Niiai Posted January 21, 2011 Share Posted January 21, 2011 Can a unit with scything tallons reroll vsthe to hit vs tanks? Also, from a pure stratgy point of vision: Are genstealers more dangerush vs my tanks with scything tallons or with adrenaline glands? Or is he just wasting his time attacking my tanks with genestealers? Link to comment https://bolterandchainsword.com/topic/220178-scything-talons-vs-mech/ Share on other sites More sharing options...
Seahawk Posted January 21, 2011 Share Posted January 21, 2011 Yes, as it rerolls any missed to-hit rolls. It's not like the old form of Preferred Enemy where it needed to be against something with a WS. Link to comment https://bolterandchainsword.com/topic/220178-scything-talons-vs-mech/#findComment-2628075 Share on other sites More sharing options...
ShinyRhino Posted January 21, 2011 Share Posted January 21, 2011 I believe the wording of ScyTals says they reroll all 1s to hit in close combat, and with two sets, they reroll all misses. With that wording, they function just fine against tanks/vehicles. Unlike Preferred Enemy, which requires the target have a WS stat. Adrenals give Furious Charge, yes? So a Genestealer with Adrenals will be S5 on the charge, fully capable of causing glancing hits on AV10. If they also Rend on the AP roll, they get a bonus d3 roll to the AP value, making them capable of affecting up to AV14. So, Genestealers with ScyTals will get rerolls to hit versus tanks. Without Adrenals, they can harm up to AV13 (S4, +6 on a Rend, +d3). With Adrenals, they can harm up to AV14 (S5, +6 on a Rend, +d3). Link to comment https://bolterandchainsword.com/topic/220178-scything-talons-vs-mech/#findComment-2628087 Share on other sites More sharing options...
Brother Nihm Posted January 21, 2011 Share Posted January 21, 2011 Which is one of the reasons people sometimes field them over Toxin 'Gants. Link to comment https://bolterandchainsword.com/topic/220178-scything-talons-vs-mech/#findComment-2628225 Share on other sites More sharing options...
Frosty the Pyro Posted January 21, 2011 Share Posted January 21, 2011 Which is one of the reasons people sometimes field them over Toxin 'Gants. that and the amazing intive, infiltration, fleet, impresive weapon skill, and that toxin stealers get to reroll to wound against most targets (and thus have a signifigantly improved rend rate). Stealers are, just as they always were, one of, if not the, greatest close combat units available in 40k, of course they disentigrate if something even pretends to shoot at them, but there is very, very little that can stand up to stealers in CC. Link to comment https://bolterandchainsword.com/topic/220178-scything-talons-vs-mech/#findComment-2628430 Share on other sites More sharing options...
Brother Nihm Posted January 22, 2011 Share Posted January 22, 2011 Which is one of the reasons people sometimes field them over Toxin 'Gants. that and the amazing intive, infiltration, fleet, impresive weapon skill, and that toxin stealers get to reroll to wound against most targets (and thus have a signifigantly improved rend rate). Stealers are, just as they always were, one of, if not the, greatest close combat units available in 40k, of course they disentigrate if something even pretends to shoot at them, but there is very, very little that can stand up to stealers in CC. Except CC specialists in cover. Sorry, had to get that one in there. :teehee: Link to comment https://bolterandchainsword.com/topic/220178-scything-talons-vs-mech/#findComment-2628492 Share on other sites More sharing options...
Niiai Posted January 22, 2011 Author Share Posted January 22, 2011 Well thanks. I have personaly always thought of them as the moast iconic CC unit along with Blood Angels Death Guards. They are just so bad. Link to comment https://bolterandchainsword.com/topic/220178-scything-talons-vs-mech/#findComment-2628536 Share on other sites More sharing options...
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