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Grey Knight Stormraven


Plague Angel

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10-12 troops AND a Dread :P Which would be disembarking from an Assault Vehicle, so could charge! MMmm... charging Dreads that are actually fast...

 

That's something that will be a new trick for us, and may encourage the use of Dreads in our armies at all.

I certainly hope that with the addition of that, and with all the worthwhile bits out there for dreadnought arms, that they actually include some of them in the army codex.

 

I have some beautifully painted GK Dreadnought torsos and arms that I CAN'T USE because they don't yet exist in anything but fluff. I admit having a dreadnought pop out with a sort of psy-blade and an Incinerator/Inferno cannon into the middle of a Guard gunline/Tyranid swarp/insert-mass-troops-here makes me have even HAPPIER pantaloons.

Well we do have them in the Codex currently, and they also exist in IA volume 2. They're rare in fluff, but not unheard of. So we can use them now, they're just not as popular. It is my belief that if the following are true:

 

A ) Storm Ravens are in the Codex (we're pretty sure they are)

B ) Dreads are still in the Codex even with current options

C ) Storm Ravens and Dreads are not competing for the same force org slots

 

that this will then lead to the use of more Dreads than we currently see. Currently we tend not to use them because they compete with Land Raiders in the force org, and between the two one of them is a much better choice than the other. If we can substitute Storm Ravens for Raiders at least in part, this aught to free up a slot for a Dread more often.

I am very likely to get two of these. I've got two of the Forgeworld Dreadnoughts, and two squads of six Terminators, so I can really see transporting a GKT squad and Dread in each Raven. Depending on what the Teleport options are for the squads, I'll also put Locator Beacons on each to guide in PAGK units from Reserves. If PAGK can't teleport, then I'll just put two packs of those in the Stormravens and teleport on the Terminators. The Twinlinked Multimelta will be a no-brainer, I am sure; I'll just have to see what the rest of the list looks like before picking other upgrades. I'd prefer to keep them as cheap as I can, so I'm not up for Hurricane Bolters.

 

I'm definitely looking forward to adding the Ravens to my army, and getting everything updated to the new edition.

 

Valerian

My greatest concern is that it has AV 12…

 

So dose a Chimera, but a Chimera is only 55 pts, and I think it will be much harder to find cover for the Storm Raven. 200+ pts for some thing that you can’t hide and that has a tuff time against Missile Launchers and Assault Cannons, that seems like risky business to me…

 

I think that one Storm Raven and two Land raiders is the way to go for a 1750+ army (let us pray to the God Emperor that one of these can be a Gray Knight Land Rader Redeemer).

Unlike the Chimera it's also;

 

Immune to Melta

Can get the 'Skimmer moves Fast' save

 

And is an assault vehicle.

 

Now if only it was a Scout vechile as well, so could have the SMF save on the first turn, and all but guaranteed first turn charges from a Unit and a Dread.

 

 

Hmmm... Isn't there a Spreadheat formation that would do this?

Yes the skimmer save is nice, and much needed :rolleyes:.

 

But if I am afraid of S8 AP3 weapons, how do you think I feel about melta? It doesn’t really matter if my opponent doesn’t get the extra D6 for penetration against AV 12. It’s the AP 1 that is so terrifying. If the SR moves flat out, it will be destroyed on a 3+ on the damage table, 5+ on the glancing.

 

It is an Assault vehicle, but I think it is best played as an extremely luxurious and expensive drop pod. If you have the first turn, move it 24” and fire a single shot at a tank with the multi melta or at some terminators with the plasma cannon. Count on being destroyed in the following turn and hope your units inside doesn’t get hurt. If you are lucky, you are now with in assault range at the cost of 200 pts. If this is a coordinated attack with two Land Raiders your opponent will hopefully split his fire and maybe letting your SR survive for a second turn of shooting, allowing it to go down in a blasé of glory and maybe earning its points back.

 

I’m not saying the SR is bad, I’m saying it is a 200pts one shot weapon. Night Fight and maybe some sweet new GK powers/upgrades would definitely improve this though.

If you're not using terrain, buildings, and available cover to your advantage when zooming across the board, knowing about it's vulnerability, then you probably deserve to get it shot out from under you.

 

I'm not sure if people still realize this, but Grey Knights are meant to be a difficult army to play. They're elite, which means that get less models per point. You have to start thinking tactically with how you move, where you shoot, what you term as a serious objective and why. While being able to skid out 24 inches towards the enemy, you have to really think if that's a wise decision, and where you'd drop off your guys when you make it to the DZ.

 

If you have nothing else that can match or keep moderate pace with the SR on the go, you're going to find yourself very lonely on that side of the board, because it instantly becomes the closest, most viable threat to their forces, and an easier target. Make them pick and choose on whether they want to risk taking a flanking broadside from a LR or a charge from a GMGK in order to take shots at the Storm Raven peaking out from the corner of a building.

If you're not using terrain, buildings, and available cover to your advantage when zooming across the board, knowing about it's vulnerability, then you probably deserve to get it shot out from under you.

 

I have never plaid on a board with terrain that would block the line of sight to a SR (my inexperience I guess?) And a 4+ save is still a 4+ save… Only it hurts a lot moor when an SR or LR fails it then when a Storm Trooper does. But then again, I am one of those ho “deserve to get it shot out from under you (me)” :devil:.

 

I'm not sure if people still realize this, but Grey Knights are meant to be a difficult army to play.

 

Really? I thought they were just a very old codex made for allaying with other really old codexes when fighting daemons that use really old rules ^^

 

Make them pick and choose on whether they want to risk taking a flanking broadside from a LR or a charge from a GMGK in order to take shots at the Storm Raven peaking out from the corner of a building.

 

You are correct! This is way I would recommend 2 LR’s and only one SR. Instead of only using 2 or 3 SR’s.

If you haven't checked out the What's New Today post on games-workshop today, they practically say that the Storm Raven is in the GK codex.

 

The Stormraven kit includes iconography for both the Blood Angels Chapter and also the Grey Knights - this gives hobbyists the option to detail their Stormraven for either of the forces that can utilise it.

 

So there ya go!

Quoted from the GW website :

 

The attitude thrusters on the wings enable the Stormraven not only to jink and weave through incoming fire but also to hover over a target zone while troops disembark (or a Dreadnought is lowered into battle). They don't really do anything in the game, but they can be swivelled and they look really cool.

 

Me immediately afterwards : http://media.comicvine.com/uploads/5/50835/990674-facepalm_super.png

Love is: Coming home from work and being handed a shiny new Stormraven box by your girlfriend as an early valentines day gift and cause she knew you'd had a bad day at work :D

 

So thats at least one Grey Knight army here thats getting one added to its ranks in the very near future :)

No i'll be ok on that score, if i paint it valentines red then that means its blood angels and the response form her would be: "oh my god your not starting ANOTHER army, the spare room is full of them already!"

 

In fairness though.. she does have a point.... :P

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