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which tank to take?


rangemaster

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Hey I have a massive footslogger army. as i'm pushing 2500 i think it's time to go mech. I have a whirlwind on the way, which conceptually is my favorite tank. I have already taken a long fang squad and am now stuck with choosing between a predator (either pattern) or a vindicator. I think my tactics are shaping up to be have my footsloggers march forward while the scouts, assault squad and biker squad give them time. Simultaneously the whirlwind will fire away it's rounds from behind cover and give the enemy hell. i want a more direct heavy support choice along with it. a vindi sounds amazing for blowing apart pretty much any enemy unit (not taking cover into account) or a pred for lassing everything to bits. i'm stubborn on points, meaning i don't care about the costs.

plz help which tank is best? i might consider land raider as i have 15 blood claws that need to roll into battle some how. but i'd prefer a vindi or pred.

thnx

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If u r running a foot slogging army I might go toward the predator because with the vendi it scatters 2 d6 minus 4 and is I think str 9 ap 2 so u r running the risk of killing your own guys. But with just the tanks in mind It depends on what u want to add to your army I personally choose the predator because I need the mobile long Range anti tank which my army was lacking.

Vindicator... It's cooler, plus it's a major deterrent for people as they try desperately to shoot it apart or avoid going near it

It's suprising how often it can protect a flank by simply being there. Placed right you can funnel your opponent towards units that you want them fighting.

 

Predators are cool though, although I've recently dropped mine for q second long fang pack as it wasn't doing enough in most games.

I've just grabbed my Wolves again after a few months out of action and played a couple of games on Saturday (vs Footslogger Guard and a big Ork blob army with about 20 Boyz in Trukks and 60 on foot or somesuch.) List I used was:

 

Rune Priest (LL & Hurricane)

Bjorn

 

3 Packs of GH's in Drop Pods (One with 2 Plasmas, one with 2 Meltas and one with one of each, plus a PF in each)

8 Blood Claws in a Rhino with a PF (RP went here)

 

5 Long Fangs (4 Missiles)

Vindicator

Predator (Autocannon & Heavy Bolters)

 

The list performed very nicely, tabling the Ork player and beating the Guard player 13 - 4 on KP's or something. The thing I found was that the combination of Heavy Support choices meant that either the opponent tends to have a pop at all 3 and leaves them more or less unscathed or focus on one, probably kill it and then the other two open up. The advantage of the list I used also meant that by the end of my turn 1, he had 20 Grey Hunters appearing on a flank and had to redeploy to counter that, giving the rest of my army a chance to close the gap and fire at will.

 

As a general rule of thumb, I'd say that you need 2 or 3 decent tanks so as simply to give at least one a chance of surviving. In the case of the Vindicator, it functions well as a "look-at-me-I'm-really-scary-kill-me-now" which often means the enemy will go out of their way to kill it (In the case of my Guard opponent, it was firing a Manticore at it on turn 1, nailing it...) However, with a footslogger list and a Whirlwind, it's likely to be on its own and so this advantage will be negliable.

 

I'd say that a Predator probably doesn't add much to the force - the Lascannon option is just too expensive and you might as well take 4 Long Fangs with Lascannons and stick them in cover - one more shot at the cost of Twin Linking one, split fire and more resiliance in 90% of cases at the range you're looking for. Plus the scouts should have the backfield covered anyway. A Dakka Pred specialises in Hordes, but Grey Hunters and Blood Claws tend not to have problems eating an Ork Mob for breakfast.

 

To be honest, I suspect another Whirlwind probably adds most, as it can blast Guard/Eldar/Orks out of cover easily which is the one area I've always struggled with. It is incredibly annoying to nail 12 Orks with a Vindicator, only to have 10 of them pass a 4+ cover save...

i'd say another whirlwind, why? it's the only tank you don't have to expose to fire. if you use just 1 exposed tank your opponent will be able to concentrate all of his AT firepower on a single target. i always try to have other tanks/transports/dreads in the force to, so my opponent most likely will spread his AT firepower, but then again i'm a mechanised player;)

I've been following this game and the B&C for years and it has always amazed me at how few marine players seem to field Whirlies... awesome range, versatility in target select and indirect fire? Sign me up, baby!

 

For us right now, though: 5 Long Fangs with ML trumps one Whirlie in my book.

Vindis do better in pairs. One vindi will be repeatedly shaken and stunned. Two of them will do awesome and make a wall for the footsloggers to hide behind. Giving some cover saves.

 

Rhinos are awesome. Back in 2nd Edition I always footslogged. I thought of Rhinos are death traps. However in 3rd edition when I started going to tournies the Rhinos began to shine. being able to move fast where you need to be and then load up and move again was awesome. Add in a wall by moving the rhino so they have cover from certain parts of the board and rhinos are amazing.

 

Now I only run squads with a transport. FootSlogging is just to slow to me. And the chances of things to go horriably wrong makes me nervous.

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