dizzy-xc Posted January 29, 2011 Share Posted January 29, 2011 Tried using the search feature and it returned an error, so here goes question: Played an ork player and their mobs do a crap loada wounds... but as my fearless troops saved from most of them we were using unsaved wounds to calculate who lost the round when someone walked over and said we were doing it wrong. No retreat wounds are based off of total wounds, not unsaved. that would mean his orks would have me rolling a crap loada armor saves. Which way is right? Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/ Share on other sites More sharing options...
stinkenheim Posted January 29, 2011 Share Posted January 29, 2011 You use casualties (or failed saves on models with multiple wounds) in exactly the sane way you would calculate normal combat results. For instance you cause 20 to a unit and the save 12 of them. Your side then inflicted 8 unsaved wounds. Your opponent cause 5 wounds to you and you pass just 1, you have now taken 4 unsavd wounds. Usually your opponent would have lost combat by 4, and would suffer a -4 penalty to their leadership. As they are fearless they will instead take 4 wounds with armour saves allowed. Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/#findComment-2639432 Share on other sites More sharing options...
dizzy-xc Posted January 29, 2011 Author Share Posted January 29, 2011 Ok so I was doing it right... Its based off who won by the difference of unsaved wounds. Thanks. Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/#findComment-2639501 Share on other sites More sharing options...
Grey Mage Posted January 30, 2011 Share Posted January 30, 2011 Ok so I was doing it right... Its based off who won by the difference of unsaved wounds. Thanks. Yes, exactly, and please correct that other person before an ork player hits them with a choppa. Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/#findComment-2639678 Share on other sites More sharing options...
Leonaides Posted January 30, 2011 Share Posted January 30, 2011 Quick and related question - for fearless units making saves after losing combat - they get an armour save, but would they also get FNP if they have it? For example, DC, Plaguebearers, etc... Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/#findComment-2640329 Share on other sites More sharing options...
stinkenheim Posted January 30, 2011 Share Posted January 30, 2011 Yep, they are allowed armour saves and bonuses such as FNP. Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/#findComment-2640354 Share on other sites More sharing options...
Meatman Posted January 30, 2011 Share Posted January 30, 2011 Slight deviation: What effect does the cerabus launcher on the land speeder storm have? It causes a -2 ld modifier to assaulted squads that assault phase, so does that cause an extra 2 saves when rolling "no retreat" wounds? Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/#findComment-2640379 Share on other sites More sharing options...
bystrom Posted January 30, 2011 Share Posted January 30, 2011 No, Ld is rolled for by the loser in an assault. This is where the modifier comes into play. If the loser is fearless, the cerebus launcher has no effect. Link to comment https://bolterandchainsword.com/topic/221003-no-retreat-wounds-in-regard-to-who-lost-the-combat/#findComment-2640456 Share on other sites More sharing options...
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