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Sanguinary Priests Question


captain sox

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Hello everyone,

 

I was just wondering, if I take 3 Sanguinary Prisets in my army list, do they have to be 1 unit or can they be split up amongst other units?

 

Reason I ask, is they would give a decent bonus to each of my troop choices.

 

They are Independent Characters after all....

 

I'm somewhat confused.

 

Thanks for any help!

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something a lot of players dont know is that in a combat with ICs is that they have to be in base contact which means they have to fight. you have to be really careful to protect them. your opponent can choose to direct all attacks into the priets or the unit he is with. but that said, I have ha combats where having a priest in there has made all the difference and allowed my squad to win.

I'm at the other end of the scale and have multiple priests with a single unit. I use them as sacrificial wounds (versus uber pw units usually, I tend not to do it versus chaff). Enemy over-killing a priest or two can seriously help swing combat resolution in our favor. I have a fine example of a big scary eldar bike squad with all the bells and whistles mincing two priests brutally (they got the charge but I anticipated this and left the priests well forward), the termies attached that they failed to impact upon tore them several new ones. He was unlucky in saves and was eliminated, but even if he hadn't been, he'd have lost the combat after only 3 wounds.

 

I also feed them to enemy CC IC (with High I) when I get the charge as then they can't choose not to attack it or move into a better position versus the rest of my unit. I usually shove the second (of 3) into b2b with as many models as possible; usually 2 with a mind to be the only target possible for a majority of the enemy unit total.

 

The last (#3) I keep well at the back.

 

Yes, it's unconventional.

I'm at the other end of the scale and have multiple priests with a single unit. I use them as sacrificial wounds (versus uber pw units usually, I tend not to do it versus chaff). Enemy over-killing a priest or two can seriously help swing combat resolution in our favor. I have a fine example of a big scary eldar bike squad with all the bells and whistles mincing two priests brutally (they got the charge but I anticipated this and left the priests well forward), the termies attached that they failed to impact upon tore them several new ones. He was unlucky in saves and was eliminated, but even if he hadn't been, he'd have lost the combat after only 3 wounds.

 

I also feed them to enemy CC IC (with High I) when I get the charge as then they can't choose not to attack it or move into a better position versus the rest of my unit. I usually shove the second (of 3) into b2b with as many models as possible; usually 2 with a mind to be the only target possible for a majority of the enemy unit total.

 

The last (#3) I keep well at the back.

 

Yes, it's unconventional.

 

I... um... well... huh.

I run 1 priest, and just make sure my 2 x10 assault squads are with in 6" of him at all times ( mind you he is attached to one of the units) it works really well...considering 99.9% of my HQs are attached with jump packs, or with my DC ...who really dont care LOLOL

 

Saves on points to run 1, but I just cant see the point sink to run 2.

I run 1 priest, and just make sure my 2 x10 assault squads are with in 6" of him at all times ( mind you he is attached to one of the units) it works really well...considering 99.9% of my HQs are attached with jump packs, or with my DC ...who really dont care LOLOL

 

Saves on points to run 1, but I just cant see the point sink to run 2.

I generally run 2, split between 3x10 assault squads. 2 is a bit of a point sink, but I feel it is worth it.

I'm at the other end of the scale and have multiple priests with a single unit. I use them as sacrificial wounds (versus uber pw units usually, I tend not to do it versus chaff). Enemy over-killing a priest or two can seriously help swing combat resolution in our favor. I have a fine example of a big scary eldar bike squad with all the bells and whistles mincing two priests brutally (they got the charge but I anticipated this and left the priests well forward), the termies attached that they failed to impact upon tore them several new ones. He was unlucky in saves and was eliminated, but even if he hadn't been, he'd have lost the combat after only 3 wounds.

 

I also feed them to enemy CC IC (with High I) when I get the charge as then they can't choose not to attack it or move into a better position versus the rest of my unit. I usually shove the second (of 3) into b2b with as many models as possible; usually 2 with a mind to be the only target possible for a majority of the enemy unit total.

 

The last (#3) I keep well at the back.

 

Yes, it's unconventional.

 

 

 

Wow, thats really interesting does it work well for you?

 

I think i might try this next weekend actually against a certain DE i know......

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