djoguit Posted January 21, 2011 Share Posted January 21, 2011 A friend of mine has been playing for quite a time now and he is now playing Blood Angels. We never got into an argument because he is well verse in the hobby and he told me many many time that the space wolves are really the BEST chapter today even if hes playing BA as his main army. His main argument: Space wolves can go trough anything and melta's are everywhere. He has played with the wolves many times and changed chapter since I was playing them from 3rd ed. What do you guys think about this. Are the Space Wolves the best playable chapter as of today? Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/ Share on other sites More sharing options...
Ranwulf Posted January 21, 2011 Share Posted January 21, 2011 No. The best Chapter is sure as hell are... ..the one you are good with. Seriously, 5th Ed. is, in my opinion the most balanced of all. Many see the "greener" side of the other armies, but to tell you the truth, I think they are well rounded. I can't say, "oh this unit is better than other because of X", since that is not how an army works! You have to take EVERY squad and see how well they work ALONGSIDE each other. When you play, you hardly go with one squad doing one thing alone like a juggernaut, no, usually it envolves sinergy and cooperation. That's why I believe, is not "oh, SW are strongest because Grey Hunter are full of Powerfist and Melta", because alone, they can very well not do ANYTHING, I mean, yes, they CAN open tanks, but they can't do that in long range. That's why we have Long Fangs. So, don't let your friend say an army is better than other because squad X can do this Y, but take the WHOLE army and List and see how well they work together. Because that involves FAR MORE skill from the player than from the army itself, I think the best of all armies are the ones you play with gusto and skill. Ran Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627295 Share on other sites More sharing options...
Starkhan Fellblade Posted January 21, 2011 Share Posted January 21, 2011 How good an army is mostly depends on player skill. The codex it self is not necessarily what makes it good. if you play an army that fits you and you are good with it then you will win. Even if a bad player has an op codex or army he will still be a bad player. any good player will still beat him Starkhan Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627758 Share on other sites More sharing options...
Grey Mage Posted January 21, 2011 Share Posted January 21, 2011 For me they are. For the guys and girl in my gaming group? Not a chance. Its all in how you use the army. They cant take the roller-coaster that is my games without flinching on my end... and watching it all explode. I cant bear to play it as safe as they do with C:SM when Im playing wolves. Or field as few models as a C:BA seems to. Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627792 Share on other sites More sharing options...
djoguit Posted January 21, 2011 Author Share Posted January 21, 2011 I get where you guys are pointing at. It is interesting to see how far the game can get. Thank you. I've like space wolves since 3rd ed. On my way to crush Blood Angles....or as I call them Twilight chapter.lolll! Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627882 Share on other sites More sharing options...
Niiai Posted January 21, 2011 Share Posted January 21, 2011 I agree that space wolves are the best chapter. Why? Because you can make growling sounds when you charge. ;) My tyranids munches and the dark eldar speaks in a french accent. Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627940 Share on other sites More sharing options...
Decoy Posted January 21, 2011 Share Posted January 21, 2011 "Best" army, as said prior in terms of game power, is nonexistent. What makes an army "best" is entirely dictated by how good the player behind it is. In terms of being the "Best" in abstract terms... Of course the Wolves are the best. We're legion-killers, we're ten-millennia hunters, we're the Wolves who Stalk the Stars and we're one of the most humanitarian chapters in existence. We're the best in Close Combat, best in midrange fire, decent at long range (sort of.) We're so good, we have a hero named Canis (wolf) who is a Space Wolf (wolf) who rides a Fenrisian Wolf (Wolf). So nice, they Wolfed him thrice just so he could contain the pure Awesomeitude that is Space Wolves. Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627945 Share on other sites More sharing options...
Wysten Posted January 21, 2011 Share Posted January 21, 2011 All 5th edition codexes are balienced against one another. One thing to remember is that all these modern codexs have multiple viable lists which make them a cracking all round force. Space Wolves are a general all round fighting force, they put out a load of attacks but really pay for their Wolf Guard Sarge otherwise have to put up with average leadership. Grey Hunters are basically assualt marines with bolters, they can shoot, but ultimately they are best in melee. Counter attack just makes up for their lack of real mobilty (Either 6 inches, and run to lose any offensive abilitys, or ride in a Rhino 12 inches, and get to shoot, but not assualt meaning that they will be taking the charge more then dealing it). While BA with Jetpacks have 18 inch melta guns (everything within their movement, then 6 inches from there) with 18 inch assualt rings, thats really mobile and capable of getting the charge off the slower 12 inch assualt phase and slower movement phase. With feel no pain and furious charge spread through lists, they really are the masters of the charge all round since most of the BA list is capable of that speed, including the fabled sanguard. Only Dark Eldar and a few exceptional units, like Thunderwolf, can move quicker. That allows you to apply all BA's combat strength where needed. Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627967 Share on other sites More sharing options...
Decoy Posted January 21, 2011 Share Posted January 21, 2011 All 5th edition codexes are balienced against one another. One thing to remember is that all these modern codexs have multiple viable lists which make them a cracking all round force. Space Wolves are a general all round fighting force, they put out a load of attacks but really pay for their Wolf Guard Sarge otherwise have to put up with average leadership. Grey Hunters are basically assualt marines with bolters, they can shoot, but ultimately they are best in melee. Counter attack just makes up for their lack of real mobilty (Either 6 inches, and run to lose any offensive abilitys, or ride in a Rhino 12 inches, and get to shoot, but not assualt meaning that they will be taking the charge more then dealing it). While BA with Jetpacks have 18 inch melta guns (everything within their movement, then 6 inches from there) with 18 inch assualt rings, thats really mobile and capable of getting the charge off the slower 12 inch assualt phase and slower movement phase. With feel no pain and furious charge spread through lists, they really are the masters of the charge all round since most of the BA list is capable of that speed, including the fabled sanguard. Only Dark Eldar and a few exceptional units, like Thunderwolf, can move quicker. That allows you to apply all BA's combat strength where needed. Unless Njal is going. Then, enjoy DanTer tests for every model and DT to assault. ;) DAMN, I love being a Wolf. Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627970 Share on other sites More sharing options...
Guest Drunk Guardian Posted January 21, 2011 Share Posted January 21, 2011 How good an army is mostly depends on player skill. The codex it self is not necessarily what makes it good. if you play an army that fits you and you are good with it then you will win. Even if a bad player has an op codex or army he will still be a bad player. any good player will still beat him Starkhan Not always - until April the Grey Knights are so underwhelming that they're all almost unplayable. Sure, playing a perfect game with a Land Raider list could win now and again, and a footslogging list even if you're really careful and tactical about it... but some codexes are so bad that they have no chance. Then there's the flip side of the coin for forces like Tau which everyone agrees needs a new codex but that doesn't stop them from being competitive. Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2627992 Share on other sites More sharing options...
Decoy Posted January 21, 2011 Share Posted January 21, 2011 Not always - until April the Grey Knights are so underwhelming that they're all almost unplayable. Sure, playing a perfect game with a Land Raider list could win now and again, and a footslogging list even if you're really careful and tactical about it... but some codexes are so bad that they have no chance. Then there's the flip side of the coin for forces like Tau which everyone agrees needs a new codex but that doesn't stop them from being competitive. For what it's worth, GK are the only army that occasionally give me a run for my money. And Tau don't count for anything. Ever. First rule of 40K. ;) Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2628014 Share on other sites More sharing options...
Guest Drunk Guardian Posted January 21, 2011 Share Posted January 21, 2011 Not always - until April the Grey Knights are so underwhelming that they're all almost unplayable. Sure, playing a perfect game with a Land Raider list could win now and again, and a footslogging list even if you're really careful and tactical about it... but some codexes are so bad that they have no chance. Then there's the flip side of the coin for forces like Tau which everyone agrees needs a new codex but that doesn't stop them from being competitive. For what it's worth, GK are the only army that occasionally give me a run for my money. And Tau don't count for anything. Ever. First rule of 40K. :mellow: To be fair, I have very very few wins as a Grey Knights player, but I got to play Daemons as them once and it was probably the most epic game I ever played in. Watching a Grand Master force weapon a 6 wound Daemon HQ while going down was the coolest thing that ever happened to me in this game. I guess when the odds are so stacked against you in general things like that can happen. :D Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2628042 Share on other sites More sharing options...
wolfpack Posted January 22, 2011 Share Posted January 22, 2011 Am I to undertsand that the new BA dex is not thought of as a 'wee bit over the top?'...the stat lines I have looked at are ridiculous...WS7?...I6?...please this is balance?...what are you smokin and why aren't you sharin? Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2629292 Share on other sites More sharing options...
Decoy Posted January 22, 2011 Share Posted January 22, 2011 They pay for their goodies, Wolfpack, as all of us do. A good T-wolf army has about 300 points wrapped up in one squad, but it's a ten-wound, 3++, T5, S10 monstrosity of a unit for -about- the same price as some of the BA stuff. We don't have anything that's as GLARINGLY powerful; our stuff is powerful in it's own way, but more balanced, meaning fewer points. Likewise, we have less tied up in one or two units, and have more room for leeway, making us much more flexible. The BA dex might be considered "Over The Top", but an I6 Special Character that can't be joined by squads can still be one-two punched by a 100 point Priest and a 165 point Arjac without losing any combat effectivity. Remember; They might have WS7, but our five-point piece of wargear still lets us hit them on a 3+. Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2629331 Share on other sites More sharing options...
Valerian Posted January 22, 2011 Share Posted January 22, 2011 Am I to undertsand that the new BA dex is not thought of as a 'wee bit over the top?'...the stat lines I have looked at are ridiculous...WS7?...I6?...please this is balance?...what are you smokin and why aren't you sharin? Wolfpack, They may look over-the-top, but really they are not. Even those units with the crazy stats you've pointed out can't win games by themselves. I don't get to play often, but I've played against the new Blood Angels four or five times (different players, different builds) and haven't lost a game yet. The Space Wolves codex has more than enough good stuff to deal with whatever the Blood Angels can throw at you. Valerian Link to comment https://bolterandchainsword.com/topic/220134-space-wolves-best-chapter/#findComment-2629358 Share on other sites More sharing options...
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