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Sons of Belus


KingdomCold

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Origins: The Sons of Belus were founded in ???, after evidence of a new Tyranid threat. Hive Fleet Ouroboros approached the Centaurus Arm of the Segmentum Ultima. The High Lords of Terra called for the founding of three new chapters who would see to the defenses of this sector. An Ultramarine, Belus Crallion, was selected to be master of the new chapter. Belus Crallion had earned this honour during ???.

 

Homeworld: Kaimadul, located in the Centaurus Arm of the Segmentum Ultima, is the lead base of operations and recruiting world for the Sons of Belus. The planet, a death world, was selected for the perfect training opportunities it held. Kaimadul's lands are barren and brutal, home to dangerous wildlife serving as perfect prey for the training recruits. Kaimadul has many sister worlds that are also used by the Sons of Belus.

 

Combat Doctrine: The Sons of Belus live strictly by the writings of the Codex Astartes. They fight in tight formations attacking from range. These drills are the main focus of training. Perfect precision and swift execution from afar is the way of the Sons of Belus. There are very few Assault Squads in the chapter.

 

Organisation:

 

Beliefs:

 

Geneseed: Ultramarines

 

Battle Cry:

 

 

Chapter Symbol

 

http://i52.tinypic.com/1sxtew.jpg

 

 

Colour Scheme

 

Tactical Marine

http://i53.tinypic.com/2d14401.jpg

 

Terminator

http://i52.tinypic.com/28vd9vr.jpg

 

Scout

http://i51.tinypic.com/33aumc5.jpg

 

 

 

I need help fine tuning this.

 

Is this too far out? is it stupid? I request Criticism and Advice please.

 

Thank you.

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first off, the color scheme looks GREAT! Love the colors, the deep maroon with the bone really compliment each other (hope doesn't sound too girlish).

 

as for Imperium not knowing about them, I find that highly unlikely. They may not be well known, so you could have them either based as a fleet based chapter that stays at the edges of the Imperial boundaries hence why there not well known, or you can have them on a very isolated world, maybe make it a death world. People wouldnt venture much to death worlds, so this would be the perfect place for your marines to be stationed. it can be a world filled with all sorts of animals and monsters, hence why your marines are experts on the slaying of xenos species.

 

For modeling you can give them all sorts of "trophies" on their armor, xenos heads, teeth, hands, etc.

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Thanks for quick reply.

 

I think I will opt for being hardly heard of rather than totally unknown.

 

Deathworld is a good idea too. I want to place as far away from the rest of the imperium as possible.

 

 

I'm working on applying the paint scheme now, hope it turns how I want :lol:

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You could have them considered "presumed lost", so the rest of the Imperium believes they're dead. I like the colour scheme as well.

 

One suggestion/question is about the focus on solely hunting Chaos monstrosities. That's a pretty narrow focus - some fluffy justification for why they're doing just that, and why what they're doing isn't stepping on the Grey Knights turf might help. Couple of thoughts occur - could they be trophy hunters targeting the biggest xenos beasties as well as Chaos monsters? Just to give them more scope for different kinds of adventures?

 

Otherwise, maybe they're in an area like the Mergent Worlds in Abnett's Ravenor series - a sub sector essentially destroyed by a warp storm, which is why they're "presumed lost" and also why they keep on finding themselves facing horrible mutant creatures. They are too stubborn to give up on the area, but isolated by their choice to remain.

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Just a thought...

 

Instead of having a full chapter, why not go the 'raiding party' route. They're excommunicated (or in small numbers to the point the Imperium thinks they're gone) and formed a band that hunts Chaos beasts. They could have also (braces anti-bowling ball hat) been lost in the Warp and declared dead. They've still got their equipment and vehicles, but they've gone out and started a hunt against the biggest and most messed up of Chaos beasts.

 

*Runs away from impending bowling balls.*

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Ok thanks guys. I've edited the post a bit.

 

I like the idea of being stationed on a death world or a warp-destroyed world. How can I go about naming a planet/sector? Are there "rules"?

 

Also can I get a hand with the time of founding, not sure when to set this?

 

Thanks again

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Personality - Much like their founding chapter, the 'Ultramarines', the 'Sons of Belus' are a proud, prestigious and stubborn chapter.

How can be prestigious if the "rest of the Imperium remain unaware of their whereabouts, actions and duties"??

 

They fight with the utmost courage and honour, and above all else they fight for the Emperor.

So, you are saying that other Chapters don't fight their utmost nor fight for the Emperor?

 

Specialty - Beast Hunters. Facing down the biggest, most unfathomable Xenos/Chaos abominations.

They are Space Marines. Their duty, purpose and reason is fight in the any environment and face any enemy of Man. The beast-hunting could be their hobby, but not the whole focus.

 

Chapter Master - Belus Crallion

And they are named Sons of Belus? Why?

 

How can I go about naming a planet/sector? Are there "rules"?

As far as I know there are no rules for naming a planet. Just toss here some names, we will tell you if they are cheesy or not.

 

Also can I get a hand with the time of founding, not sure when to set this?

B&C Timeline.

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Is this too far out? is it stupid?

Not at all. It may need tuning, but no idea is stupid.

Origins: The Sons of Belus were founded in the years following the invasion of Hive Fleet Behemoth after evidence of a new Tyranid threat. Hive Fleet Devourment approached the Centaurus Arm of the Segmentum Ultima.

A quick point. One Chapter cannot stop a Hive Fleet. It takes Segmentum Fleets and the losses of entire Space Marine Chapters to blunt their advance. If you are defending this world alone, you are already dead. Perhaps they were formed alongside some others, as part of a group of Chapters to defend this area?

 

The High Lords of Terra called for the founding of a new chapter who would see to the defenses of this sector. An Ultramarine, Belus Crallion, was selected to be master of the new chapter. Belus Crallion had earned this honour during the defense of Macragge.

What did he do during the defense of Macragge that warrants not only getting a Chapter, but having it named after him as well? He's not a member of the 1st, as they were wiped out to a man defending the Fortress. What else did he do to garner such praise and attention during such a well recorded campaign? If it was that important, wouldn't we have heard of it by now? Also, following the Battle of Macragge, the UM were pretty beat, and would have likely taken time to rebuild themselves, instead of sending marines off to train and lead new chapters. Perhaps a successor Chapter might be a better progenitor for the Sons of Belus?

 

Homeworld: Kaimadul, located in the Centaurus Arm of the Segmentum Ultima, is the lead base of operations and recruiting world for the Sons of Belus. The planet, a death world, was selected for the perfect training opportunities it held. Kaimadul's lands are barren and brutal, home to many xeno abominations serving as perfect prey for the training recruits. Kaimadul has many sister worlds that are also used by the Sons of Belus.

Good. If it's a Death World, how do the people live there? What is the climate? Flesh this out a bit.

 

Combat Doctrine: The Sons of Belus live strictly by the writings of the Codex Astartes. They fight in tight formations attacking from range. These drills are the main focus of training. Perfect precision and swift execution from afar is the way of the Sons of Belus. However, close combat still plays an important role, there are many assault squads within the chapter. For centuries the Sons of Belus have fought off the onslaught from the Hive Fleet Devourment.

This is a contradiction, and a needless one at that. They fight at range, but they also like melee and have lots of assault squads. Just say they are Codex adherent and focus instead on their quirks on divergences, however minor. What makes their combat doctrine Codex, but still unique? See above in regards to battling the Hive Fleet for centuries. Not wholly viable on their own.

 

I request Criticism and Advice please.

Requested and delivered <_< Good start, though the "Founded to fight the Tyranids" has been done before. Just make sure to focus on making your Chapter unique and different and you'll be fine. Just iron out some of the wrinkles concerning the Nids and you have a good start.

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The Sons of Belus were founded in the years following the invasion of Hive Fleet Behemoth after evidence of a new Tyranid threat. Hive Fleet Devourment approached the Centaurus Arm of the Segmentum Ultima.

Two things out of place here. First, the last founding of Space Marines was the 26th and occurred well before the arrival of the Tyranids. They can fight the Tyranids, they just shouldn't be created solely for that purpose as it wasn't a threat when they were founded. Second, Tyranids are known as the Great Devourer...so calling it Hive Fleet Devourment, aside from sounding awkward, is a bit redundant. Typically, Hive Fleets are named after mythical serpents or sea creatures, e.g. Leviathan, Kraken, Jormungandr, etc. I used something similar in my IA and called it Hive Fleet Naga. A little google-fu with get you plenty of options.

 

Belus Crallion had earned this honour during the defense of Macragge

Having them be Ultramarine successors, good. Interjecting one of the Heroes of Macragge, less so. Firstly, those who defended Macragge were wiped out to the man. Second, these are exceptionally reknowned heroes. One of them taking the helm of a new chapter would be big doings, in many cases the new Chapter Master would potentially overshadow the young chapter itself. Regardless, you'd be a very well known chapter. Third, its never a good idea, as a general guideline, for DIY chapters to wedge themselves into major GW events. It's a big universe...exercise some creativity and carve a niche for yourself. You'll be much more satisfied in the end.

 

home to many xeno abominations

Dangerous wildlife would be okay, but the phrases "xenos" and abominations make me believe that an Inquisitor may just visit your neighborhood

 

For centuries the Sons of Belus have fought off the onslaught from the Hive Fleet Devourment.

See above comments, but BLUF...745.M41 is the first contact with Behemoth, 993.M41 ad 997.M41 marked the arrival of Kraken and Leviathan. So in reality you've got less than a decade of warfare against Tyranids to work with. They may be the biggest threat, but they are also the newest threat by far.

 

Hope it helps!

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