captain Angel Posted January 24, 2011 Share Posted January 24, 2011 I am curious as to which captain Tycho is better, captain or death company. I personally prefer the captain version. I would like to see other peoples responses. Link to comment Share on other sites More sharing options...
igotsmeakabob!! Posted January 24, 2011 Share Posted January 24, 2011 No one uses the Death Co. version in a serious game, because he isn't an Independent Character nor is he an Upgrade for the Death Co. So you have a single madman on the field who costs 175 or so points, moves 7-12" per turn towards the nearest enemy he can see, and is just waiting to catch a few missiles in the face. Captain Tycho, on the other hand, confers Rites of Battle (something our captains should give standard), has a cool combi-deathwatch bolter and a hand that belongs to a Dead Man. Unfortunately this also makes Tycho a bit odd, as he's sort of a Shooty captain, which isn't really worth his points.. and to stick him in a Sternguard squad (as I would like to) would mean that you're paying a ton of points for a squad that has a model that SHOULD be in close combat.. but the rest of the squad really really shouldn't. Short answer is that Cap'n Tycho is the one you should use, but think really hard about where to put him. Link to comment Share on other sites More sharing options...
Ebsolom Posted January 24, 2011 Share Posted January 24, 2011 I've been thinking of running Captain Tycho plus an honour guard in a Razorback, probably with 2x Meltaguns, Blood Champion, Novitiate and maybe a Thunderhammer. It think it would fit nicely in a mech army. Link to comment Share on other sites More sharing options...
Blindhamster Posted January 24, 2011 Share Posted January 24, 2011 I used Tycho religiously for quite some time, as some may remember from earlier last year I made a custom Tycho and felt he deserved to be used after doing so. I always ran him as Captain, never Death Company, though I do want to make one at some point. He's always been with a unit of 5 or 6 sternguard and a priest with storm bolter. These are put in a drop pod. I found that set up worked perfectly against pretty much every enemy I played against. Particularly if I don't get first turn. Link to comment Share on other sites More sharing options...
Corby Posted January 24, 2011 Share Posted January 24, 2011 I've been thinking of running Captain Tycho plus an honour guard in a Razorback, probably with 2x Meltaguns, Blood Champion, Novitiate and maybe a Thunderhammer. It think it would fit nicely in a mech army. The more points spent on vehicles , the better. You're looking at a huge chunk of points tied up in an av11 paper can , all which detracts from your mech capabilities. Link to comment Share on other sites More sharing options...
shatter Posted January 24, 2011 Share Posted January 24, 2011 DC Tycho isn't a bad HQ & SR cargo choice... if one has a list that requires them to be one in the same. Fleet/jump SR cargo is strong. Link to comment Share on other sites More sharing options...
Plague Angel Posted January 24, 2011 Share Posted January 24, 2011 It feels weird to me to spend the whole of the SR's great transport capability on a single model, even one like DC Tycho or Mephiston, but it looks like people are trying itl Link to comment Share on other sites More sharing options...
Grizzly Adams Posted January 24, 2011 Share Posted January 24, 2011 the thing that gets me about Tycho is that heisn't a bad choice, there is just imho alot better choices. And DC Tycho is a joke, why they dont allow him to attach to the DC i'll never know, but that was a stupid mistake. He'd be awesome in a DC :( Link to comment Share on other sites More sharing options...
Sanguinarian Posted January 24, 2011 Share Posted January 24, 2011 DC Tycho isn't a bad HQ & SR cargo choice... if one has a list that requires them to be one in the same. Fleet/jump SR cargo is strong. It feels weird to me to spend the whole of the SR's great transport capability on a single model, even one like DC Tycho or Mephiston, but it looks like people are trying itl To answer the OP: I prefer Psycho just because everyone says he's useless. Here's my opening scenario I'll use for this weekend's match against the New & Improved Dark Eldar: While he and his Assault Terminator Honour Guard are being retro-fitted with their new black armour, Captain Psycho sees a vision of our Primarch engaged with the enemy. Enraged at the thought of not fighting at Sanguinius' side, Psycho somehow momentarily overpowers his Brother-Chaplain and steals a DC Storm Raven. Unbeknownst to Psycho, when the gunship touches down in the heart of the enemy, his Brother Dreadnought disembarks as well. Together they commence to unfathomable carnage until they are joined by 6 Knights in black Terminator armour. Who can stand-up to so much destruction? Certainly not a bunch of elves in flying pirate ships!!! :( Link to comment Share on other sites More sharing options...
Black_Sky Posted January 24, 2011 Share Posted January 24, 2011 If you know you are playing against a guard with psyker squads, don't take Tycho. If Tycho is hit by the leadership reducing psyker power, your whole army is suddenly reduced to a paltry leadership of 1. The old wording of Rites were sooo much better. Link to comment Share on other sites More sharing options...
shatter Posted January 24, 2011 Share Posted January 24, 2011 It feels weird to me to spend the whole of the SR's great transport capability on a single model, even one like DC Tycho or Mephiston, but it looks like people are trying itl With a DC dread, yep. They are. Keeping HQs cheap with him isn't a bad idea. He has a descent anti-transport role. He works especially well in smaller games on smaller tables. Relentless and his integrated rules are pretty cool. As a 'cheap' HQ, regular Tycho with sternies + priest is yet another good SR cargo. Link to comment Share on other sites More sharing options...
Deus_Sanguinius Posted January 24, 2011 Share Posted January 24, 2011 If you know you are playing against a guard with psyker squads, don't take Tycho. If Tycho is hit by the leadership reducing psyker power, your whole army is suddenly reduced to a paltry leadership of 1. The old wording of Rites were sooo much better. But actually you don't have to use Tychos leadership or do I miss something? Link to comment Share on other sites More sharing options...
Darth Ghandi Posted January 24, 2011 Share Posted January 24, 2011 I have always loved Tycho! I am gonna make my army around him and SRs with sternguard and tacticals. Not very competitive but very cool. Link to comment Share on other sites More sharing options...
Black_Sky Posted January 25, 2011 Share Posted January 25, 2011 If you know you are playing against a guard with psyker squads, don't take Tycho. If Tycho is hit by the leadership reducing psyker power, your whole army is suddenly reduced to a paltry leadership of 1. The old wording of Rites were sooo much better. But actually you don't have to use Tychos leadership or do I miss something? Unfortunately, the new Rites wording is like this: Rites of Battle: If Captain Tycho is on the battlefield, all other friendly Blood Angels units use his Leadership for Morale and Pinning tests. Link to comment Share on other sites More sharing options...
captain Angel Posted January 25, 2011 Author Share Posted January 25, 2011 That is rather unfortunate. I have to say, however, that captain Tycho is still better. Thanks for the quick responses. Link to comment Share on other sites More sharing options...
shatter Posted January 25, 2011 Share Posted January 25, 2011 I dont remember how, unfortunately, but I've been convinced (perhaps wrongly) via some rule, errata or FAQ that his leadership after modification does not transfer to one's entire army. Maybe from some intimation of not being able to use the special rules of their own codex against them. Perhaps because the RoB rule doesn't say: Rites of Battle: If Captain Tycho is on the battlefield, all other friendly Blood Angels units use his Leadership (after any modifiers) for Morale and Pinning tests. Link to comment Share on other sites More sharing options...
Plague Angel Posted January 25, 2011 Share Posted January 25, 2011 I dont remember how, unfortunately, but I've been convinced (perhaps wrongly) via some rule, errata or FAQ that his leadership after modification does not transfer to one's entire army. Maybe from some intimation of not being able to use the special rules of their own codex against them. Perhaps because the RoB rule doesn't say: Rites of Battle: If Captain Tycho is on the battlefield, all other friendly Blood Angels units use his Leadership (after any modifiers) for Morale and Pinning tests. The wording isn't exact, but I think it'd bump up against this: If a unit includes models with different Leadershipvalues, always use the one with the highest Ld value. Okay, so technically Tycho isn't "in" the unit. But since their Ld value is higher than his, I'd use theirs. Link to comment Share on other sites More sharing options...
shatter Posted January 25, 2011 Share Posted January 25, 2011 Either way or both could be right or neither? *shrug* Still, 8,9 or 10 or 1. Link to comment Share on other sites More sharing options...
captain Angel Posted January 26, 2011 Author Share Posted January 26, 2011 I agree with Plague Angel that if tychos LD gets lowered, you use the higher LD. Link to comment Share on other sites More sharing options...
Black_Sky Posted January 26, 2011 Share Posted January 26, 2011 I understand why you would argue against his rule, but RAW my interpretation is correct. Don't get me wrong, i would love to use your version, but "If Captain Tycho is on the battlefield, all other friendly Blood Angels units use his Leadership for Morale and Pinning tests." there is no may like the older versions, and nowhere is it stated that he counts as a part of the group, and therefore that you use the highest leadership value. I would much prefer the older versions, like Sicarius Rites of Battle: If Sicarius is on the table, all other Space Marine units can use his Leadership for any Morale or Pinning tests. Or the 4th edition one. Rites of Battle: ...If a Space Marine Commander is on the table then all other Space Marine squads may use his Leadership for Morale, Pinning or Leadership tests, but not Psychic tests. Link to comment Share on other sites More sharing options...
Ebsolom Posted January 26, 2011 Share Posted January 26, 2011 I have to agree with Black_Sky here. It seems taking Tycho is a liabilty against certain armies, Nids with a Death Leaper spring to mind :D Link to comment Share on other sites More sharing options...
asfargone Posted January 26, 2011 Share Posted January 26, 2011 i like tycho brae a lot, he's got great eyesight. psycho tycho is a blunder who would be better used as cannon fodder. captain tycho sounds like he would be great but may fall victim to repeated nerfing at the hands of whiny chaos smurfs. Link to comment Share on other sites More sharing options...
Justin2008 Posted January 27, 2011 Share Posted January 27, 2011 I would use captain tycho. Stick him with a squad of sternguard, and maybe a preist, then you got great bolters with feel no pain and and when assaulted (they always are due to being a shooty unit), (IF SERG HAS POWER WEAPON TOO) then you can hit back with tycho, preist and sergeant in CC, whilst getting fell no pain. <_< yes please lol Link to comment Share on other sites More sharing options...
techmarine Azuris Posted January 27, 2011 Share Posted January 27, 2011 @justin2008 would that work in a SR? (im fairly new to PA 40k, I played orks mainly) Link to comment Share on other sites More sharing options...
Justin2008 Posted January 27, 2011 Share Posted January 27, 2011 @techmarine Yeah dude, cause the IC's can attach to the squad, so they can all fit in the their ;) I currently have a 9 man squad, im making my own tycho, and cant wait to mix the 2.... ;) Link to comment Share on other sites More sharing options...
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