Dosjetka Posted January 27, 2011 Share Posted January 27, 2011 Hi there, Its that time of the year when I realise that I have done nothing much in the way of writing an IA (something which I've always wanted to do...well, nearly) and that I need to get going. So I came up with this in about a couple of hours last night. I realise that it is very disjointed and that it seems to have no head or tail, but I will smooth it out as I go along and as comments come. The Beliefs section is the one which needs the most polish and I realise that most of the Home World part is missing, but that'll come, as I said. There are also some parts, such as the Battle Cry and Name, which will come later on as the Chapter develops and when we all have a better idea of who these chaps are. So, without further banter, please proceed onwards. Any C&C is accepted with open arms. Rip it apart if you like, I prefer you do that than nothing at all ^_^ Ludovic 1st Edit: The questions are the ones from the DIY Guide, stickied on the top of the sub-forum. 2nd Edit: If you derail this thread CJJ, I will personally hunt you down and claim your head... :) ------------------------------------------------------------------------------------------------------ Origins - When was your Chapter created? Any time between M32 and M36. - Why were they created? To guard a chain of recently discovered worlds in the north-western part of Segmentum Tempestus. Have kept their vow and have expanded their area of protection to most of Segmentum Tempestus’ frontier worlds. Often fight alongside local IG regiments and Planetary Defence Forces. Known for the extermination of the threat posed by the Waaagh! of Big Mek Ikkit Blacktoof. Home world - Does your Chapter have a home world? Yes. - Where is it? Western edge of Segmentum Tempestus. - What is it like? WIP Combat Doctrine - How does your Chapter fight? Usually fight as per Codex Astartes, though a heavier use of bikes has been noted. - Why do they fight in this way? Much easier to hunt down their foe while on a fast moving vehicle (bike) and the Astarte have been riding animals since they were infants -> campaigns against Saim-Hann Craftworld, the Orks of Big Mek Blacktoof and the Speed Freaks in general have proven and reinforced this belief. - Are there any examples of your Chapter’s battle-history? WIP Combat Doctrine - How is your Chapter organised? Chapter divided into 10 Battle Companies, each an independent fighting force, responsible for its recruitment and equipment maintenance. This organisation was chosen to be able to rapidly respond to any threat encountered and so the regular six Tactical Squads, two Assault Squads and two Devastator Squads are still kept, in addition to a handful of company veterans and scouts and their own vehicles. Each company has been assigned a certain area of the rim worlds to guard against enemy threats. Scouts recruited form any of the tribes of the home world. Beliefs - What comprises your Chapter’s belief system? Each mount (bike) is sacred and it comes down to each warrior to look after his own steed. While it is necessary to have them, Techmarines are regarded as strangers. Each warrior must be able to repair minor damage to his equipment, due to the distrust towards the minions of Mars and their different beliefs -> some equipment is customised to better suit the wielder and because there is virtually no control from Mars on what they do (this does not mean they have completely different war gear or that they invent new vehicles, etc… They only modify their equipment slightly!). Each time a battle-brother dies, the Chapter keeps his armour, but most of the rest of his equipment is burned alongside him. Humanitarian. - Why does your Chapter hold these beliefs? They are inherited from their home world, gradually introduced into it. - How have these beliefs affected your Chapter? The need for new equipment (boltguns, etc…) has forced the Chapter to manufacture their own*/ask the Ad Mech for more. *The Chapter Techmarines and Servitors are tasked with doing this, under the watchful eye of their ‘brothers’. Gene-seed - Which Primarch does your Chapter descend from? Is your Chapter aware of its genetic legacy, or have they lost their records? Khan's gene-seed. - Which Chapter was your Chapter created from? The original Legion itself, or one of the successor Chapters? Not sure yet. - Why have you chosen that gene-seed? Bikers. - Has your gene-seed mutated in any way? No. Battle Cry - What gets said? Who says it? WIP - Is it screamed in the heat of action? Sworn as a vow beforehand? Chanted throughout battle? Something else? WIP Chapter Name - Hunter theme? Storm Hunters/Storm Reavers/ - Guardian theme? Astral Guard/Celestial Guard/Storm Guard/ Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/ Share on other sites More sharing options...
Captain Juan Juarez Posted January 27, 2011 Share Posted January 27, 2011 You are entitled to fail, you are not entitled to give up! Lots of bikes.. It obviously points to the White Scars, but it doesn't have to as long as there's an explanation - in fact when you take other facets of the IA into account it veritably screams "We. Were. White Scaaaaaaaaaaars!" Have you considered the word "Dragoons" as part of the name? Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636078 Share on other sites More sharing options...
Dosjetka Posted January 27, 2011 Author Share Posted January 27, 2011 Lots of bikes.. It obviously points to the White Scars, but it doesn't have to as long as there's an explanation - in fact when you take other facets of the IA into account it veritably screams "We. Were. White Scaaaaaaaaaaars!" That's exactly what I don't want... Does it really cream "White Scars"? I mean I don't mind a few parralels but nothing more than that... any suggestions on what I could do? Oh, and thanks for stopping by ^_^ Ludovic Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636133 Share on other sites More sharing options...
Valkyrion Posted January 27, 2011 Share Posted January 27, 2011 Its the 'Beliefs' bit - the White Scars born in the saddle style philosophy. Is there any reason why you don't want them to be White Scars successors? Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636139 Share on other sites More sharing options...
The Shiny One Posted January 27, 2011 Share Posted January 27, 2011 Perhaps try more a "Biker Club" or "Riders of Doom"-theme. Iron Hands on Bike could be fun. Or make them trained by Ravenwing veterans, so the urge to ride the bikes doesn't come from the homeworld, deleting the similarities with the White Scars. Just some rough thoughts for inspiration. Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636193 Share on other sites More sharing options...
Captain Juan Juarez Posted January 27, 2011 Share Posted January 27, 2011 #Ferry.. Across the Mersey.. # Lots of bikes.. It obviously points to the White Scars, but it doesn't have to as long as there's an explanation - in fact when you take other facets of the IA into account it veritably screams "We. Were. White Scaaaaaaaaaaars!" That's exactly what I don't want... Does it really cream "White Scars"? I mean I don't mind a few parralels but nothing more than that... any suggestions on what I could do? Oh, and thanks for stopping by :P Ludovic My pleasure, BBL.. I remember "back in the day" when you did your part for my many attempts. Lots of bikes and the associated style of warefare, plus the "born in the saddle" philosophy/mentality and you get the basic essence of the White Scars.. What's the issue with being descended from the Great Khan? Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636209 Share on other sites More sharing options...
NightrawenII Posted January 27, 2011 Share Posted January 27, 2011 That's exactly what I don't want... Does it really cream "White Scars"? I mean I don't mind a few parralels but nothing more than that... any suggestions on what I could do? Oh, and thanks for stopping by :P Ludovic Short answer: Yes. Long answer: Practically everything, bar the belief and obviously gene-seed, is similar or same like the White Scars. In order to differ from WS you have to come with different culture of the Homeworld. Btw, the problem with nomad/horse riders culture is that they are practically the same. The Parth's or Ottoman's cavalry-army for example was using the same tactic like the Mongols. This organisation was chosen to be able to rapidly respond to any threat encountered and so the regular six Tactical Squads, two Assault Squads and two Devastator Squads are still kept, in addition to a handful of company veterans and scouts and their own vehicles. - Where do you have the bike squads? :P Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636372 Share on other sites More sharing options...
Captain Juan Juarez Posted January 27, 2011 Share Posted January 27, 2011 This organisation was chosen to be able to rapidly respond to any threat encountered and so the regular six Tactical Squads, two Assault Squads and two Devastator Squads are still kept, in addition to a handful of company veterans and scouts and their own vehicles.- Where do you have the bike squads? :P [Assumption] All Marines are trained to use Bikes, so it enables them to easily field all-bike forces whilst still adhereing to the Codex...? [/Assumption] Of course, now I'm picturing a Lascannon being fired from the back of a bike... Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636376 Share on other sites More sharing options...
Heru Posted January 27, 2011 Share Posted January 27, 2011 You know, I haven't seen a Chapter that recruits from a world with a heavy biker gang influence... Just sayin' Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636518 Share on other sites More sharing options...
Captain Juan Juarez Posted January 27, 2011 Share Posted January 27, 2011 You know, I haven't seen a Chapter that recruits from a world with a heavy biker gang influence... Just sayin' This was suggested - kind of - by The Shiny One. May be trickier to handle, but to be honest I still dont see the problem with the whole White Scars element. Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636526 Share on other sites More sharing options...
Dosjetka Posted January 27, 2011 Author Share Posted January 27, 2011 Its the 'Beliefs' bit - the White Scars born in the saddle style philosophy. Is there any reason why you don't want them to be White Scars successors? I don't think that there's really a reason, to be honest. I'll give it a think. Perhaps try more a "Biker Club" or "Riders of Doom"-theme. Iron Hands on Bike could be fun. Or make them trained by Ravenwing veterans, so the urge to ride the bikes doesn't come from the homeworld, deleting the similarities with the White Scars. Just some rough thoughts for inspiration. Cheers for the ideas The Shiny One :) I won't be using the DA gene-seed, I just don't want to, but using the Iron Hand's gene-seed pleases me... I'll give it a think too. My pleasure, BBL.. I remember "back in the day" when you did your part for my many attempts. That was waaaay back but I'm glad that it's appreciated :) Lots of bikes and the associated style of warefare, plus the "born in the saddle" philosophy/mentality and you get the basic essence of the White Scars.. What's the issue with being descended from the Great Khan? Not sure what the problem is... maybe I'll just go along with WS gene-seed and get some nice twists to differentiate the two. This organisation was chosen to be able to rapidly respond to any threat encountered and so the regular six Tactical Squads, two Assault Squads and two Devastator Squads are still kept, in addition to a handful of company veterans and scouts and their own vehicles.- Where do you have the bike squads? :) [Assumption] All Marines are trained to use Bikes, so it enables them to easily field all-bike forces whilst still adhereing to the Codex...? [/Assumption] Correct assumption CJJ :tu: Of course, now I'm picturing a Lascannon being fired from the back of a bike... :lol: You know, I haven't seen a Chapter that recruits from a world with a heavy biker gang influence... Just sayin' This was suggested - kind of - by The Shiny One. May be trickier to handle, but to be honest I still dont see the problem with the whole White Scars element. I'm not sure that's what The Shiny One meant but anyway, it's a cool idea Heru ------- Cheers for all the food for thought, will get something done tomorrow mornin' :) Ludovic Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636567 Share on other sites More sharing options...
Plague Angel Posted January 27, 2011 Share Posted January 27, 2011 I said it about CJJ's Imperial Reavers, I'll say it here: - How is your Chapter organised? Chapter divided into 10 Battle Companies, each an independent fighting force, responsible for its recruitment and equipment maintenance. This organisation was chosen to be able to rapidly respond to any threat encountered and so the regular six Tactical Squads, two Assault Squads and two Devastator Squads are still kept, in addition to a handful of company veterans and scouts and their own vehicles. Each company has been assigned a certain area of the rim worlds to guard against enemy threats. Scouts recruited form any of the tribes of the home world. I don't see how getting rid of the Reserve Companies does anything except slow the Chapter down. How long does it take to train a Scout into a full Assault Marine? A company working independently is going to always be under-strength because of the delay in training recruits to replace casualties. After especially grueling battles, they'll be essentially crippled and not able to respond quickly at all. Guilliman created the Reserve Companies for a reason. That way, if 3rd Company loses 2 Tac Squads and an Assault Squad in a battle, they can transfer from 6th and 8th Companies to recoup their losses and be at full strength for the next engagement while recruits are trained. 10 full Battle Companies isn't a bad idea, flavor-wise. It's neat and it kind of turns them into a mini-Crusade reminiscent of the BT. Though the reason that Black Templar crusades work is because of their great numbers and unorthodox use of their recruits. Companies in a Codex Chaper aren't really suited to acting independently of each other, they're just divisions of a much larger force and work together like a well-oiled machine. So while 10 full Companies could be interesting if there was a story to explain it, the stated reasons don't work. Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636721 Share on other sites More sharing options...
Captain Juan Juarez Posted January 27, 2011 Share Posted January 27, 2011 I like to think that my reasons were suitably justifiable though, tying it in with the recruitment principles. Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636723 Share on other sites More sharing options...
The Shiny One Posted January 27, 2011 Share Posted January 27, 2011 But doesn't Space Wolfs and Iron Hands don't use the reserve company either and seem to manage? Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636726 Share on other sites More sharing options...
Plague Angel Posted January 27, 2011 Share Posted January 27, 2011 I like to think that my reasons were suitably justifiable though, tying it in with the recruitment principles. Translation: DEAL WITH IT, Plague Angel. :P But doesn't Space Wolfs and Iron Hands don't use the reserve company either and seem to manage? Space Wolves aren't Codex. I didn't know about the Iron Hands though. For someone like who just started 40k in the current edition, there's not a lot out there on them. Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636731 Share on other sites More sharing options...
Captain Juan Juarez Posted January 27, 2011 Share Posted January 27, 2011 I like to think that my reasons were suitably justifiable though, tying it in with the recruitment principles. Translation: DEAL WITH IT, Plague Angel. :P No, it honestly isn't I just think it's justifiable given the way they act but we can obviously agree to disagree. Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2636745 Share on other sites More sharing options...
NightrawenII Posted January 28, 2011 Share Posted January 28, 2011 I said it about CJJ's Imperial Reavers, I'll say it here: - How is your Chapter organised? Chapter divided into 10 Battle Companies, each an independent fighting force, responsible for its recruitment and equipment maintenance. This organisation was chosen to be able to rapidly respond to any threat encountered and so the regular six Tactical Squads, two Assault Squads and two Devastator Squads are still kept, in addition to a handful of company veterans and scouts and their own vehicles. Each company has been assigned a certain area of the rim worlds to guard against enemy threats. Scouts recruited form any of the tribes of the home world. I don't see how getting rid of the Reserve Companies does anything except slow the Chapter down. How long does it take to train a Scout into a full Assault Marine? A company working independently is going to always be under-strength because of the delay in training recruits to replace casualties. After especially grueling battles, they'll be essentially crippled and not able to respond quickly at all. Guilliman created the Reserve Companies for a reason. That way, if 3rd Company loses 2 Tac Squads and an Assault Squad in a battle, they can transfer from 6th and 8th Companies to recoup their losses and be at full strength for the next engagement while recruits are trained. 10 full Battle Companies isn't a bad idea, flavor-wise. It's neat and it kind of turns them into a mini-Crusade reminiscent of the BT. Though the reason that Black Templar crusades work is because of their great numbers and unorthodox use of their recruits. Companies in a Codex Chaper aren't really suited to acting independently of each other, they're just divisions of a much larger force and work together like a well-oiled machine. So while 10 full Companies could be interesting if there was a story to explain it, the stated reasons don't work. Well, it could work if the companies are on rotation duty, after all you have twice the number of Battle Co's. But yeah, being in active duty 24/7 is going to tear them down. I'm not sure about "assault" marine, but according to the age-table in the Rites of Initiation article, it takes to 4-8 years to change a human into Space Marine. But doesn't Space Wolfs and Iron Hands don't use the reserve company either and seem to manage? Recruits of Space Wolves are at first held in one single pool and then dispersed amongst companies. And as Plague Angel said the SW's compostion is quite different from codex. Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2637261 Share on other sites More sharing options...
Dosjetka Posted January 28, 2011 Author Share Posted January 28, 2011 Well, it could work if the companies are on rotation duty, after all you have twice the number of Battle Co's. But yeah, being in active duty 24/7 is going to tear them down. Good idea, cheers Nightrawen :( Will try and get an update up in the next few days, having failed to do so this morning. C&C always wanted :tu: Ludovic Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2637564 Share on other sites More sharing options...
Dosjetka Posted January 28, 2011 Author Share Posted January 28, 2011 Just updated the gene-seed/Primarch part from Guilliman to Khan. Ludovic Link to comment https://bolterandchainsword.com/topic/220752-index-astartes/#findComment-2637709 Share on other sites More sharing options...
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