Godhead Posted January 26, 2011 Share Posted January 26, 2011 I am running a 4 man TWC and a lord as my hammer. I like..No... I dare say I love it. However I need a second assault unit. I could run another TWC unit but I think I'd prefer something else. I keep stalling over the thought of Termies, but they would ultimately be on foot. I kind of would like to not run more TWC. If I did, I think it would have to be a 3 man squad since that's all the cavalry models I own. I am also thinking about Ragnar with a tooled out GH squad in a rhino. What are some other suggestions? My force is basically rhinos and razorbacks. I am trying to stay away from landraiders, and I am sort of on the fence about bloodclaws. Help me out : ) Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/ Share on other sites More sharing options...
Zzo Posted January 26, 2011 Share Posted January 26, 2011 Well, it's kind of hard to have another great assault unit that doesn't have a LR. You won't get the charge most of the time, as rhinos are easy to pop. I was never a fan of a WG termy hammer unit, cost too much imo. Your best bet would be TWC i suppose. And I wouldn't go for bloodclaws either, unless they are going to be led by a priest or something. Goodluck. Zzo Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634067 Share on other sites More sharing options...
SJumppanen Posted January 26, 2011 Share Posted January 26, 2011 Try bikers. I wanted to put my Rune Priest on bike so he can get that JotWW into right place at the right time and therefore i made a biker pack around him and it kind of workt and they usualy got to close combat faster than TWC so that is not a problem either. At the moment i'm considering changing them to Sky Claws for the change but bikers still seem to work beter. Just note that neither TWC or Bikers can't climb to the building so cleaning up certain units can be difficult. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634073 Share on other sites More sharing options...
hendrik Posted January 26, 2011 Share Posted January 26, 2011 swiftclaws are a great unit! but you'll need good generalship and tactics to make them work at their best, i believe vash or another of my fellow greybeards wrote a tactica about them a while back. it's worth searching for! Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634082 Share on other sites More sharing options...
Valerian Posted January 26, 2011 Share Posted January 26, 2011 We have lot's of good choices for assault units. In addition to close combat ability, the unit simply needs good mobility (increased threat range), and a good chance of getting off the charge. As stated above, Rhinos and Drop Pods are fine for "tactical" units, but don't help you get the charge that you really need for an assault unit. For vehicles, a Land Raider is really the only one in our inventory that can do the job right; just put a robust force of Hunters, Claws, or Wolf Guard inside one and have at it. Otherwise, either Sky Claws or Swift Claws are good alternatives, especially when escorted by a leader of some sort (Wolf Priest with Oath probably being the most effective). Valerian Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634085 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted January 26, 2011 Share Posted January 26, 2011 If it were me, I'd avoid Land Raiders like the plague, especially in a list that already has a lot of points invested in Cavalry. So that means no terminators, or some sort of Ragnar lead superforce, because both would come out of a Land Raider. Putting Ragnar in a Rhino is a waste IMHO because many times you won't get the charge. Terminators on foot in a non-Logan list is a bad idea also. Skyclaws, with a Wolf Priest, or bikers would be your best bet that wouldn't break the bank. OR, forget about a second assault specialized unit, and put in with some other unit or units that can cause a world of hurt in their own way. I don't know what your list is, so I could only guess what gaps to fill... Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634094 Share on other sites More sharing options...
Godhead Posted January 26, 2011 Author Share Posted January 26, 2011 my list is wl twm with wc/ss and all the trimmings I never leave without a rp with LL and MH Right now I am working with a smaller troop base that includes 7 ghs 1 with motw and standard, wgpl cm/pf x2, 5 gh 1 w/motw pg, standard, wgpl cp/pf 2x 5ml lf's in rzbs tllc. 4x twc 2 ss, 1 th in my list I can make it so that I can include ragnar and a priest to ride in a rhino, or I can ditch that idea and just run njal and a rp with the TWC and just go with more support. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634125 Share on other sites More sharing options...
Marshal Wilhelm Posted January 26, 2011 Share Posted January 26, 2011 Anything in a Raider. Greys with goodies and Totem, plus Arjac. Claws with Wolf Priest Wolf Guard pack. Use the Raider as a screen for the TWC, or vice versa, depending on what the foe is packing. Or put the ThunderLord into a Fenwolves pack. They screen for the TWC and get the Ld re-rolls. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634345 Share on other sites More sharing options...
Grey Mage Posted January 26, 2011 Share Posted January 26, 2011 Skyclaws, with a jumping IC, should be right up your alley. Threat range is a little smaller than the TWC, but they move faster in a tactical sense. Good counterpoint. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634347 Share on other sites More sharing options...
narf Posted January 26, 2011 Share Posted January 26, 2011 if you want a points sink try this Ragnar Wolf Priest 10 GH, MOTW, PW, Flamer, Melta, Standard WG with Frost Weapon Land Raider Crusader Grey Hunters 27-45 normal attacks on charge Str 5 (20-30 counter charge Str 4) MOTW 3-10 rending attack Str 5 on charge (3-8 counter charge rending Str 4) Wolf Priest 4-6 Str 5 Power weapons on charge (4-5 counter charge str 4) Ragnar & WG 8-14 Str 6 power weapons on charge (7-9 counter charge str 5) All with rerolls to hit..... Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634374 Share on other sites More sharing options...
Andrew_Beck Posted January 26, 2011 Share Posted January 26, 2011 for assault unit other than TWC go for warrior-born lord with 10+2 fen. wolves. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634399 Share on other sites More sharing options...
TiguriusX Posted January 26, 2011 Share Posted January 26, 2011 What are the parameters for this 2nd assault unit? Points limit? (both for the assault unit itself and the total army size) Model limit? Preferred targets? (infantry...MC...etc) Synergy we should know about? (what kind of GHs are you tooling around with etc) Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634400 Share on other sites More sharing options...
Bulweih Posted January 26, 2011 Share Posted January 26, 2011 Hail brother, you should have a look at the tactica of sorts for swiftclaws by our mod Littlbitz, try the searchy. Other than that I vote for Skyclaws with a Wolfpriest. I own both and must say they can bring the pain really good. Bikes are more versatile tactically as you can turboboost over the board to get them right where you need them. Therefore Skyclaws can wipe units from the 1st story and higher vantage points. Don't put Rags in a Rhino, you'll regret it. And I would also step away of the idea of a Land Raider in your list, as it'll be the main target of all of your opponents anti tank weapons all by itself. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634522 Share on other sites More sharing options...
Godhead Posted January 26, 2011 Author Share Posted January 26, 2011 The idea of a landraider is right out. I have terrible luck with a solo LR. I own 3 and run none typically. I have about 300 points to spend to make a second unit. Alternatively I can just field my TWM lord, a runepriest, and Njal in runic armor. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634742 Share on other sites More sharing options...
Jonas Stromclaw Posted January 26, 2011 Share Posted January 26, 2011 Wolf Priest and skyclaws. 300pts should by you a 9 man pack with flamer plus an IC with power weapon and meltabombs. This unit will destroy light infantry units like guard and orks and can take on most power armor foes with success. Just avoid PA ccw baddies like zerkers until they've been thinned by shooting. Happy hunting. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2634770 Share on other sites More sharing options...
TiguriusX Posted January 26, 2011 Share Posted January 26, 2011 You have plenty of standard ideas here to choose from. I'll give you one of my off the wall suggestions just to give you something you most likely never considered. Space Wolves can do some really unique (and crazy) things with the 4xHQ rule In addition to your normal HQs (Thunderlord hammer and potential RP) you can make an elite HQ jump pack assassination squad for about 350 points. To increase their survivability at range you simply attach them to a pre-existing foot slogging GH pack (perhaps a 2xplasma objective holder / midfield unit) as they run on turn 1 and/or 2. For example 350pts-Quality MEQ hunters 200-WL-Runic armor + Storm shield + Wolf claw + Jump pack + Melta bombs 150-Wolf priest-Runic armor + Jump pack + Melta bombs Assuming you get the charge due to jump packs 5 power weapon attacks at I5 rerolling to hit AND wound 3 power weapon attacks at I4 This unit will dig into a normal infantry squad but won't wipe them out on turn 1 so there is a decent chance they are safe from enemy fire Minor to moderate risk of death by hidden PF depends on the SS and wolf amulet. or 360pts-Quantity MEQ hunters 115-WGBL-Wolf claw + Jump pack 120-WGBL-Wolf claw + Jump pack + Melta bombs 125-Wolf priest-Jump pack 8 power weapon attacks at I5 rerolling to hit AND wound 3 power weapon attacks at I4 Severe risk of power weapons and death by hidden PF Both options give you tactical flexibility if your rhino GHs dismount nearby The WP can leave the other jumpers to join any GH squad in the vicinity to benefit from preferred enemy (great for the GH/PF and/or WG/PF assault units) and your jump HQs will still have wolf claws to peform above average. The quality WL build can link up with GHs and benefit from the wolf standards using their runic armor Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2635243 Share on other sites More sharing options...
dragon950 Posted January 27, 2011 Share Posted January 27, 2011 Only bad thing about taking Njal is keeping him alive for x number of turns for stormcaller to wreck things, if you plan on getting him into combat as fast as you can then you would be better taking the wolf priest named character. His name escapes me and I don't want to get my codex. My idea for a close combat unit that kills everything is ragnar with 5-8 wolf guard, most of them have frost weapons with pistols or sheilds depending on points. Then have a couple take thunder hammers. They went up against blood angel cc terminators, some death company, sanguinor, lib. dreadnought, and remains of a assualt squad with only ragnar being insta-killed by the stupid dread. Link to comment https://bolterandchainsword.com/topic/220631-im-having-a-hard-time-deciding-on-a-2nd-assault-unit/#findComment-2635776 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.