Brother Darkover Posted January 23, 2011 Share Posted January 23, 2011 How do you kit out your Wolf Guard Squads in Power Armour? Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/ Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 23, 2011 Share Posted January 23, 2011 I don't use them as a squad, unless I am running Logan, who makes them count as troops. However, if you did run them as a squad, the best option would be to make use of their combi-weapons. Give a bunch combi-plasmas and combi-meltas and drop pod them in to cause a world of hurt to tough troops / vehicles. Remember, you can mix and match terminator (TDA) wolf guard with power armored ones, so in a pod you could have 1 TDA / 8 PA or 2 TDA / 6 PA. And the termie could take a heavy weapon! Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2630491 Share on other sites More sharing options...
Brother Darkover Posted January 23, 2011 Author Share Posted January 23, 2011 What about as pack leaders then? I have a spare box of Wolves rolling around so I thought that I would make a Wolf Lord with Wolf Guard with them Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2630518 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 23, 2011 Share Posted January 23, 2011 Heh. Silly me for not mentioning the most common use of Wolf Guard. I love Wolf Guard as Pack Leaders. They have leadership 9, one over the Grey Hunter's 8, which helps for counter-attack among other things. They have one additional base attack compared to GHs, which is great when you give them a Powerfist. Also, their power weapons and fist are cheaper than if a GH purchases them (GH 15/25 for PW/PF, WG 10/20). What most people do is give their Pack Leaders a powerfist and a combi-weapon, almost always combi-melta. As far as making an elite force with a Wolf Lord, I will let others, who have experience with that, answer. Like I said I've only used them in a Logan list, as pack leaders, or as a Sternguard-type combi-weapon drop pod unit. Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2630536 Share on other sites More sharing options...
Zzo Posted January 23, 2011 Share Posted January 23, 2011 Most common pack leader load out is pf/combi-melta, and add them to a 9 man GH squad. A power fist because 2 attacks base, and a combi-melta because if you only have 9 GH, you only have 1 melta. So a c-m would give the squad at least 2 meltas, of course it's only 1 shot. But still. Hope this helps. Zzo Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2630539 Share on other sites More sharing options...
Frontline989 Posted January 23, 2011 Share Posted January 23, 2011 I usually mix it up. In a recent game I ran 4 wolf guard with the following loadouts with them leading individual squads. TH/SS Dual Wolf Claws Power Fist Plasma Pistol/Mark of the Wulfen I also have the standard Combimelta/Powerfist guys but I usually dont run them exclusively. I like having options. Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2630628 Share on other sites More sharing options...
wolfpack Posted January 24, 2011 Share Posted January 24, 2011 I have one 10 man WG pack that is just that...I have a mix of weaps in the squad from basic bolter and frostblade to dual wolf claws to TH/SS...just to add some diversity into the unit and watch the fun unfold... Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2631165 Share on other sites More sharing options...
AllSeeingSkink Posted January 24, 2011 Share Posted January 24, 2011 I'm just getting back into Space Wolves after a few years of not playing and have been reading through the Codex. It seems Wolf Guard would make a good unit just to take as a pure assault unit. 3pts more than Grey Hunters for +1 Ld and +1 attack. I was thinking of putting together a large unit with maybe 3 or 4 with bolt pistol + CCW for wound allocation of low AP weapons and to add attacks (4 attacks in the first round of combat per model seems good for only 18pts), then 2 Wolf Guard with Terminator armour, Assault Cannons and Thunder Hammers/Powerfists/Chainfists to lay down some good firepower and give some high strength attacks in close combat to instant death any T4 enemies. Then the remaining models just with Power weapons or single wolf claws, maybe in terminator armour (33pts for a power weapon model with Termie armour compared to 28pts for power armour + power weapon, the power armour deals slightly more damage in CC and the termie armour slightly more damage at range). If you take a few termies you can play wound allocation tricks, allocating AP3 and higher weapons against the terminators and AP2 and lower weapons against the much cheaper power armour with CCW models. If you want the unit to run in the early parts of the game you could split off the Assault Cannon guys and have them leading Grey Hunter packs instead. I like the idea of dual Wolf Claws and the models look cool but it doesn't seem worth the points over a single Wolf Claw or Power Weapon. It seems the new Codex doesn't favour exotic load outs on Wolf Guard like the previous one did, upgrades to better weapons are so expensive now. A shame given that we now have some really good models and exotic armed wolf guard have always been one of the cool aspects of the Space Wolves. Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2631238 Share on other sites More sharing options...
The Son of Russ Posted January 24, 2011 Share Posted January 24, 2011 In future i am planning to have a Loganwing army, but with the army doing different things split into 5 man squads. I currently have a 5 man squad with 4 twin wolf claws and an assault cannon to deal out an excessive amount of damage in cc and at range, i also have a landraider crusader for the unit. I think in future i will have a plain 5 man terminator squad with heavy flamer, so they do well in cc and if drop podded in can do heavy ranged damage to the enemy they have drop podded in to fight. I have never really fought with plain non terminator wolf guard, only once, where i got a 10 man squad of wolf guard with power weapons and added Ragnar to them, I absolutely annihilated a nob deathstar squad, but i also took quite a few casualties as well, losing 6 out of 10 wolf guard. It was expensive and i only really took them to take our the deathstar unit i knew my friend would take. But i think a loganwing army would be deadly with just terminators, but as i said, have different loadouts for each squad so they can easily counter anything the enemy has to throw at them. Are the enemy using Tau? alot of fire warriors behind cover? drop pod in with a wolf claw squad, deploying them out of the drop pod so no other tau can see them, perhaps allowing only the squad you intend to annihilate to spot you a little. Are the enemy using excessive squads of Orks? couple of units of 30 man squads? then face them with a land raider crusader, unleash the hurt, then charge out with an 8 man terminator squad with frost weapons and storm bolters to wound the orks on a 4+ with your 16 shot storm bolters, and then charge in to unleash 32 strength 5 attacks that should the orks actually survive the onslaught, they would have so many wounds caused on them through the fearless rule that the rest of them would probably die. Even then their leadership would let them down. An army of Eldar? use storm bolters excessively by shooting 24" away, stay away from any wave serpents which may include a squad of pesky fire dragons. And when the coast is clear slowly pick the units off one by one from the outside flanks so they group together in the middle. Then they would be slowly ground down from storm bolter fire, and i suggest taking a land raider crusader to unleash a heavy amount of wounds to any squad, just remember to not assault the eldar. So on and so on for other obvious armies. Space marines= power weapons and close combat. Thankyou i took alot of time to write this- Son. The purpose of the last post was to persaude you to realise normal wolf guard squads are sort of pointless. Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2632234 Share on other sites More sharing options...
Gerwulf Posted January 25, 2011 Share Posted January 25, 2011 I just started building up some more PA WG. I already have a group of five that usually go with GH squads, but they could also be used on their own: 2x combi-melta/powerfist 2x combi-plasma/powerfist 1x combi-flamer/powerfist I have 7 left over combi-plasma guns. One will probably replace the storm bolter on my TDA wolfpriest. The rest I will most likely put on PA WG to make a shooty squad, which is to be used in combination with the PF guys above. I think I have 2 more combi-meltas and I want to make a few more PA WG with just CCW/BP and maybe one each with a frost weapon and wolf claws. So I could see me using the following squads: Plasma squad: 6x Combi-plasma 2x Combi-Plasma/PF 2x BP/CCW Melta Squad: 2x Combi-melta 2x Combi-melta/PF 1x BP/frostweapon 1x BP/wolfclaw 4x BP/CCW I probably wouldn't use them at the same time due to high point cost and since I'm not playing with Logan Grimnar Link to comment https://bolterandchainsword.com/topic/220385-wolf-guard/#findComment-2632882 Share on other sites More sharing options...
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