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Belial and Apothecary models causing issues - can you help?


WhoaDirty

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So the new rules are boon to Deathwing, but leave me in a bit of quandary. I have spent a lot of time converting a model for both Belial and an Apothecary - Belial with lightning claws and the Apothecary with a Power Fist. Assuming I want a squad to accompany Belial in a LRC and the squad contains both an Apothecary and a Standard bearer, how would you build the rest of the squad? Assume I can give the Apothecary a HF, AC or SB. I can also work a banner onto the model somehow, but not a CML. Other than that, I could put in any mixture of models into the sqaud.

 

Help me save my conversions please! ^_^

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Given the boon, would you not consider the apothecary and banner being at least two of the terminators who would benefit from the TH/SS? Being both specialists that you would want alive, they seem like obvious choices.

 

My plan for that squad is -

 

Belial, LC

Banner, TH/SS

Apoth, TH/SS

2 x LC

CML, TH/SS

 

Now, I suppose to take full advantage of wound allocation, tossing the CML on one of the LC terminators would be best. Also some people argue they might want the banner and apoth to be on the same guy as that is the last one they want alive, I'd rather not risk loosing both with one wound and prefer the above.

 

I haven't actually used this build yet though - I'll be debuting it against codex marines tomorrow.

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Given the boon, would you not consider the apothecary and banner being at least two of the terminators who would benefit from the TH/SS? Being both specialists that you would want alive, they seem like obvious choices.

 

True, but if I use something similar to your list, it doesn't allow me to use the model I spent hours working on. And since I have only used it couple times, I don't really want to mothball it yet.

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Help me save my conversions please! :)

 

Then use them. Certain rules changing doesn't mean you should bend over backwards to take full advantage of them. Your models are still legal, so go bananas.

 

+1

 

I was laying out a certain type of Dethwing before the FAQ came out, now, it is out, I just added a few TH/SS and cyclones to the mix, but whats done is done, if you feel things could work better, you can always grab a couple extra boxes from the store ;) Just dont go back on work you already did, its a lose/lose situation, heres a guy that striped out the paint of 40+ models and didnt touch a board for almost 4 years after that... missed the whole 3rd edition! :D

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Given the boon, would you not consider the apothecary and banner being at least two of the terminators who would benefit from the TH/SS? Being both specialists that you would want alive, they seem like obvious choices.

 

True, but if I use something similar to your list, it doesn't allow me to use the model I spent hours working on. And since I have only used it couple times, I don't really want to mothball it yet.

 

Fair enough.

 

Considering this squad, mounted in a LRC, should probably be combat geared just toss in some LCs and TH/SS and you see fit and use your Apoth as modeled.

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I have a similar problem, my Apothecary is on a powerfist/storm bolter model. Luckily my standard bearer has lightning claws, so what I decided to do for the unit was to go with a mix unit:

 

Sergeant - power weapon, storm bolter. otherwise I would only have one model in the unit striking at initiative.

Apothecary - Power fist, storm bolter. while the power fist seems subpar, this does allow me to have a little more shooting (along with the sarge and the cyclone)

Standard Bearer - Twin Lightning Claws. Extra attack, going at initiative and rerolls? yes please!

Terminator 4 - Thunder hammer/ Storm Shield, Cyclone Missile Launcher.... should be obvious :D

Terminator 5 - Thunder Hammer/ Storm Shield. er... only thing left?

 

This allows me to play around with wound allocation. The only thing I don't really care for is that the Cyclone is on a TH/SS model, I would actually prefer it were on a powerfist (or chain fist)/storm bolter model for a little extra dakka, but I think overall this is going to be a good unit.

 

I think it might just be me, but I think that the whole spamming TH/SS isn't as good as everyone seems to think it is. I'm actually rather convinced right now that if you want the unit to be close combat oriented then at most do 3 TH/SS 2 LC. However I would overall say that Deathwing excels more as a elite shooting army, not a close combat list. I think that most of our units should have 1 or 2 TH/SS in them and no LC as that removes a lot of the shooting that we really need to use to full effect. I could be wrong, and I can see valid reasons for the 5 man TH/SS units, but it just doesn't feel right...

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