites More sharing options...
NightrawenII Posted January 17, 2011 Share Posted January 17, 2011 The idea behind it is to discourage any thinking along the lines of 'we are space marines we can walk on water'. A few years without power armour, being treated the way that guard grunts are makes sure of that. Ahem, that's the point of being the scout before wearing the Power Armour. :P I think this is bad idea, you are placing your promising novitiates under command of someone else, where you have no control over them. It's impractical and you can just change your training doctrines, when it comes to it. 2nd, Marines *can* walk on the water. That's kinda fundamental point of being Space Marine. Link to comment https://bolterandchainsword.com/topic/219665-warbringers-fluff/#findComment-2621480 Share on other sites More sharing options...
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