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What better 2 Baal preds or 3 land speeders


fivepointedstar

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Im not sure and need help :)

 

my list needs some firepower, and I'm not sure if I want to paint up 3 land speeders that have 2 assualt cannons and one heavy flamer tornado style. 2 with heavy bolters, and one with a multimelta pintle mounted.

 

Or should I buy 2 baal preds and do one with the flamestorm, and heavy bolters, and the other with assualt cannon, and heavy flamers. see.. i need help. please

I think, of the two options, the two Baal Predators is going to be your better option. It's more flexible. You can outflank them both if you're going 2nd to mess with a gun line army, or Scout them on one side to play bait/side armor shots if you're going first. Also, they are AV13 in front, can flame a unit that gets close enough to melta or try for the rear armor(one can flame the other's attacker, unless they send 2 anti-tank units after them) and they do well against horde as well. Between scout and outflank, they should get at least 1 turn of side/rear armor shots. The Assault cannons will work against anything with 10 or 11 on one of the faces, but not 13 or 14.

 

Now, with Landspeeders, you will spend 1 turn moving on average, unless he lines up on the front and you line up on the front. They are only AV10 so they will die quickly, even with the flat out save. And if they move flat out, they will crash on an immobilized hit. They "ignore" terrain, but can only move as far as a Baal anyways to shoot a weapon. The range on the weapons (with Typhoon an exception) is the same as the Baal Predators. Landspeeders are ok against hordes and infantry, but a Tank that can AP3 flame close and get 4-6 AP4 shots off is going to do more damage normally.

Hey DeathKnight,

Quick question about the Baals; why are you mixing the closerange firepower with the long-range?...

 

I think the Baals are the superior choice btw. They are more durable thanks to thier higher armour value and the addition of smoke launchers, and the option of extra-armour. They are also almost as fast, thanks to the scout USR and them being fast-tanks anyway ;).... Overall I think they are far superiour to Landspeeders in most circumstances

 

My question was just asked because I think if you'll be wasting one of the options each time you fire. If your upclose to fire your templates, your missing out on the range of your Assault-Cannon or Heavy-Bolters. If your far away your missing out on your template weapon, get what I mean? :)

Just my $0.02

Malatox

I do that to have a good distance, and close ratio for those times of need. plus the way I game is always wreakless and a good need of a mix of both worlds is a better option for me. With the AC one he will be able to fire 4 times at an enemy if the move closer the next turn i stand still fire four, and blast um' with the HF's. the second is more of a assualt tank where ill use that to fire the HB's it the mix and when the come assaulting get the 360 degree turret to maximise my flame template opportunities. hopefully the explains my madness. After much thought I will be going Baal's out lol instead of land speeders thanks everyone.
I've been using 3 Land Speeders. The reason why I like them as I can use mutimelta for anti-tank or heavy flamer for anti-horder. The Land Speeders have been working well for me, though I do intend on trying out the Baal Predators as well.
I have 3 LS with AC and HB. I never use them. BPs on the other hand I swear by. Nothing says "Suprise" like a scout moving preds o doom. The look on one players face when I ripped forward and layed into his tau with 2 AC and 4 HB was priceless. On his turn he wrecked most of one with shooting but I still managed to ram the snot out of his hammerhead with it. And as for what you want to arm them with. B&C has lots of tutorials on how magnitize predator weapons. You really dont have to build one only a certain way.

I've recently started playing with Land Speeders, and they are tricky. What I've found so far is that the Typhoon variant is very good. I arm mine with a MM and Typhoon Launcher. It serves a dual role. I can sit back and fire missiles from 48" away, which is nice. If I need to, I can zoom in and try to kill a heavy vehicle like a Land Raider. I run 2, (usually in a Squad) armed the same and it costs about 200pts (ding! ding! ding! The same cost as a Stormraven). For a Baal Predator (which I have yet to use) you can pay around 145 for TLAssCannon (or Flamestoerm) and Heavy Bolters. Plus you get the Scouts and Outflank USR's. Very nice.

 

For the points, I think Speeders are a high "risk/reward" unit. My last game, I played my friend who ran 3 Land Raiders in his 1400 pt list (Grey Knights). I hit 2 of his Land Raiders with the Multi-Melta, but each time my 2d6 would not even be enough to destroy the friggen things! Needless to say, the Land Speeders got destroyed the next turn. So basically, I took the 200pt risk to kill his Raiders and got burned, plus he got 2 easy kill points. (I ran them seperately)

 

From what I have found so far, I think running speeders should be kept on the cheap, and in a Squads of 2.

 

I'm very excited about adding a Baal or 2 to my army. My first will be with the Flamestorm (because it is such a wicked looking weapon) with Heavy Bolters. The second will be with the Assault Cannon. I think the Flamestorm and Heavy Bolter will cover the bases well; sometimes you need to hit that longer range target.

 

hope this has helped.

I prefer the Baals, but I also think that if you're putting sponsons on a Flamestorm Baal you're wasting points. The Flamestorm Baal should be moving 7+ inches every turn and flaming, then just hoping that 6+ to hit in melee keeps it alive.

I like both the Flamestorm Baal and the TLAC+HB sponsons Baal... I haven't used Land Speeders much.

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