WarpWhisper Posted January 17, 2011 Share Posted January 17, 2011 This is almost an insignificant topic, so apologies in advance ;) In almost all situations, when rolling for identically armed models in close combat, I just grab all the required dice and roll together in one go. I was wondering if people who use SangGuard on a regular basis take this approach normally too? Since it just occurred to me that to do so could possibly give an unfair advantage as far as the master-craft aspect is concerned, i.e. by rolling all attacks at once, the maximum number of master crafted rerolls could be applied, rather than a more random split denying rerolls for no misses/2+ misses per model. So I also wondered if people already think it is not a big deal to do this, or try to avoid doing this, or have been pulled up in the past for doing it? Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/ Share on other sites More sharing options...
SamaNagol Posted January 17, 2011 Share Posted January 17, 2011 Yes, you *should* roll each model one at a time. Whether your opponent minds you just re-rolling 5 out of 20/15 dice is their discretion. Dont just do it Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2621586 Share on other sites More sharing options...
SnorriSnorrison Posted January 17, 2011 Share Posted January 17, 2011 I roll for every model separately. Time-consuming yes, but also the most accurate way. Or, just use 5 different kinds of dice and re-roll those five misses, if at hand. I'd find it cheating to just roll them all together and just pick out 5 dice and reroll them because every model has only 1 reroll. So if one hits will all his attacks, you lose that one reroll. And if you rolled them all together you couldn't know if a model hit or missed and at what ratio. Snorri Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2621593 Share on other sites More sharing options...
JamesI Posted January 17, 2011 Share Posted January 17, 2011 I rarely use my SG (mostly due to lack of paint on them) but when I have each model is rolled separately. Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2621611 Share on other sites More sharing options...
Brother-Captain Devlonir Posted January 17, 2011 Share Posted January 17, 2011 The SG reroll is one of the reasons I bought a block of multi-colored dice. It solves the problem entirely if you have a different color of 4-5 dice for each Sang Guard model. Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2621647 Share on other sites More sharing options...
DV8 Posted January 17, 2011 Share Posted January 17, 2011 For someone who plays a pure Sanguinary Guard list, and who lacks sufficient quantities of multi-colored dice (I use custom red-marble dice, gold pips, with the 6-pip being represented by the Blood Drop + Wings), I will usually clarify with my opponent which they would prefer I use. For tournaments I would absolutely roll for each model individually, but in a friendly pick-up game, I will leave it at my opponent's discretion whether they want the accurate rolls, or simply bulk roll to minimize time wastage. If the opponent is unsure or unfamiliar, I'll roll for each model individually. I will say it makes mass combats a down-right pain. DV8 Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2621840 Share on other sites More sharing options...
BigBaals Posted January 17, 2011 Share Posted January 17, 2011 Local group says just roll them all together, pick up 5 and re-roll them because whatever they hit is dead anyway. I personally separate mine. I want that lone marine standing to swing back at my SG. It's easier to win combat on your opponents turn if you do it the right way. Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2621950 Share on other sites More sharing options...
Brother Captain Kezef Posted January 17, 2011 Share Posted January 17, 2011 I have an all SG army and a friend has a sallie force with a Thunder Hammer termie squad. The accepted practice is to roll attacks and re-roll up to the number of dice in the squad. But we ahve a friendly gaming group that doesn't mind. In a tourney situation you'd roll individualy of course. Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2622150 Share on other sites More sharing options...
WarpWhisper Posted January 18, 2011 Author Share Posted January 18, 2011 Thanks for the replies guys :P I will say it makes mass combats a down-right pain. This is what I thought might be the case. Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2622759 Share on other sites More sharing options...
VAGABOND Posted January 18, 2011 Share Posted January 18, 2011 I roll each of my SG attacks, takes a little longer but thats how your mean't to do it im afraid. Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2623752 Share on other sites More sharing options...
spu00sed Posted January 18, 2011 Share Posted January 18, 2011 I have a set of dice just for my samg guard army. It has enough differnet colour dice for me to roll for a sang guard squad with 5 Sang guard Chapter banner Dante Sang priest Libby All at once. Though looking through a pile of 8 different colour dice finding the miss and which ones to reroll is a pain. Link to comment https://bolterandchainsword.com/topic/219746-rolling-glaives-encarmine-attacks-for-sang-guard/#findComment-2623874 Share on other sites More sharing options...
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