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The Emperor's Paladins


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The rest seems ok fluff wise, but there missing an individual spark. As you elaborated only the homeworld section, you can start and tell us how the homeworld influences the character of the chapter or how the marines interact with the inhabitants...

 

And making the geneseed unknown is always a bad idea in the liber, the chapters always know were they came from. There are only a few like the blood ravens, but they have a story why they dont know and there hole character is build around the idea, that they want to know.

Handy way to build a Chapter?

 

  • Make
  • A
  • List

 

Bullet point all the things you like or dislike, all the things you want to include or avoid, in your Chapter and build from there.. I did so with the Imperial Reavers IA, in my sig, which is going well for me (until Mr Stompy gets hold of it, anyway).

Ok, thanks will maybe do that in a sec, just wondering Salamanders successors? I'm pretty sure i read there hav't been any but it might have been another one. I know about Raven guard thingy and SW aswell

 

Doesn't matter just read your Imperial Reavers one :D cheers

Ok, thanks will maybe do that in a sec, just wondering Salamanders successors? I'm pretty sure i read there hav't been any but it might have been another one. I know about Raven guard thingy and SW aswell

 

No known Sallies successors, there are at least two that are speculated to be though.

The Salamanders have successors but not as many...

 

Incorrect; Successors speculated upon, but none confirmed.

 

 

One of my origional notes while i was making this was "Armour Improvement encouraged" so i thought salamanders... hence the mineral rich stuff, but i think i got scared and scrapped it. :D

 

I wouldn't call it "improvement" because to the Adeptus Mechanicus that would be too much like tampering.

 

What ideas do you have that you want to incorporate into the IA for the Chapter?

I wouldn't call it "improvement" because to the Adeptus Mechanicus that would be too much like tampering.

 

Wasn't really thinking imporvement as changing the basic stuff about the armour, spose it more be customisation.

 

IA for the Chapter?

 

Sorry, what does IA mean - Index Astartes?

 

Incorrect; Successors speculated upon, but none confirmed.

So is a sallies successor out of the question?

What ideas do you have that you want to incorporate into the IA for the Chapter?

 

Well in that case i was thinking i really liked the Sallies idea of better wargear, and everyone is encouraged look after thier stuff. I also wanted them to favour CQC, hence the vanguard.

 

I'm still unsure how i justify having a tiny scout company, and what the downsides would be...

What ideas do you have that you want to incorporate into the IA for the Chapter?

 

Well in that case i was thinking i really liked the Sallies idea of better wargear, and everyone is encouraged look after thier stuff. I also wanted them to favour CQC, hence the vanguard.

 

I'm still unsure how i justify having a tiny scout company, and what the downsides would be...

 

My Imperial Reavers were formed and led by the very fiction Captain Du'shaal, Salamanders Seventh Company :P

 

Better wargear isn't a Sallies thing, most of the fiction points to the fact it is more customised or that an individual is likely to have had a part in crafting his weapons.

 

Close combat.. of what kind? The slow and relentless grind of something like trench warfare? Or the fast and hard blitzkrieg style?

 

Smaller Tenth Company: slower to replace large losses, meaning a Company could spend more time out of the action or fighting under strength. Conversely, you could say - if you tie in the trench warfare style - that their losses means that they go through recruits at a high rate, the Tenth being small because they are always being drawn into the Chapter proper.

My Imperial Reavers were formed and led by the very fiction Captain Du'shaal, Salamanders Seventh Company :P

 

So i could make someone up and say they were chosen to take command?

 

Better wargear isn't a Sallies thing, most of the fiction points to the fact it is more customised or that an individual is likely to have had a part in crafting his weapons.

 

I was just reading the Codex: Spacemarines and it said something like "as each battle brother has access to far superior wargear than a Space Marine in another Chapter might. "

 

Close combat.. of what kind? The slow and relentless grind of something like trench warfare? Or the fast and hard blitzkrieg style?

 

Was thinking more Hard and fast

 

Smaller Tenth Company: slower to replace large losses, meaning a Company could spend more time out of the action or fighting under strength. Conversely, you could say - if you tie in the trench warfare style - that their losses means that they go through recruits at a high rate, the Tenth being small because they are always being drawn into the Chapter proper.

 

Thanks, will try to work this in without stealing all you stuff ;)

My Imperial Reavers were formed and led by the very fiction Captain Du'shaal, Salamanders Seventh Company :P

 

So i could make someone up and say they were chosen to take command?

 

Basically.. Explain it well and there's no reason why not.

 

Better wargear isn't a Sallies thing, most of the fiction points to the fact it is more customised or that an individual is likely to have had a part in crafting his weapons.

 

I was just reading the Codex: Spacemarines and it said something like "as each battle brother has access to far superior wargear than a Space Marine in another Chapter might. "

 

Here I'll disagree with the Codex, because it makes less sense than what I said but.. * shrug*

 

Close combat.. of what kind? The slow and relentless grind of something like trench warfare? Or the fast and hard blitzkrieg style?

 

Was thinking more Hard and fast

 

Bear in mind that if you go Sallies as the gene-heritage, then you need to expect a certain impact that their history and experiences of warfare will have on the Chapter.

 

Smaller Tenth Company: slower to replace large losses, meaning a Company could spend more time out of the action or fighting under strength. Conversely, you could say - if you tie in the trench warfare style - that their losses means that they go through recruits at a high rate, the Tenth being small because they are always being drawn into the Chapter proper.

 

Thanks, will try to work this in without stealing all you stuff ;)

 

Steal away, ol' son, I don't own this and - I have sinced learned - to keep the really good stuff to myself ;)

Basically.. Explain it well and there's no reason why not.

 

This will probably stick in my head forever! ;)

 

I was just reading the Codex: Spacemarines and it said something like "as each battle brother has access to far superior wargear than a Space Marine in another Chapter might. "

 

Here I'll disagree with the Codex, because it makes less sense than what I said but.. * shrug*

 

I've heard quite a few times that just because it's in the odex doesn't mean it's true

 

Close combat.. of what kind? The slow and relentless grind of something like trench warfare? Or the fast and hard blitzkrieg style?

 

Was thinking more Hard and fast

 

Bear in mind that if you go Sallies as the gene-heritage, then you need to expect a certain impact that their history and experiences of warfare will have on the Chapter.

 

So you would expect them to be slower, but i may say (when i get round to doin past battles) that they have foun the best way to fight thier enemies i CQC and have adapted accordingly

 

Smaller Tenth Company: slower to replace large losses, meaning a Company could spend more time out of the action or fighting under strength. Conversely, you could say - if you tie in the trench warfare style - that their losses means that they go through recruits at a high rate, the Tenth being small because they are always being drawn into the Chapter proper.

 

Thanks, will try to work this in without stealing all you stuff ;)

 

 

Steal away, ol' son, I don't own this and - I have sinced learned - to keep the really good stuff to myself ;)

 

A wise move probably, and Thank you :P

Was thinking more Hard and fast

 

Bear in mind that if you go Sallies as the gene-heritage, then you need to expect a certain impact that their history and experiences of warfare will have on the Chapter.

 

So you would expect them to be slower, but i may say (when i get round to doin past battles) that they have foun the best way to fight thier enemies i CQC and have adapted accordingly

 

It also depends on the age of the Chapter.

 

The Why? is all. Explain why convincingly and the world of the Index Astartes is yours, though beware of Space Wolves Successors and latter-Founding Blood Angels successors, et al.

So far we know you want:

 

Salamanders Successor

Close Combat-orientated

 

But what else?

What sort of character will they have? Will they retain the Humanitarian aspects of the Sallies? If not, why not?

What about interactions with other Imperial organisations?

What sort of character will they have? Will they retain the Humanitarian aspects of the Sallies? If not, why not?

 

Yes...Would this go in the Beliefs section?

 

What about interactions with other Imperial organisations?

 

Hmm, such as the inquisition? and the like

Just to clear up the Salamander issue. The Salamanders have no known Second Founding chapters. Basically, after the Horus Heresy they were too beat up to split (a mix of Ivstaan and a bodged warp jump). Since then, they would have returned to normal size (they are slightly smaller but not by much) and would have had successor chapters. So, in short, Salamander successors are okay.

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