Svein of the White wolf Posted January 19, 2011 Share Posted January 19, 2011 hi, i'm new to this forum and i play warhammer 40k with my friends and brother but mainly 500-1000point army battles i play space marines but for some reason i have my heart set on space wolves :D i want to convert some of my normal marines and a rhino i would love any help or guide to converting them :D i would like some help on buying well to I don't want to spend a lot of money, for play rough matches at home with friends any help would be appreciated Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/ Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 19, 2011 Share Posted January 19, 2011 Never buy a Rhino, always buy a Razorback. That way you have the option of fielding a Razorback or a Rhino just by switching out the top hatch. If you already have enough marines, the simplest thing to do is just paint them Space Wolves colors, either the horrible "official" Space Wolves Grey (blue) scheme, or the more respectable Adeptus Battle Grey / Codex Grey type schemes. If you want to wolf your guys up, find people who play Wolves and see if they have extra wolf tails and skulls and what not. Adding stuff like that would help. Otherwise look on ebay or bits sites for those things. If you need more marines, buy the Space Wolves Pack. That comes with enough extra wolfy stuff that you can tack onto your older guys. Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2625232 Share on other sites More sharing options...
Svein of the White wolf Posted January 19, 2011 Author Share Posted January 19, 2011 well, the rhino was given to my by a friend afer i bought some men he threw it in :) can't blame free tanks but i was thinking of getting a SW battle force i only have about 9 men to convert oh and i have a dreadnought :geek: Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2625254 Share on other sites More sharing options...
postal105 Posted January 19, 2011 Share Posted January 19, 2011 you can always buy the space wolf power armor box set and take some of the spare bits from that and add it to your current marines and whey you can just buy other sets like a devastator box or what ever and use the spare bits and yes their will be lots of them to wolf them out as well. i know i used my 1 space wolf power armor guys box set to help me convert 5 jump pack guys and one set of power armor guys from the black reach set and i still have bits left over. so the 1 power armor space wolves box goes a long way. Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2625358 Share on other sites More sharing options...
Aramis_the_Red Posted January 20, 2011 Share Posted January 20, 2011 When I started up wolves again I bought a Space Wolves battleforce, a Space Marine battleforce, and a Chaos Space Marine battleforce(13th company ftw). Had enough bits to make them all pretty wolfy w/o going overboard. if I were you I'd do the same only drop the chaos box and get another vanilla one. Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2625848 Share on other sites More sharing options...
Svein of the White wolf Posted January 20, 2011 Author Share Posted January 20, 2011 sounds good any body got any 500,750 or 1000 point armys that would be good against orks (speed freaks & meks) or necrons :) and with the battle force would it be best to give the scouts a melta and put them in the drop pod and places them behind opponants lines or put blood claws/gray hunters in it ? Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2625916 Share on other sites More sharing options...
postal105 Posted January 20, 2011 Share Posted January 20, 2011 for the scouts use their special rule and put wolf guard or grey hunters in the pod this is because the scouts can not take any transport of any kind. Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2625981 Share on other sites More sharing options...
farseerixirvost Posted January 20, 2011 Share Posted January 20, 2011 I'd concur that the SW Battleforce is the most bang for your buck. 20 Power Armor marines with so many extra wolfy bits that the "plain" ones you have could be pimped-out so agregiously that they'd tip over. Plus scouts. Plus Drop Pod. Yes to the Scouts w/ Meltagun. Problem is, the SW BF (and the SW Pack for that matter) doesn't come with one (or a flamer). Or heavy weapons. I'm going to run a 1k list soon. Basic version is: Rune Priest 8 GH with powersword & meltagun in Pod 9 GH with powersword & meltagun in Pod 9 GH with powersword & plasmagun in Pod 8 GH with plasmagun 3 Wolf Guard with Fists (attached to 3 Pod squads) 4 Long Fangs with 3 Missiles Pods & Rhinos cost the same points-wise, so you could swap out in that regard. Sounds like with what you have, plus a SW battleforce, you could easily scrape up 3 squads of GH with an HQ (just build one out of the "most wolfy" Grey Hunters bits) and some scouts and a dread - good to go at 1k. Hope this helps! Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2625999 Share on other sites More sharing options...
Svein of the White wolf Posted January 20, 2011 Author Share Posted January 20, 2011 thanks farseerixirvost i think thats what I'll do. do you think i could make one of the real wolfy troops into a rune priest ? ^_^ Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2626276 Share on other sites More sharing options...
farseerixirvost Posted January 20, 2011 Share Posted January 20, 2011 The SW BF comes with exactly 20 power armor figures. Making a Rune Priest (or Wolf Priest or Wolf Lord) should be no problem, although you'll have fewer left for Grey Hunters and/or Wolf Guard. For an ever so slightly increased cost, you may want to consider bits ordering a couple sets of legs and torsos for those extra HQ models. The BF will come with enough of all the other stuff you'd need, so you really only need legs and torsos (maybe shoulder pads? I didn't count those). At places like The War Store, a single set of SM legs is like $2 (US) or you can get 10 for $16-$20 (both from the standard SM Tactical Squad box). The actual SW legs are $8 for five. YMMV on eBay (which I find has a wider range of pricing on bits). Another alternative, particularly if individual bits ordering will run you in excess of $20 (US), is to buy a Space Marine Combat Squad box. That box gives you 5 complete SMs (but does NOT come with any of the extras a normal 10-man SM Tactical Squad box includes). Again, not having any extra "bling" in the SM Combat Squad box is OK since the SW BF will come with more bling than you can handle. If you go this route, then combine the SM CS box with Wolf bits - put wolf torsos on "normal SM" legs, wolf backpacks on "normal SM" models - just mix and match so everyone gets some wolfy-ness. Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2626306 Share on other sites More sharing options...
G. A. K. Posted January 20, 2011 Share Posted January 20, 2011 The cheapest way to convert is to get a tube of green stuff and make some pelts. Its a lot easier than you think to get good looking fur. Make a loin cloth (or cape or fur pelt on his shoulder, etc.) on a guy and put a bunch of random 'lines' in it. To make the 'lines' let the green stuff set up for a minute or two so it has a little firmness and holds its general shape; then wet a paperclip's tip so it doesn't stick to the stuff and poke into the surface a little, then draw it down as you retract. after a minute or two you'll see what I mean and it looks pretty good too. And if you don't like how it is looking you still have time to just remove the whole thing without any damage to the model itself. G Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2626317 Share on other sites More sharing options...
Svein of the White wolf Posted January 20, 2011 Author Share Posted January 20, 2011 thanks again with the missing troops in not overly bothered i have about 9 to convert so i think they can fill in but thanks for your concern :D with playing orcs and necrons whats a good way to play? i was thinking just charge and do about 75 assults attacks. but with the 2 squads of men i get how should i play them ? or should i go with more grey hunters over blood claws or the other way round? Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2626333 Share on other sites More sharing options...
farseerixirvost Posted January 21, 2011 Share Posted January 21, 2011 with playing orcs and necrons whats a good way to play? i was thinking just charge and do about 75 assults attacks. but with the 2 squads of men i get how should i play them ? or should i go with more grey hunters over blood claws or the other way round? Hmmm... I'll definitely defer to any more veteran SW players' ideas on this. But my new (to power armored Space Wolves) and relatively untested thoughts are such. Grey Hunters are better than Blood Claws. I think most SW players don't run Blood Claws unless its like a squad of 15 plus a character in a Land Raider Crusader (or at least a Rune Priest with the cover save psychic power). Orks. They are running to you. Do NOT run at them. SHOOT them. Your average Ork has a 6+ save, so bolter fire and mass-wounding heavy weapons (e.g., Heavy Bolter, Missiles on Frag rounds) vs. units out in the open will tear them apart. Unfortunately, they have large enough squad sizes that some will make it to you. At that point, rely on the SW Counter Charge. Or if they are close, but fail to get the charge on you (say you're in cover and their Diff Terrain roll prevents a successful charge), THEN move up, shoot some pistols, and then assault them. Necrons. Necrons are basically the opposite. They're bad in close combat and prefer a more fire-fight style of warfare. So DO close with them quickly and assault as much as possible. Beware: for some uncanny reason, more Necrons stand back up from We'll Be Back rolls than mathematically should - its a 50/50 chance, but I swear 66% stand back up at least once. If a Monolith is present in the army, you can kind of ignore it. If a C'Tan is in the army, AVOID it. Go for Phase Out - Identify the units in the Necron force with the "Necron" Rule, and concentrate on them. Once you kill most of them (i forget what exactly the phase out % is), they auto-loose. Again. Hope this helps; and Hope some veteran SW players can come in and give their 2 cents worth (which compared to my 2 cents, is probably worth something like a dollar). :cuss Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2627038 Share on other sites More sharing options...
Lord Ragnarok Posted January 21, 2011 Share Posted January 21, 2011 I agree with farseer. I'll emphasize the phase out on warriors. Although I'm fairly inexperienced myself Ive had most of my success against necrons. Shoot and assault the warriors at every opportunity and like far seer stated dnt waste attacks/shots on the monolith no matter how intimidating it seems. Also be wary of sending any Mosel with an inv save against their lords as they often times employ war scythes which ignore inv saves. I think their recent FAQ also gave them fearless which could be an advantage in close combat with warriors which you should win most of the time. Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2627058 Share on other sites More sharing options...
Svein of the White wolf Posted January 21, 2011 Author Share Posted January 21, 2011 thanks guys its a real help i can hopfully get the battle force in and then start battleing sooish :) is there anywhere near sheffield/barnsley that you know of to battle? thanks again guys B) Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2627859 Share on other sites More sharing options...
Kassill Posted January 21, 2011 Share Posted January 21, 2011 Aye, welcome to the Fang laddie! *slides an ale over* :lol: Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2627894 Share on other sites More sharing options...
Svein of the White wolf Posted January 22, 2011 Author Share Posted January 22, 2011 :) theanks mate its a great place :D Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2629202 Share on other sites More sharing options...
The Son of Russ Posted January 23, 2011 Share Posted January 23, 2011 I have bout 2000 points, i bought 2 space wolf battleforces, a land raider variant, Njal stormcaller, 6 Thunderwolves from Paulson games, box of wolf guard terminators(gave them wolf claws and assault cannon). Over 1 and a half years. this works well for me, in a 1000 point game having 30 men knocking about is good, for space marines, just get them rhino's and a pack of long fangs with two heavy bolters and a lascannon with a squad leader in charge, stick them in a razorback with a lascannon and TL plasma gun and you are good to go! jsut remember it is not healthy to footslog, which is why i am saving up to buy rhino's, but that razorback idea suggested earlier sounds really good, ill have to look it up. Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2629825 Share on other sites More sharing options...
Svein of the White wolf Posted January 23, 2011 Author Share Posted January 23, 2011 well with the two battleforces you would have 2 drop pods so would they be good for getting into the fight ? and i have a rhino chassis so could i make that into a razorback? but thanks for the advise cheers mate Link to comment https://bolterandchainsword.com/topic/220007-new-to-space-wolves-d/#findComment-2630135 Share on other sites More sharing options...
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