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Heralds of Dorn


Son Of Khaine

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I'm redoing this project to fit more into my growing image for the Chapter (this being the third attempt at getting done) I see the Chapter as being a Loyalist form of Lune Wolves.

 

The Heralds of Dorn

Geenseed:Rogal Dorn

Primogenitor:Imperial Fists

Founding:10th

http://img7.imageshack.us/img7/8246/heraldofdornbattlebroth.jpg

 

Origin

WIP currently working on the Chapters founding and their discovery of their homeworld.

Homeworld

 

The Heralds of Dorn reside on the Feral planet of Bellum Eternum, a mountainous bleak planet.

Most of the world is covered by an almost constantly overcast sky, the trials taking place in an ancient stone coliseum,made of the huge black stones of the planet, but smoothed and polish to shine like obsidian.

 

The inhabitants of this world, from which the Heralds draw the Initiates from, are a hardy superstitious, warlike people, split into dozens of tribes vying for power, wealth and most importantly their lords (the Marines) for whom they believe will grant them a place in the Eternal War.

The tribes send their most able and strongest youth to the sun trials, huge gladiatorial combats taking place once a year during the three months of the year that the clouds recede from the overcast sky, each tribe must send their twenty best youth to the sun trials, leading to several hundred recruits arriving at the trial each year.

 

The trials taking place in an ancient stone coliseum,made of the huge black stones of the planet, but smoothed and polish to shine like obsidian.

 

The Tribes are known as a being a warring people,raiding from their ancient hill fortress to the lowlands,harassing the weaker tribes and taking slaves,occasionally several tribes will ally for a short time to assault one of the hill fortress,charging up the side of the mountains into arrow and spear volleys,ramming ladders onto the flanks of the black stone walls and taking the fight to the tribe inside,often these assaults set back the tribes involved for years,those that died not taking their places as warriors and the wounded being crippled for the rest of the lives.

 

The recruits from the planet have proved themselves to make excellent Marines, due to a combination of combat prowess and religious zeal, perhaps stemming from the fact that the recruits are the finest their people have to offer,

 

Doctrine

 

The Herald’s favors heavy infantry assaults supported by Assault squads,their favored tactic being the surgical strike on the enemies command section,causing a panic amongst their enemy troops

 

Their prowess as close combat warriors and their extremely disciplined nature combined with their inherited trait of stubbornness, has made them excellent urban and close range fighters, and ship boarders.

 

The Herald's have also shown an aptitude for fighting the Greenskin menace,showing on the ash planes and ruined Hives of Armageddon,during the Third War upon that planet,their ability to destroy their foes without being contracted into larger engagements,quickly destroying their Warbosses and sending the Orks into disarray

 

The Herald's lack many suits of TDA armor,they are used as a bodyguard for the Chapter Master aboard the chapter single Battle Barge,the Gorgon blade,the Herald's utilizing them in an assault formation that arrives on the battlefield via the teleport techknowledge aboard the Gorgon Blade,to lessen the likelihood of losing them to deaths beneath their mighty status.

 

Organization

The Herald's are organized significantly different from the Codex Astartes in company organization,the companies have been organized to fight as semi independent forces mainly comprised purely of Tactical Squads and Assault Squads,squads of Veterans,Scouts and heavily armoured Devastators are assigned to each Company to give them tactical flexibility and reinforcement.

 

Due to this the Chapter maintains only eight companies,four of these are main line Battle companies,the 6th and 7th are organized as reserve companies,the 6th trained as the Chapter's pilots,the 7th as Devastators and the crew for the few artillery weapons.

 

The Chapter is also very limited in their use of Armored forces such as Land Raiders,Vindicators and Whirlwinds,due to the Chapters lack of many of these weapons and the inability of these vehicles to manoeuvre amongst the warzones the Chapter finds itself in.

 

Belief System

 

Due to recruiting from a heavily religious planet the Heralds have shown a staunch faith to their Emperor and their Primarch, their Chaplains have a reputation as being fierce individuals, often found at the forefront of the Chapters assaults, crushing enemies with their Crozius.

Their love of their Primarch Rogal Dorn is only matched by their mourning of his loss during the first Black Crusade, there armor painted black in mourning they fight their enemies with a fiery zeal only matched by their brothers of blood the Black Templars.

 

Geneseed

 

The Blades draw their Geneseed from Rogal Dorn, Primarch of the Imperial Fists, they seem to have inherited the Fists stoic nature and stubbornness.

Some Imperial officials have questioned the stability of the Blades geneseed, for the Blades geneseed it seems once implanted in a recruit from Bellum mutates slightly, causing raised aggression amongst the aspirants.

This apparent flaw had caused many positive factors for the Chapter, some attribute the Chapters almost excessive combat doctrine to these factors,some think this may be the reason that the Chapter suffers a higher rate of casualties then expected.

 

More recently a more major mutation has occurred causing additional side effects in recruits with a latent Psychic ability,once implanted it has proved to be highly volatile, almost unsurvivable implanted the reason the Chapter has changed their doctrine regarding the use of Librarians,only using their abilities on the field of battle rarely,they have taken more of a intelligence role,gathering intelligence from the Scouts and from the Chapter's various Imperial allies.

 

Looking for any comments or critiques,Thanks for reading.

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I see the Chapter as being a Loyalist form of Lune Wolves,Pre Heresy,more assault based in thier style and doctirne but able to sit down and defend an area

You have two very divergent styles of combat here. A chapter geared, trained, and engineered for assault isn't going to suddenly flip a mental switch, dig a series of trenches and redoubsts, and await the enemy horde. They're going to thumb the jetpack trigger and crush the enemy under boots and chainsword. Unless you wanted to have an almost DA feel, where certain companies specialized in these aspects, though the over-arching question here would be, why?

 

Primogenitor Imperial Fists/Black Templars without the Templar organsation

Everyone assumes that the scions of Dorn are the only guys that like to chop bad guys into little pieces and break sieges/create sieges. I'd encourage you to explore different geneseed sources, but if you're stuck on Dorn (and I love me some Dorn) I would certainly avoid the BT. The High Lords already have a hint that there are over 6,000 of these guys...unlikely they'd give them another shot to build surplus Astartes populations.

 

- Other than killing each other for material wealth, what makes the planets people such great warriors? Why did they adopt a defensive-minded concept of warfare, building massive fortresses? I'd also change the planet name. A planet named Eternal War? You can get a conceptually "gim-dark" planet without going over the top.

 

Veteran Combat Scouts: A formation thought to be exclusive to the Heralds, when a scout joins a Marine company (excluding Librarians, they are too valuable commodity) he must spend several years as a combat scout, outfitted in heavier armor then their fellow scouts and carrying weapons best suited for medium to close range support and close combat.

These Scouts are sent in alongside Tactical squads, their main duties are to act as a point guard unit, finding the enemy and then waiting till support arrives, and to go where the other Marines can’t, scaling buildings and advancing along rooftops, often with the support of a Assault Squad. This practice ensures that only the most experienced and skilled soldiers make it into the Chapter’s Companies, and also give the individual Companies in between ten and thirty extra troops, allowing for Captains more options when they engage the enemy.

 

This seems very "MISS" to me. (Me? I'm so super!) First, the question is always why did the Chapter do this. Then, where did you get this advanced scout armor? Does the AdMech know you have new tech that they might not? Also, if the scouts are moving with an assault squad, why not just send the assault squad? This seems like a less than subtle ploy to have more marines per company than you ought...and making them cooler to boot.

 

Some Imperial officials have questioned the stability of the Blades geneseed, for the Blades geneseed it seems once implanted in a recruit from Bellum mutates slightly, causing raised aggression amongst the aspirants.

This apparent flaw had caused many positive factors for the Chapter, some attribute the Chapters almost excessive combat doctrine to these factors, it has caused almost know additional side effects in normal recruits, but is highly volatile, almost unsurvivable geneseed when implanted in a Psyker, the reason the Chapter has a large deficiency of Librarians.

Mutation and the potential for super-aggressive psykers...have you prepared the "Welcome Inquisition" banner for your Chapter Monastery yet? :blink: What your discussing here are things that get Chapters erased from Imperial records. This will require some deep thought on how this affects your chapter at a core level. Are their losses heavier because of their incessant drive for combat? What happens when "volatile" and "psyker" meet? Has this ever negatively affected the chapter (ala your Chief Librarians head exploding mid-combat)?

 

Lots of potential here, but you need to think more about why these things exist. In the dark reality of the 41st Millenia...diversity is not a valued trait. So if you are going to be "very different" you must answer why and to what do you lose or gain because of it. Hope this helps. I'll try to provide more as you update.

You have two very divergent styles of combat here. A chapter geared, trained, and engineered for assault isn't going to suddenly flip a mental switch, dig a series of trenches and redoubsts, and await the enemy horde. They're going to thumb the jetpack trigger and crush the enemy under boots and chainsword. Unless you wanted to have an almost DA feel, where certain companies specialized in these aspects, though the over-arching question here would be, why?

I initially wanted the Chapter to be somewhat balanced but more focused on the surgical strike,perhaps this should be reflected in a more limited use of Devastator Squads and heavy Artillery(Whirlwinds and Vindicators)

 

Everyone assumes that the scions of Dorn are the only guys that like to chop bad guys into little pieces and break sieges/create sieges. I'd encourage you to explore different geneseed sources, but if you're stuck on Dorn (and I love me some Dorn) I would certainly avoid the BT. The High Lords already have a hint that there are over 6,000 of these guys...unlikely they'd give them another shot to build surplus Astartes populations.

Kink of stuck on Dorn ;) but I have been looking around and the closest other Primarch that really fits would be the Khan and maybe Ferrus Manus just a little bit.

 

Other than killing each other for material wealth, what makes the planets people such great warriors? Why did they adopt a defensive-minded concept of warfare, building massive fortresses? I'd also change the planet name. A planet named Eternal War? You can get a conceptually "gim-dark" planet without going over the top.

Had'nt really thought of it,perhaps they store all the acquired wealth slaves and relics amongst their stone fortresses and send their raiding parties out to gather more.

Thinking about having two distinct civilizations one more civilized and wealthy but with less military power and one of barbarian tribesmen who raids and pillage the more wealthy group but are tech weak.

 

This seems very "MISS" to me. (Me? I'm so super!) First, the question is always why did the Chapter do this. Then, where did you get this advanced scout armor? Does the AdMech know you have new tech that they might not? Also, if the scouts are moving with an assault squad, why not just send the assault squad? This seems like a less than subtle ploy to have more marines per company than you ought...and making them cooler to boot.

I too am hesitant about this and was thinking of just dropping the idea or at least minimizing it to a smaller number of them,the idea was that they were given a more carapace style of armor and heavier weapons so that they could follow the marines and get where they couldn't.

 

Mutation and the potential for super-aggressive psykers...have you prepared the "Welcome Inquisition" banner for your Chapter Monastery yet? :) What your discussing here are things that get Chapters erased from Imperial records. This will require some deep thought on how this affects your chapter at a core level. Are their losses heavier because of their incessant drive for combat? What happens when "volatile" and "psyker" meet? Has this ever negatively affected the chapter (ala your Chief Librarians head exploding mid-combat)?

I was thinking more of that the Psykers body is extremely likely that it will reject the implants and kill the aspirant,the few Psyker that survive are very wary of unleashing their powers,or that there are only a handful of Librarians in the Chapter 5-10 total and that they serve a more scrying role then actual combat role.

In the homeworld section making it simpler :) is better, basically gladiator type recruitment. Also the tribesmen use fortifications while your chapter is assault oriented. I dont understand the role of the advanced scouts. Those are the only concerns I have but besides that you have a good foundation.
This is a slight improvement from last time, I still have a problem with the fortifications with the tribesman. I think you should change it to where you talk about the tribes attacking the fortifications instead of defending. That way the tribes will share something with the marines as far as combat doctrine goes.
This is a slight improvement from last time, I still have a problem with the fortifications with the tribesman. I think you should change it to where you talk about the tribes attacking the fortifications instead of defending. That way the tribes will share something with the marines as far as combat doctrine goes.

 

Understood,Will work on some new fluff along with details of the Chapter's more famed campaigns.

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