Gillyfish Posted January 17, 2011 Share Posted January 17, 2011 For those of you who have been brought out of hibernation by the recent FAQ :P , I'd like to take this opportunity to draw your attention to two projects that we have underway in the Unforgiven Rules Development sub-forum. There are two projects with different aims: Project Redemption seeks to bring the Dark Angel Codex in line with more recent power armour releases such as Codex: Space Marines and Codex: Blood Angels. It will look at unifying wargear, stats, points costs and unit entries. Project Unforgiven seeks to design a new Unforgiven Codex based upon the background and a set of themes that we have established. Input in both or either project is welcome. Link to comment https://bolterandchainsword.com/topic/219801-codex-re-design-projects/ Share on other sites More sharing options...
FerociousBeast Posted January 22, 2011 Share Posted January 22, 2011 This was kind of lost in the FAQcitement, I think, so here's a bump. Link to comment https://bolterandchainsword.com/topic/219801-codex-re-design-projects/#findComment-2628696 Share on other sites More sharing options...
Freman Bloodglaive Posted January 22, 2011 Share Posted January 22, 2011 Thanks, I threw my few thoughts in. Link to comment https://bolterandchainsword.com/topic/219801-codex-re-design-projects/#findComment-2628784 Share on other sites More sharing options...
Brother_Darius Posted January 22, 2011 Share Posted January 22, 2011 Thanks, I threw my few thoughts in. Cool. Very shortly they are going to be kicking off the real meat and potatoes of the project. The design of our own, unique DA units. Right now we're really debating what our own Chapter-wide rules should be. Link to comment https://bolterandchainsword.com/topic/219801-codex-re-design-projects/#findComment-2629154 Share on other sites More sharing options...
Freman Bloodglaive Posted January 22, 2011 Share Posted January 22, 2011 To be honest I don't think that Dark Angels need army wide rules like Blood Angels and Space Wolves. I would keep combat tactics for Greenwing, they fight in the same way as Codex marines. I included rites of battle for Dark Angel Masters, it means they have some use. In Blood Angels the Captain is a completely worthless option. I also used the wargear options from Codex Marines, because the Masters of the Dark Angels should have access to relic blades and artificer armour. The swords used by Azrael, Belial, and Sammael, are relic blades, but are also master-crafted. Obviously like every other Chapter their Masters are WS6 now, and I'd give Azrael I6. Striking first against most enemies with four or five attacks at strength 6? That's pretty good. I'd leave Sammael as the only unit with eternal warrior though. Deathwing (including Belial) get Deathwing Assault and Fearless. Ravenwing (including Sammael) on bikes get Scouts, Hit and Run, and Skilled Rider. Land Speeder and Attack Bike squadrons are 1-5 instead of 1-3 like normal marines. Unique units, Deathwing, Ravenwing, Company Veterans (in my list a blend of Sternguard and Vanguard for uber flexibility), Reclusiarch with elite level Chaplains (needed to make those pesky fallen repent). Link to comment https://bolterandchainsword.com/topic/219801-codex-re-design-projects/#findComment-2629636 Share on other sites More sharing options...
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