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Grey Knight Stormraven


Plague Angel

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Does anyone have a view on what the best combination of weapons will be on the SR for GKs. I suppose it will depend on the enemy (obvious) but storm bolters on the side for hordes and multi meltas above the ramp for close in hard cases, then mmmmm las cannons, assault guns, plasma cannons on the turret? Not to mention the under wing stores pylons?

 

I think my preference at the moment would be Lascannon Turret - long range anti-armour/hero; Storm Bolters on sides for the masses and Multi-meltas at the front for a bit of immediate heat! Oh yes and a couple of hellstrike missiles under wing for good measure.

 

Does anyone know if the SR has any Defensive Aids - flares, Chaff, Disruption Pods etc What about the GK shrouding will that work?

 

Cheers all

I was looking at the storm raven today, the local GW retailer was painting one "RED" while I was there.

 

What is disappointing is the lack of any psycannons. I wish GW would take psycannons and incinerators a little more seriously and give our vehicles the option to use them.

 

The model doesn't look bad tbh, but the red is ugly as sin.

I'm planning lascannon up top, hurricane bolter sponsons, and a typhoon missile launcher (Assuming we get the option). This allows the PotMS to let the lascannon always be firing at a transport or vehicle, and the typhoon can either shoot vehicles, or assist the hurricane sponsons as anti-infantry fire. This gives me a vehicle that can handle vehicles or infantry as the occasion demands without having too much of a firepower loss, and maintaining long range anti-tank :D

I was asking myself the same question... Since I plan to ram my SRs in my opponents lines, I was thinking to go with the TL-MM and TL-lascannon to handle AV 13 and AV 14. I hope basic GKs, with the stormbolters, will be able to handle horde.

 

But, I still open to change that!

 

Phil

You think my LR would want two of those as friends? I do :P

 

I don´t know the transport rules for the stormraven but I´m happy as long as it can carry 8-10 Grey Knights, and it should right?

 

Oh, and can anyone who has seen the model tell me if it fits a 4" foam, it´s really quite important it would :F. Thanks

Oh, and can anyone who has seen the model tell me if it fits a 4" foam, it´s really quite important it would :F. Thanks

 

It should do. The wings slot into place like the valkrie ones so you can detatch them and store it on it's side if needed. But I don't think it's 4" tall anyway.

 

I'm going to get myself 3 for my Grey Knights. I have about 10k of sisters and they could do with some combat support. I'm just hoping that GW does the right thing and makes an apocalypse datasheet which turns it into a flyer. I don't care if I need 100 to make the formation I just want it to fly...

 

Random Guy

I'm planning lascannon up top, hurricane bolter sponsons, and a typhoon missile launcher (Assuming we get the option). This allows the PotMS to let the lascannon always be firing at a transport or vehicle, and the typhoon can either shoot vehicles, or assist the hurricane sponsons as anti-infantry fire. This gives me a vehicle that can handle vehicles or infantry as the occasion demands without having too much of a firepower loss, and maintaining long range anti-tank :P

 

An interesting combo. Frankly, I have been debating the benefits of each load out to determine which type I will take myself. Your version is certainly the true middle ground but also quite a markup on the stock price (27%!) which makes me wonder how much one can really risk on an AV 12 skimmer. Correct me if I am wrong but the current metagame is quite hazardous for the Stormraven (So many Lascannons, Longfangs and Lances, oh my!) and challenges me:

 

Should Grey Knights use the Stormraven as a solid source of anti-tank or an infantry killer?

 

Assuming that our Stormraven is equipped the same, the basic load out gives us a preference towards anti-infantry along with a one-time super tank buster punch. That can be further upgraded into an anti-tank beast when you take into account of PoMS. It can allow you to not only take down two separate vehicles with ease (assuming you take a TLMM and TLLC) but also an option to remain on the move, keep a cover save and still be unleashing accurate hammering fury. But is the cost worth it? To lose that would be a significant point loss (12%-14%) along with an even greater loss towards dedicated anti-tank. Sorry, having fun with percentages! :P

 

But I think NicolePyykkonen is onto something, flexibility has always been key to our dogma and I doubt any would want to drop it so quickly. I think I will go under the assumption that my Stormraven is going to register as a must kill/number one target and will last maybe a few turns at most. So I will probably opt for the TLMM, TLAC and Hurricanes barring if we can put Psycannons on this thing (which we still don't know what is going to look like). Drop the troops off to school and boost around to the back to hit that sweet rear armour w/ the TLAC and TLMM before crashing in blazing glory.

Much will depend on what the rest of the codex has inside. I'm sure I'll want at least one of these beauties, but maybe more than that! And the kit will totally depend on the specific army list being built, I'm sure. April can't get here fast enough....

The other thought (which would be a different main turret, perhaps plasma cannons?) is that the typhoon missile launcher can function as a defensive weapon with frag missiles. The other thought is range.. it alone matches the long range of the lascannons.

 

Between this and PotMS, it lets us fire pratically everything on the transport at cruising speed and Still be able to fire everything she's got. It's designed to never stop moving, you can get a lot done if you just never stand still, and then you give them a choice: Shoot down my Storm Raven, or deal with the horde of awesomesauce coming your way from the other side.

 

I think it will work best as a diversionary tactic by forcing target priority issues with say, Land Raiders or awesome walkers of doom :)

 

The big caveat is as number6 has stated, we really can't plan too much until we see the next Codex.

The other thought (which would be a different main turret, perhaps plasma cannons?) is that the typhoon missile launcher can function as a defensive weapon with frag missiles. The other thought is range.. it alone matches the long range of the lascannons.

 

Between this and PotMS, it lets us fire pratically everything on the transport at cruising speed and Still be able to fire everything she's got. It's designed to never stop moving, you can get a lot done if you just never stand still, and then you give them a choice: Shoot down my Storm Raven, or deal with the horde of awesomesauce coming your way from the other side.

 

I think it will work best as a diversionary tactic by forcing target priority issues with say, Land Raiders or awesome walkers of doom :P

 

BRILLIANT! ;)

After seeing on built and ready to use I'm affraid to say that it is not the best model i've seen from Gw and when you compare to the Valkyrie/Vendetta it is in my opinion to small..

So after seeing other conversions I'll be looking along those idea's for my Storm Bird variant..

I've been using mine with MM/PC and TML. It covers every base. Vehicle killing (MM/4 one shot missiles), Anti-TEQ (PC), Horde/MEQ (TML). If I have the points, I'd add the Hurricane Bolters for extra defensive weapons.

 

Unless you can set up that first turn charge (which is difficult without 'Scouts'), I've found it best to move 6" first turn, and fire everything you can, then set up the easy second turn charge.

I'm not sure I understand... You can't have MM and TML on the stormraven. As for the hurricanes, I just can't see them being worth the extra 30 points. Most of the time, you'll get to shoot one (as one side will shoot a unit and the PotMS will shout a main weapon). That 6 shots, 5 hits, possibly 1-2 guards/orks/guants dead. I'd rather add an extra GK to a squad. Am I missing something?

 

Phil

They're defensive weapons, ergo if you're allowed to shoot a weapon (cruising speed) you may fire ALL defensive weapons. This would double the output of the Hurricanes, just like a Land Raider Crusader. So double your numbers there as if you can fire one, you can fire both provided it's within your front arc. :P This is why I mention the Typhoon Missile Launcher, as it can also fire two frags as defensive weapons.

 

Technically we can fire just a single weapon at ANY speed via the PotMS, but that's another argument ;)

The problem is, if you look at the model, that the Hurricanes are pretty deep inside the door so they cannot swivel all the way towards the front. Combined with the bulky nose of the SR, you won't be able to fire both at a single unit except maybe a very large mob that's been very conveniently placed, which is very situational...

 

Phil

Hmm.. so the same potential issue then that the Land Raider Crusader has :) Good for blaring into a unit approximately say, 6 to 8 inches in front of the assault ramp :P

 

Granted I've never used a Land Raider Crusader, so I can't speak from personal experience with that (mine is a standard pattern). Will have to test it out once I get my hands on a Storm Raven in April!

Crusaders, used correctly, are positively devastating, particularly if your opponent doesn't want to or flat out doesn't check your list to see if someone's being transported in it. Nothing quite makes an opponent worry as much as seeing my Grand Master and his retinue sitting off the table. Am I deepstriking them? Are they in the Crusader?

 

Usually, I put them in the Crusader, jam them up front into a unit needing a good rump-bouncin', pop the ramp and positively unload with the GM's incinerator, the assault cannon, and the Hurricanes. Certainly helps thin things out once the GM gets up close and personal and starts the Strength 6 beat down's.

 

I find myself balking a bit the fact the Storm Raven can hold between 10-12 troops. I suppose I shouldn't be surprised, since the Thunderhawk Gunship can hold 30 troops...or SIX dreadnoughts, which are generally considered to be 10 each. I'm not complaining though; watching them roll out after a gun-run to wreck some havoc makes me have happy pantaloons.

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