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The Iron Legion, V2


The DeathJester

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The Iron Legion

 

Status: under-construction.

Ive updated it greatly, please go over my changes for reviewing, thanks in advance

 

This is my first ever attempt at creating a chapter IA, please forgive any mistakes I may makes, Im slowly improving it overtime, I hope you enjoy it, Any feedback will be highly appreicated :)

 

 

Chapter Designation: Iron Legion, "Ferrum Legio"

 

Founding chapter: Iron Hands

 

Founding: 18th Founding

 

Chapter Master: Daemonius, Warlord Of Clans

 

Homeworld: Mortarium, Part of a solar system Abraxes, Located in the

 

Fortress-Monastery: The Pandemonium Catherdral, Based on the highest mountain on mortarium.

 

Armour Heraldry and Traits: Raw metalic armor, Knee and shoulder pads Crimson, Black Trim, Higher-ranks receive Golden iconograghy and Golden trim.

 

Specialty: Heavy-Weaponry

 

Battle Cry: "Fury Thy Hammer, Faith Thy Shield,"

 

Estimated strength: Full strength, 800 to 1000 in active duty at any give time.

 

Chapter Organization

Although the Iron Legion respects the Index Astates greatly, it forgoes some elements in respect to its founding chapter of the Ironhands.

 

The Structure of the chapter itself doesn't reflect the desired structure of astartes chapters of having 1 veteran company, 5 battle companies,1 tactical company , 1 assault company, 1 devastator company and 1 scout company.

Its reflects the clan structure of its founding chapter of the Iron hands, By dividing its numbers into systematicly, its developed each company to be a smaller version of an entire astartes chapter.

10 veteran Marines, 10 Scouts, 40 Tactical Marines, 20 Devastator Marines and 20 Assault marines per Clan, additional Staff such as honourguard or techmarines varies in numbers from clan to clan.

 

Each Clan itself is lead by a Iron Company Captain, His roles of comand are limited to that of the clan company he controls, The Captain is furthermore a member of the IronCounsil,

Reflecting the Ironhands methods of gathering of clans yet unlike the Iron hands choosing a leader amongst captains; The Iron Legion has a Predeterminded chaptermaster.

 

The Chaptermaster of the Iron legions is designated the title of Warlord of Clans, its his role being the greatest and longest serving of all 10 clans as its overall commander.

The Warlord of Clans Honourguard are Veteran marines to whom he has selected personally, Should in the event of a Captains death, The warlord promotes one of his honourguard as a new captain.

Its the Warlords understanding to truely know a man, you must fight by his side, and he at yours.

 

Recruitment

The recruitment process is a merciless one, one of unfair hardship, challenge of will and as tests go; designed to make you fail.

 

The planet of motarium is considered a near unsurvivable hostile world to human life, Its entire landscape of ripped and tore terrain, massive chasms, Godly mountains, and an every present shifting landscape due to volcanic activity. its populations scattered into normadic tribes of human savages, Intelligent enough to understand language and understand the way of the world.

 

The ever churning landscape shifts and turns over new lands and new materials that the tribes gather, vegetation isnt always on easy supply as metallic substances, war constantly breaks between the tribes for domination over land and resources, that tenacious urge to survive is embedded in the very soul of each tribesmen and stays with them the whole of their life, infact; amplified if evolved within a spacemarine.

 

The war of survival and between themselves creates a dark looming atmostphera between clans, distrust, cunning and deception is the way they combat each other. The status quo has always been if a clan becomes too large they will dwindle in numbers due to lack of vegation being thier food source, the iron legion in alot of ways farm over the population levels of the planet, thier godly technology over its inhabitations ensures maximal control over how much human develop as a population and technologically.

 

Then the Iron legion requires new recruit they greet the clans in person, laying the wrath of their guns to those who challenge them on site; the inhabitants often panic at the spacemarines arrivial.

Of coarse its the Iron Legions intention Upon arrival to make potenial recruits learn the first rule of war; Only Fools rush in.

 

Taking the strongest of the youngest, The Iron legion gather many but convert few tribesmen to serve as scouts, alfter collecting the tribesmen the spacemarines force them into testing their skills of constructing weaponry from the planets surface and throw them into the fires of combat with each other in a battle of survival.

 

To the Iron Legion, A man is to hold his weapon with pride as its an extention of his body he must maintain it, each Ironhand marine is a skill artisan to his own personal weaponry, its beleived this isnt just a pratical use of a marines spare time its furthermore strengthens the bond to his weapon.

 

When a man is finally survied his first harsh lessons, He is converted to a Iron scout, thrown into the fires of combat to his prefired methord of war, Armed with bolter, Combat Blade, Long range sniper or heavy weapon rocket launcher. The recruit first starts excelling in one area of war at this point of training, devoting his life to one method makes him unique and masterful to that particular weapon.

 

The Iron Legion believes its better to be a specialist in one aspect of war then to be a warriors of all skills yet master at none.

 

Although they strongerly chase their founding beliefs from the Ironhands that weakness should be purged from themselves,

They see that perfection is a Illusion; they can only achieve perfection within one area at anyone time for its impossible to be perfect at all without countering another perfection.

The concept of spending more time in one area can cause loss of skill in another.

 

Yet on occasions there are marines whom survive the longest often are skilled with more then one area of war, Thus they choose to weild a gun with a close combat weapon, Many sargents are seen with storm bolters and powerweapons, using two perfected skill in sync with each other further making them a deadly adversary.

 

 

 

reputation

 

The Iron legion see themselves as a righteous tool within the emperiors armoury of war, their cold and remorseless and remove weakness from the galaxy and themselves.

The understand fear is a weapon within itself, seeing the majority of the galaxies populace as weak degenerates they are unforgiving in the realms of justice.

They see justice as something they must become, swift and effective to ensure maximal progress towards thier ulitimate goal of ridding the universe of mankinds enemies.

within the chapter, personal agenda is understood as the cause of all evil agianst mankind, its the reason of rebellion, its the cause of defiance and heresy, its the cause of the chaos gods, its the cause of weakness.

They show no mercy toward those with personal agenda, No quarter given, No prisoners and indefinately, No survivors.

Its almost machine logic that they proceed with their actions, a single function and concept that the only way to defend humanity, is to destroy everything agianst humanity, even if that means destroying most of mankind itself.

They serve the god emperiors concept of a empire and will do all in thier power in his absence.

 

History:

 

Upon the 18th founding, Since the dawn of their chapter and planetary they have a very static unmovable power that few other chapters and races can match, Their arrogance and Stubbornness has turned the tides of relentless battle on many occasions and aided in few major battles, since the Iron legion are genarally unbalanced in that they are durable, they struggle agianst enemies that can adapt quickly to thier methods of pure bruteforce warfare, the eldar and tau on a number of occasions have been cunning and prepared themselves agianst an unbalanced enemy and the Iron legion have had victory robbed from them on certain occations, yet in the eyes of defence, the Iron legion have held tight agianst forces that share the tactics of delivering a unstopable blow, Orks are chaotic and have suffered for this flaw, Chaos has spawned out of thin air and suffered for the prepared defenders, Dark Eldar and chaos space marines on raids are denied thier prize with a crushing defeat in respect to the unmovable Iron Legion.

This ground holding tactics has even held agianst renegade imperial guard companies, understanding stronghold warfare the Iron Legion can easily exploit weakness within enemy flanks and defence.

 

The Iron legion relationship to the imperium of man is a strong one, often passing inquistion inspection with ease they are often aiding imperial worlds agianst violent invaders then chasing them back into the dark from where they originated for an enemy isnt truely defeated until crushed beyond repair. its not simply enough to leave an enemy weak to tend to his wounds, he must suffer the wraith of complete destruction.

 

Notable personal:

Working on...

 

 

 

The warlord of Clan, Supreme IronMaster (Chapter master Role), Daemonius,, Armed with Duel thunderhammers in full terminator armour.

 

IronFather(techmarine/chaplain role), Dartharnael, Armed with powerfist and Crozius Arcanum.

 

Master of the IronForge (Master of the forge Role), Xarxies, Armed with full servo-Harness and powersword.

 

IronCompany Captain (Company Captain role), Equilibrius, Armed with bolter and powerfist.

 

Warlock (Librarian Role), Markius the unbound, Armed with Plasma Pistol.

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There is no 30th Founding; we are up to #26 - I am personally eagerly awaiting the 27th!

 

Guide to DIYing is a good place to start, as is the Octaguide, which can be found via searchy.

 

Liber Honorous is another great one, with links to Chapter DIYs that are complete and pretty much awesome.

 

Also... Greetings! Prepare to die! :)

First, as my esteemed colleague, Mr. Juarez, has said, there is no 30th founding.

 

2. Why are they organized like that? And giving straight numbers is not recommended. If you really want to figure out how many marines, I recommend the Thousand Marine Myth, an article in the Librarium that I seem to be constantly recommending.

 

3. The marines would want to recruit a lot more than every hundred years. If they did that, they would all die off quite rapidly. Which is bad.

 

4. The chapter has to be at least on par with the other chapters in terms of tech skill for it to be able to maintain power armor, weapons, vehicles, ships, pretty much everything. Also, why aren't they high tech rate like the Iron Hands?

 

5. No matter how many nightmares you had about monsters in the closet when you were a child, it still doesn't mean a chapter would keep heretics and chaos spawn in the basement. It's like asking a murderer out to get you to stay in your house. I recommend against this.

 

6. So to go from scout to marine, I can simply stay in my basement a few nights? It normally takes years for a marine to get from scout to marine. After years of trying to become a scout. And yes, Mr. Juarez, there is a try. Yoda was actually wrong once.

 

7. Nomadic means they travel around with no set home. These guys definitely have a set home.

 

In conclusion, I'll say two things:

One, your writing is a bit hard to understand from its format, and two, you haven't really said who your chapter is and what it's like. It's a cool concept, though, and with some work, it will soon be coming along nicely.

 

 

7.

Welcome in the Liber. Read the guide CJJ linked and the Octaguide 2.0. It'll help, I promise.

 

Name: Iron Legion

- The term of 'legion' is already used in this universe, for the huge formations of Space marines no less.

 

Per clan is 2 tactical squads, 2 Devastator squads, 2 assault squads, 2 veterans squad, 2 scout squad.

- Doesn't work. The Tacticals are the base-units of the Space Marines, you need at least four of them.

 

The best solution will be:

5 tactical

2 assault

2 devastator

1 veteran

1-3 Scout, the scouts aren't techically full battle brothers so thee is some leeway.

 

The only exception to this is the first founding clan, that meaning in chapter terms could it could be considered the first company.

This First company clan replaces a single squad of veterans for a full ten man strong squad of honourguard,

- Simple advice. Don't bring Table-top into fluff development, it usually doesn't work.

 

Upon the 18th founding, The gothic sector of the galaxy near the eye of terror was under constant threat of chaos spacemarines,

- The Gothic sectror was place of quite famous and well-documented incident, the 12th Black Crusade. Place them somewhere else.

 

Since the dawn of their chapter and planetary founding, each clan has been flexable and adaptable to defend constant threats from the Eye of terror.

- Except: "The Iron Legion believes its better to be a specialist in one aspect of war then to be a warriors of all skills yet master at none." What is true?

 

++++

Okey, so they hate weakness (Who don't? :P ) and hate weakness and... well hate the weakness. Did I miss something? Oh yes, they hate weakness.

Anything else you could tell us about your chapter other than "We hate weakness. Hurr!!" ?

 

Btw, none is going to read the personnel part of the IA, it's boring and dull.

Name: Iron Legion

- The term of 'legion' is already used in this universe, for the huge formations of Space marines no less.

 

Per clan is 2 tactical squads, 2 Devastator squads, 2 assault squads, 2 veterans squad, 2 scout squad.

- Doesn't work. The Tacticals are the base-units of the Space Marines, you need at least four of them.

 

I disagree with both, though mainly with the second part.

 

Legion can be used; just look at the Red Legion banner in the Avatars selection.

 

As for the Clans; you need to give a good reason - especially if you intend to follow the Codex Astartes for other things.

 

Example: "The Iron Legion has drawn many things from the native culture of X, with perhaps the biggest facet being that of self-sufficiency and how they factor that into their warmaking..."

Per clan is 2 tactical squads, 2 Devastator squads, 2 assault squads, 2 veterans squad, 2 scout squad.

- Doesn't work. The Tacticals are the base-units of the Space Marines, you need at least four of them.

 

I disagree with both, though mainly with the second part.

Tell me why??

The Tacticals are basic unit of the Space Marines, because they can shoot people dead or beat people up in CC. They can perform roles of both assault and devastator, so it makes sense to have moare of them.

Name: Iron Legion

Per clan is 2 tactical squads, 2 Devastator squads, 2 assault squads, 2 veterans squad, 2 scout squad.

- Doesn't work. The Tacticals are the base-units of the Space Marines, you need at least four of them.

 

I disagree with both, though mainly with the second part.

Tell me why??

The Tacticals are basic unit of the Space Marines, because they can shoot people dead or beat people up in CC. They can perform roles of both assault and devastator, so it makes sense to have moare of them.

 

Why? Because anything is possible, if it can be explained.. It isn't that radical, after all.

Per clan is 2 tactical squads, 2 Devastator squads, 2 assault squads, 2 veterans squad, 2 scout squad.

- Doesn't work. The Tacticals are the base-units of the Space Marines, you need at least four of them.

 

I disagree with both, though mainly with the second part.

Tell me why??

The Tacticals are basic unit of the Space Marines, because they can shoot people dead or beat people up in CC. They can perform roles of both assault and devastator, so it makes sense to have moare of them.

 

Why? Because anything is possible, if it can be explained.. It isn't that radical, after all.

That's the part of the problem. The justification for such thing is practically non-existent.

That's the part of the problem. The justification for such thing is practically non-existent.

 

Then inform the author he requires justification, don't attack him because it isn't there. We're all here in the Liber to learn from others and develop articles with the help and guidance of others. It's a work in progress and he's developing it as he goes, so cut him a bit of slack.

 

Anything else you could tell us about your chapter other than "We hate weakness. Hurr!!" ?

 

Well how about the Iron Hands. Can't get more neurotic and psychotic than that, with the exact same theme.

 

They already differ from the Iron Hands base model in that they aren't technophiles. There is plenty of room within the theme of hating weakness to develop a bit of character and as a new member let him find his feet first before you beat him to death for making a decision you don't agree with.

 

Btw, none is going to read the personnel part of the IA, it's boring and dull.

 

Though I do agree with this, times one billion.

Per clan is 2 tactical squads, 2 Devastator squads, 2 assault squads, 2 veterans squad, 2 scout squad.

- Doesn't work. The Tacticals are the base-units of the Space Marines, you need at least four of them.

 

I disagree with both, though mainly with the second part.

Tell me why??

The Tacticals are basic unit of the Space Marines, because they can shoot people dead or beat people up in CC. They can perform roles of both assault and devastator, so it makes sense to have moare of them.

 

Why? Because anything is possible, if it can be explained.. It isn't that radical, after all.

That's the part of the problem. The justification for such thing is practically non-existent.

 

Why? How many Chapters are fleshed out? How much potential for the different is there?

 

The fact you didn't even quote my whole post - where I gave an example of justififcation - says alot; I don't know exactly what, but it says alot of it! :P

I disagree that there has to be a fixed number of squads simply because the Codex says so. However, that doesn't mean you can disregard the Codex because you want to - I learned this firsthand with my IA. Justifying the reasons for their Companies being different is extremely important, even if the chapter doesn't view the Codex as a sacred text. My marines don't, but they do respect its tactical doctrines and study it nonetheless.

 

One of the impressions I got from the line "The Iron Legion believes its better to be a specialist in one aspect of war then to be a warriors of all skills yet master at none" is that each marine specializes in a tactical doctrine. So, when the marine earns their Black Carapace, they choose an aspect of war to study, be it Tactical, Assault, or Devastator. Whereas most marines cycle through each of the roles, the Iron Legion's marines stick to one and constantly hone their skills in their chosen field. Perhaps your chapter's marines are unable to change their loadout, but they are better with their chosen weapons and combat styles than other marines.

That's the part of the problem. The justification for such thing is practically non-existent.

Then inform the author he requires justification, don't attack him because it isn't there. We're all here in the Liber to learn from others and develop articles with the help and guidance of others. It's a work in progress and he's developing it as he goes, so cut him a bit of slack.

I was not attacking the author. I was attacking the CJJ's disagreement with my argument. I explained my point about Tacticals being the basic unit for SMs force and CJJ did nothing to counter my argument.

 

The fact you didn't even quote my whole post - where I gave an example of justififcation - says alot; I don't know exactly what, but it says alot of it! :P

Well, it was not clear (to me) whether you are argumenting against my idea or speaking in general. :P

Welcome in the Liber. Read the guide CJJ linked and the Octaguide 2.0. It'll help, I promise.

 

Name: Iron Legion

- The term of 'legion' is already used in this universe, for the huge formations of Space marines no less.

Well there is the Doom Legion space marine chapter which is cannon, in both the space marine section of the rule book, and the space marine codex.

That's the part of the problem. The justification for such thing is practically non-existent.

Then inform the author he requires justification, don't attack him because it isn't there. We're all here in the Liber to learn from others and develop articles with the help and guidance of others. It's a work in progress and he's developing it as he goes, so cut him a bit of slack.

I was not attacking the author. I was attacking the CJJ's disagreement with my argument. I explained my point about Tacticals being the basic unit for SMs force and CJJ did nothing to counter my argument.

 

The fact you didn't even quote my whole post - where I gave an example of justififcation - says alot; I don't know exactly what, but it says alot of it! ;)

Well, it was not clear (to me) whether you are argumenting against my idea or speaking in general. :P

 

Then you should learn to read minds :P

 

 

If you can justify something, then there is nothing to say you can't do it.

 

Personally, I'd go the route of totally fluid Companies - aside from Veterans and Scouts - who equip or the task at hand, rather than saying "There are two Tac Squads, two Assault Squads...".

Welcome in the Liber. Read the guide CJJ linked and the Octaguide 2.0. It'll help, I promise.

 

Name: Iron Legion

- The term of 'legion' is already used in this universe, for the huge formations of Space marines no less.

Well there is the Doom Legion space marine chapter which is cannon, in both the space marine section of the rule book, and the space marine codex.

 

True, there is no rule against using the name "Legion" ... if you like it, go for it.

Welcome in the Liber. Read the guide CJJ linked and the Octaguide 2.0. It'll help, I promise.

 

Name: Iron Legion

- The term of 'legion' is already used in this universe, for the huge formations of Space marines no less.

Well there is the Doom Legion space marine chapter which is cannon, in both the space marine section of the rule book, and the space marine codex.

 

There's also the Blood Legion, Legion of the Damned, Legion of Night, Mantis Legion, Mentor Legion, Raptor Legion, and Viper Legion. Legion is used often to refer to the Space Marine Legions ruled by the Primarchs, but it is clearly used in canon for many successor chapters and as such is fair ground for a DIY chapter's name.

I think that if this is something that you want to do then go for it. Not everyone is going to like everything about your chapter and that is their right. But just because something is their opinion that doesn't mean that that is fact. There are always going to be some issues with every chapter and that includes cannon chapters. Take everything that people are saying with a truck load of salt. I will say that critism is good though it makes you think of things that you may not have thought of under normal circumstances. It will take a few times to get it right, hear people out and tweet your chapter til it is what you want it to me. And remember as much as some of the really die hard fan boys don't want to believe it this is a game and have fun with it, because that is the most important part. I think you have a good start and you will have it all squared away in no time.
Like IronFather said, just have fun with it and understand you're not going to appease everyone. The best you can do is make a chapter like you want, because in the end you're the one that's going to be playing them on the tabletop. Though because the B&C is a collective effort, that does mean you should try and mix your DIY stuff with the established lore. But again, that's not to say you have to do exactly what everyone here says :)

Okay, I think there is a could base to work from here but a few changes I think will make it better.

 

The first is the name, and this has nothing to do with the Legion bit. I can't remember how many times I read the word Iron in this short piece of work. It seems a little clumsy and a little, well, not-well thought through coming from the Iron Hands...

 

I think a single theme needs to be expressed more clearly throughout all aspects of the Chapter and the best being this one:

"he Iron legion see themselves as a righteous tool within the emperiors armoury of war, their cold and remorseless and remove weakness from the galaxy and themselves"

"personal agenda is understood as the cause of all evil agianst mankind, its the reason of rebellion, its the cause of defiance and heresy, its the cause of the chaos gods, its the cause of weakness."

 

I think this would make a really cool and characterful Chapter, one that sees themselves purely as a tool and not as warriors. They remove all emotion from what they are doing as emotion leads to downfall. Whilst the Iron Hands hate weakness of the flesh, the Iron Legion (*shudders*) hate weakness of the mind (emotions). They are a weapon to be used - they don't fear death, they don't mourn for lost brothers. They don't want to be promoted, they don't want anything. They are weapons, that is it.

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