Stormshadow Posted January 24, 2011 Share Posted January 24, 2011 I am attempting to do something that is stupid and extremely cost inefficient, only because every one, including my self, says it can not be done. I will attempt to put together a Daemon Hunter Inquisitor Lord and retinue that will be able to kill Space Marines in close combat! First of is the Lord. We will give him an Incinerator (the more we can kill before charging the less will fight back), a Lightning claw (we will need the re-roll against toughness 4, and to strike on Initiative) and Melta Bombs. Fore survivability we will give him a Psychic Hood, Artificer Armour and an Icon of the just fore good measure. Now lets ad some warriors to boost the WS of our Lord. We will take as menny as we can (3) and give them all flamers for the same reason as we gave an Incinerator to the Loard. And let’s not even touch the combat-servitors with a ten foot pole. I 5 is very important so a familiar is a must. And of course no Inquisitor should be without his 2 Mystics (unless of course you already have another Inquisitor with 2 Mystics) To keep the poor guy alive when he fazes the mighty Space Marines we will add 3 Acolytes, two with Storm Shields and Needle Pistol and one with Artificer Armour. Now I know what you’re thinking, this group only has 25 attacks on the charge and only 4 of these ignore armour saves, and what will we do abbot all these crazy Dread Noughts running or flying around? Don’t worry, we will ad three more Inquisitors to the group! Al outfitted exactly as our Lord (minus the hood) and one with Eviscerator and Needle Pistol instead of Claw/Incinerator. This will add 9 more attacks that ignore armour saves and some dissent anti armour! The problem for this group is that it will die scrimping in the shooting phase and S6 weapons and templates will instant kill all the Inquisitors ;) … Sow lets pot them in a Land Raider Crusader! This little party will land us at approximately 976 pts and will hopefully be able to beet a 10 man Tactical Squad on the charge :D And people said it could not be done ;) Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/ Share on other sites More sharing options...
Gentlemanloser Posted January 24, 2011 Share Posted January 24, 2011 10 Man Tac squad, maybe. ;) But can you beat a 5 man Sanguinary Guard Squad with an attached Priest! :P Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2632109 Share on other sites More sharing options...
Validar Posted January 24, 2011 Share Posted January 24, 2011 how about a witch hunter with 3 crusaders, 3 acolytes with PW an a lord with funny CC options and two doctors and a familiar? I don't have my book with me, but I'm fairly sure that you've got a lot more melee killpower in that group while still being able to survive atleast a single round of combat with tactical marines Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2632457 Share on other sites More sharing options...
RandomGuy Posted January 24, 2011 Share Posted January 24, 2011 What happens if they combat squad? Okay, if they don't yes you may have beaten that 10 man tactical squad, but unfortunatly they have another 3 of them and your squad is a bit of a one trick pony. Seriously if you want a cc inquisitor just go witch hunter. There you get the crusaders and chirurgeons which will help your cause no end. Plus it won't take you a whole army to bring the unit to the table. I realise that you're trying to prove a point here and you may have just about proved it, but if anyone who is a newcomer to the game reads this don't play thing unit or we will be forced to hunt you down and burn you (I'm not sure what for, but this is the inquisition I'm sure we can think of something...). Random Guy Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2632479 Share on other sites More sharing options...
*Furyou Miko Posted January 25, 2011 Share Posted January 25, 2011 We will purge you for the unholy crime of wasting the Inquisition's resources! There are few enough of us who aren't mad radicals or outright fallen as it is, without you throwing what few we have left away trying to 'prove themselves' against the holy Astartes. Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2632744 Share on other sites More sharing options...
Red Lost Soldier Posted January 25, 2011 Share Posted January 25, 2011 Fight smarter, not harder. A smart Inquisitor gets assassins or other marines to get up close and personal with all the crazied enemies of the Imperium. A smart radical gets them to fight each other.... Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2632757 Share on other sites More sharing options...
Stormshadow Posted January 25, 2011 Author Share Posted January 25, 2011 10 Man Tac squad, maybe. ;) But can you beat a 5 man Sanguinary Guard Squad with an attached Priest! ;) Are you mad!! I would need at list 40 Storm Troopers for a foe such as that! Actually Random Guy is right. I was bored out of my mind at work and started to reed abbot how other players use there Inquisitors and Storm Troopers when they play Daemonhunters. I made this as a satire I guess you could say. I actually play tested the scenario several times yester day, the Space Marines got smashed to hell every single time (If they survived the 3 Incinerators, 3 Flamers, 3 Las Pistols, 3 Needle Pistols and the Assault cannon so they could even bee assaulted that is). So… Yaaayyy! This group of 1 HQ and 3 elites and 1 Land Raider Crusader can kill the most common troop choice in the game :P. How many points worth of PAGK or GKT do you think it would take? ;) Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2632944 Share on other sites More sharing options...
RandomGuy Posted January 25, 2011 Share Posted January 25, 2011 Well none. I was thinking why waste such a precious resorce as grey knights on a lesser foe like tactical marines. But for a mere 70 points I can call down a lance strike. If you actually want a planet left to take after all the bombing then I recon 3 charging GKT should be sufficant. It really depends on whether your opponent has brought guns with him. Failing that we could just call upon the greatest inquistorial asset of all, loaded dice. They should ensure that even the lowest of stormtroopers can destroy that tactical squad. Random Guy Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2633509 Share on other sites More sharing options...
Gentlemanloser Posted January 25, 2011 Share Posted January 25, 2011 Move over Emperors Tarot. I've got the Emperor's Knucklebones! *rattle* *rattle* Woo Hoo! Bunch of Sixes!! :D Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2633606 Share on other sites More sharing options...
Eddie Orlock Posted January 25, 2011 Share Posted January 25, 2011 Failing that we could just call upon the greatest inquistorial asset of all, loaded dice. They should ensure that even the lowest of stormtroopers can destroy that tactical squad.You know, I can imagin this. I can see an entry now for an Inquisitorial special character that gives you the ability to play the game with special release loaded dice. I can also see the approved loaded dice for sale as five to a $50 box and a rule implemented that you can't roll batches, the whole salvo has to be rolled at once. Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2633634 Share on other sites More sharing options...
landoro Posted January 25, 2011 Share Posted January 25, 2011 Why would you use flamers against Space Marines? Take plasma guns instead, also, Holocaust should be used. I have stopped using my closecombat Inq but pick him up in bigger games. I have master crafted pair of lightning claws, and Holocaust. Three warriors, depending on points they have plasma or melta or just cc weapon and pistol. Two Aco with power armour, and one with Storm shield. 3 familiars and 3 mystics to soak up wounds. This guy cut open a unit of guardsmen of 20 with a commisar. and has done well against Space Marines as well. Not points effective but fun to use. have fun landoro Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2633639 Share on other sites More sharing options...
*Furyou Miko Posted January 25, 2011 Share Posted January 25, 2011 Because 3 flamers can cause 30 hits against 10 marines if you're lucky, and normally average about 12. That's three Marines dead. Three plasma guns will land you two marines and a veteran guardsman dead. Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2633657 Share on other sites More sharing options...
RandomGuy Posted January 25, 2011 Share Posted January 25, 2011 You know, I can imagin this. I can see an entry now for an Inquisitorial special character that gives you the ability to play the game with special release loaded dice. I can also see the approved loaded dice for sale as five to a $50 box and a rule implemented that you can't roll batches, the whole salvo has to be rolled at once. Now you come to mention it... Except for 6 months the rule will be badly worded so that you can roll the dice seperately if you're enough of a rules lawyer then it will be faqed so that you can do this and everyone buys them. Once sales begin to slow down it'll be faqed back the way it should have been. Oh and they'll cost $45 for 4 and you'll need 5... Back on topic. I'd actually take the plasma weapons. Not because they are more effective than the flamers but because if I want flamers I use sisters. I find it's nice to have a bit of variety in the army... Also we get them 5 points cheaper than marines which makes up for having an old book sometimes. Random Guy Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2633704 Share on other sites More sharing options...
Stormshadow Posted January 26, 2011 Author Share Posted January 26, 2011 @ Landoro: I use flamers and Incinerators instead of plasma and combi plasma fore two reasons. 1, more dead Space Marines and less dead henchmen. 2, Flamers/Incinerators are assault weapons (I was putting together a unit made for assaulting). The close combat unit you are talking about is around 260 pts, you would get a 5 man terminator squad for less then that (which would be batter at almost everything concerning close combat) or way not take Storm Troopers in Rhinos with Meltas instead, they are scoring and anti tank. If I personally felt the need to kill Guardsmen with an Inquisitor, I would give him a Psycannon, 3 x Heavy Bolter Servitors and 2 mystics that’s 137pts (162 for a Lord). My personal opinion is that a Daemonhunter Inquisitor should only be used in to ways. 1, As cheap as possible, with 2 mystics to protect against deep striking Multi-Meltas gunning for your Land Raider(s) 2, As a weapons/war-gear platform to attach to your other units. 2-3 Psycannon/Incinerator Inquisitors will turn your Gray Knights into a scoring Purgation Squad. An Inquisitor with Storm Shield and combi melta riding wit your GKT’s in a Land Raider can help to block enemy independent characters, run the fleeing enemy to the ground and help to open Land Raiders and kill walkers. A Psycannon Inquisitor with your Storm Troopers will kind of turn there Rhino into a Razorback. 3, There is a third way to play them, but that is only if you bye there vehicles from “Imperial Armor”, Then you could get them a shoot retinue, and let them shoot out of a Chimera. Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2634506 Share on other sites More sharing options...
landoro Posted January 26, 2011 Share Posted January 26, 2011 Can you place flamer templates so they cover the same models as the one before? I realise that my post might have sounded like a complaint but i was actually most interested. I have only played a few games scatterd over time so I dont know all the rules, thought that flamer templates had to cover diffrent models, like once hit cant be hit again? The fact that flamers are assault was also something I have not tought off. I actually dont use plasma weapons that often with my CC Inq, then I just take 3 warriors with CC weapons and pistols. I however use an Elite Inq with psycannon, two heavy bolters, plasma cannon, 2 sages and a mystic. That actually works really well, they will die but can soak up great ampount of fire power if deployed in cover. This unit is acually the one that has acheived the greatest succes in my army. have fun landoro Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2634872 Share on other sites More sharing options...
Eddie Orlock Posted January 26, 2011 Share Posted January 26, 2011 Currently I believe that yes you can place flamer templates with an overlap. Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2634936 Share on other sites More sharing options...
Gentlemanloser Posted January 27, 2011 Share Posted January 27, 2011 In fact, they have too. You must place the template so that it hits the most targets it can (while not being able to hit friendly targets). Which means you have to hit the same target multiple times, if you place multiple templates. Link to comment https://bolterandchainsword.com/topic/220478-to-do-the-impossible/#findComment-2635872 Share on other sites More sharing options...
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