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Shotgun scouts finally finished


KronosAkallach

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My competitive side says no to shotgun scouts, but never wins over the urge to just have some cool looking models in my army. I am thinking of adding 5 scouts with close combat weapons to the group to finish it off.

gallery_2501_5656_30301.jpg

Hoping posting will help motivate me to finish more models.

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Funny story.

 

 

As I have said in many threads I am pretty new.

In one of my earlier games I had a group of scouts outflank.

Just a handful of them.

They show up like turn 4 and beeline for some longfangs.

I'm out of range to charge so I start pumping lead into them.

Squad was 3 shotties, 3 Bolt Pistol and CC weap, and 1 hvy Bolter.

Bolt pistols all miss.

6 shotty blasts turn into 4 wounds and 3 miss saves.

Long Fangs book arse off the board :huh:

I'm glad I'm not the only one who thinks scouts look coolest with those rather sexeh shotguns! Makes perfect sense as a scout weapon too reminds me of a training bolter, given that full astartes boltguns are both relatively valuble, hard to maintain and difficult to weild (relatively speaking!) it figures you would only break out the propper bolters when they have earned it (which given the standards of marine training could be a while).

 

Cheap, light, dependable and addaptable (fluff ammo variations) makes it the (fluff) default weapon for a scout squad. Only when they have mastered their mighty shotties do they move on to master BP & CCW and ultimately the humble but mighty boltgun itself!

 

Looking nice BTW that sgt. really looks the part :HQ:

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