captain sox Posted January 20, 2011 Share Posted January 20, 2011 Hello everyone, I was just wondering, if I take 3 Sanguinary Prisets in my army list, do they have to be 1 unit or can they be split up amongst other units? Reason I ask, is they would give a decent bonus to each of my troop choices. They are Independent Characters after all.... I'm somewhat confused. Thanks for any help! Link to comment Share on other sites More sharing options...
TheMouth Posted January 20, 2011 Share Posted January 20, 2011 They are Independent Characters after all.... Read what you said. Then go read your rulebook, see Independent Characters. Link to comment Share on other sites More sharing options...
Leonaides Posted January 20, 2011 Share Posted January 20, 2011 oh yes... Thats exactly how they work. And its a wonderful thing! They just count as a single force org chart choice- so you still have 2 free elite slots in a normal army. Link to comment Share on other sites More sharing options...
Volcatus Posted January 20, 2011 Share Posted January 20, 2011 Yes, they can be spread out as you see fit. The single elites choice is just the mechanic for purchasing them for the list, it doesn't make them into a squad. Link to comment Share on other sites More sharing options...
captain sox Posted January 20, 2011 Author Share Posted January 20, 2011 Cool... Thanks for the fast repies, and clarification. Link to comment Share on other sites More sharing options...
lonedrow Posted January 20, 2011 Share Posted January 20, 2011 Question, If I take a unit of 3 sanguinary priests, is that unit worth 3 kill points or one kill point? Link to comment Share on other sites More sharing options...
Plague Angel Posted January 20, 2011 Share Posted January 20, 2011 Question, If I take a unit of 3 sanguinary priests, is that unit worth 3 kill points or one kill point? 3 kill points because they aren't one "unit." They're independent, you just get 3-for-1 Elite slot for FOC purposes. Link to comment Share on other sites More sharing options...
captain sox Posted January 21, 2011 Author Share Posted January 21, 2011 ooh... good argument against taking them.... Link to comment Share on other sites More sharing options...
Plague Angel Posted January 21, 2011 Share Posted January 21, 2011 ooh... good argument against taking them.... The benefit they bring shouldn't be underestimated, though. Link to comment Share on other sites More sharing options...
vharing Posted January 21, 2011 Share Posted January 21, 2011 something a lot of players dont know is that in a combat with ICs is that they have to be in base contact which means they have to fight. you have to be really careful to protect them. your opponent can choose to direct all attacks into the priets or the unit he is with. but that said, I have ha combats where having a priest in there has made all the difference and allowed my squad to win. Link to comment Share on other sites More sharing options...
shatter Posted January 21, 2011 Share Posted January 21, 2011 I'm at the other end of the scale and have multiple priests with a single unit. I use them as sacrificial wounds (versus uber pw units usually, I tend not to do it versus chaff). Enemy over-killing a priest or two can seriously help swing combat resolution in our favor. I have a fine example of a big scary eldar bike squad with all the bells and whistles mincing two priests brutally (they got the charge but I anticipated this and left the priests well forward), the termies attached that they failed to impact upon tore them several new ones. He was unlucky in saves and was eliminated, but even if he hadn't been, he'd have lost the combat after only 3 wounds. I also feed them to enemy CC IC (with High I) when I get the charge as then they can't choose not to attack it or move into a better position versus the rest of my unit. I usually shove the second (of 3) into b2b with as many models as possible; usually 2 with a mind to be the only target possible for a majority of the enemy unit total. The last (#3) I keep well at the back. Yes, it's unconventional. Link to comment Share on other sites More sharing options...
JamesI Posted January 21, 2011 Share Posted January 21, 2011 Very unconventional Shatter. It would be interesting to see that in action, seems a lot of points for sacrificial wounds, but it sounds like it works for you. Link to comment Share on other sites More sharing options...
shatter Posted January 21, 2011 Share Posted January 21, 2011 2 priests is around the cost of an HQ IC. Losing one (HQ) to win a fight versus an HQ + unit is usually win. Often one priest sacrificed (or half an HQ) is enough. Give it a try. Seriously, sand box it. Link to comment Share on other sites More sharing options...
Plague Angel Posted January 21, 2011 Share Posted January 21, 2011 I'm at the other end of the scale and have multiple priests with a single unit. I use them as sacrificial wounds (versus uber pw units usually, I tend not to do it versus chaff). Enemy over-killing a priest or two can seriously help swing combat resolution in our favor. I have a fine example of a big scary eldar bike squad with all the bells and whistles mincing two priests brutally (they got the charge but I anticipated this and left the priests well forward), the termies attached that they failed to impact upon tore them several new ones. He was unlucky in saves and was eliminated, but even if he hadn't been, he'd have lost the combat after only 3 wounds. I also feed them to enemy CC IC (with High I) when I get the charge as then they can't choose not to attack it or move into a better position versus the rest of my unit. I usually shove the second (of 3) into b2b with as many models as possible; usually 2 with a mind to be the only target possible for a majority of the enemy unit total. The last (#3) I keep well at the back. Yes, it's unconventional. I... um... well... huh. Link to comment Share on other sites More sharing options...
TheMouth Posted January 21, 2011 Share Posted January 21, 2011 I run 1 priest, and just make sure my 2 x10 assault squads are with in 6" of him at all times ( mind you he is attached to one of the units) it works really well...considering 99.9% of my HQs are attached with jump packs, or with my DC ...who really dont care LOLOL Saves on points to run 1, but I just cant see the point sink to run 2. Link to comment Share on other sites More sharing options...
JamesI Posted January 22, 2011 Share Posted January 22, 2011 I run 1 priest, and just make sure my 2 x10 assault squads are with in 6" of him at all times ( mind you he is attached to one of the units) it works really well...considering 99.9% of my HQs are attached with jump packs, or with my DC ...who really dont care LOLOL Saves on points to run 1, but I just cant see the point sink to run 2. I generally run 2, split between 3x10 assault squads. 2 is a bit of a point sink, but I feel it is worth it. Link to comment Share on other sites More sharing options...
Emperors Immortals Posted January 22, 2011 Share Posted January 22, 2011 I'm at the other end of the scale and have multiple priests with a single unit. I use them as sacrificial wounds (versus uber pw units usually, I tend not to do it versus chaff). Enemy over-killing a priest or two can seriously help swing combat resolution in our favor. I have a fine example of a big scary eldar bike squad with all the bells and whistles mincing two priests brutally (they got the charge but I anticipated this and left the priests well forward), the termies attached that they failed to impact upon tore them several new ones. He was unlucky in saves and was eliminated, but even if he hadn't been, he'd have lost the combat after only 3 wounds. I also feed them to enemy CC IC (with High I) when I get the charge as then they can't choose not to attack it or move into a better position versus the rest of my unit. I usually shove the second (of 3) into b2b with as many models as possible; usually 2 with a mind to be the only target possible for a majority of the enemy unit total. The last (#3) I keep well at the back. Yes, it's unconventional. Wow, thats really interesting does it work well for you? I think i might try this next weekend actually against a certain DE i know...... Link to comment Share on other sites More sharing options...
Astorath the Grim Posted January 22, 2011 Share Posted January 22, 2011 Frankly I run a full 3 of them, one for each assault squad. I don't want to have to worry about messing around keeping my assault squads within a certain distance from one another. Link to comment Share on other sites More sharing options...
Emperors Immortals Posted January 22, 2011 Share Posted January 22, 2011 The most ive ever run is 5 - 4 regular ones (no upgrades) and corbulo - needless to say it was a wide dispersal and i got lucky to take a win. Link to comment Share on other sites More sharing options...
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