waaanial00 Posted January 21, 2011 Share Posted January 21, 2011 Hi all, Along with another question that I am sure has been answered in the hearts and minds of many daemon players before. Whats the better size for Pink Horror squads? I have tried them in squads of 5 with Bolt but they seem a little too easy to destroy. However having a unit of 10 seems a little too big and if they get assaulted thats a whole lot of daemons that are going to get wiped out. How do others prefer to play them? Assuming they are played at all. Was I on the right track with keeping them minimum sized? Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/ Share on other sites More sharing options...
Captain Malachi Posted January 21, 2011 Share Posted January 21, 2011 I find 8 to be a good number. Not so big that cost becomes prohibitive, but not so small that they die from one round of bolter fire. Plus that means the other two in the box can be converted in to heralds if you want to. Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2627827 Share on other sites More sharing options...
Sienna Posted January 21, 2011 Share Posted January 21, 2011 Only go min size if you really need the bolts of TZ in your army. Otherwise go to 7-10, the warp fire only really works in volume. Also Always buy the changling prob the best 5pt upgrade in the book. Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2628312 Share on other sites More sharing options...
Godhead Posted January 23, 2011 Share Posted January 23, 2011 5 man with bolt and then put them in fateweavers bubble. The damn things refuse to die then..... Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2630003 Share on other sites More sharing options...
Captain Idaho Posted January 24, 2011 Share Posted January 24, 2011 I faced a Daemon army with 2 minimum sized squads of Flamers just for the Bolt of Mr. T. More expensive than Horrors chosen for the same I believe. Thing is, when a Daemon army with Fiends of Slaanesh and Blood Crushers is bearing down on you, shooting the Horrors behind them with their 4+ invulnerable is the least of my concerns :o I think with the advent of scary DE lists and other fast armies, a few fire support models will be important even in Daemons. Relying on Fiends to hunt vehicles is ok, but they are much more fun killing infantry. Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2631544 Share on other sites More sharing options...
greatcrusade08 Posted January 24, 2011 Share Posted January 24, 2011 thing is TZ daemons get owned in assault, so whether they have re-rolls or not isnt that important.. the key with most daemon armies is to have them as throw away units, the aim being to smash the opponents lines early so they have less firepower shooting your dangerous stuff.. small units (no more than 8) work best as they are expendable (as much as anything is) a unit of flamers is a must, those things are harsh Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2631662 Share on other sites More sharing options...
Godhead Posted January 25, 2011 Share Posted January 25, 2011 Right horrors get owned in assault. Hence keeping them small. Horrors provide VALUABLE anti tank for an army that doesn't have lots in the actual way of anti tank barring assaulting it. Fast vehicles can be a nightmare for lists without some kind of ranged attack. Oops read GC08's wrong. We are in agreement : ) Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2632842 Share on other sites More sharing options...
Piousservant Posted January 25, 2011 Share Posted January 25, 2011 Units of 9, of course. ;) Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2633054 Share on other sites More sharing options...
Madcap Posted January 26, 2011 Share Posted January 26, 2011 I like mine in units of 9. I run a Khorne-Tzeentch army, with Tzeentch usually in the first wave to lay down suppresive fire and to carry an icon or two. They tend to take a lot of fire, so I have found that 9 is a good number. Plus, when they eventually get assaulted, they can tar pit for a turn while reinforcements charge in. Plus, knocking 9 horrors off an objective takes a bit of work. Finally, those pesky AV 10 fast vehicles can be slowed down by 27 S 4 warpfire shots. (My composition is 9 horrors with Bolt and Icon, with one having the Changeling upgrade.) But I can see the value of 5-horror units with Bolt spam to lay down some needed anti-tank firepower. Link to comment https://bolterandchainsword.com/topic/220171-size-of-pink-horror-squads/#findComment-2635264 Share on other sites More sharing options...
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