Bulweih Posted February 1, 2011 Share Posted February 1, 2011 As I went to a new LGS I haven't been to before yesterday, this issue came up. The rules guru stated that all other SM forces that are not BT(because they have a special rule), can't shoot with their Droppod weapons on the turn they arrive? Is that true? Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/ Share on other sites More sharing options...
Bloodmange Posted February 1, 2011 Share Posted February 1, 2011 Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642034 Share on other sites More sharing options...
Zzo Posted February 1, 2011 Share Posted February 1, 2011 That's correct, the drop pod may not fire because it is counted as moving at cruising speed. BT drop pods have PotMS, so they may fire. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642047 Share on other sites More sharing options...
Grey Mage Posted February 1, 2011 Share Posted February 1, 2011 Its true. Its also why, in my opinion, deathwind launchers are worthless. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642051 Share on other sites More sharing options...
Zzo Posted February 1, 2011 Share Posted February 1, 2011 Its also why, in my opinion, deathwind launchers are worthless. I second this. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642061 Share on other sites More sharing options...
Niiai Posted February 1, 2011 Share Posted February 1, 2011 As a nid player deathwing lauchers + MSU is not my best friend if the marine us running a mech gunline. Since he has guns I need to come to him, and if he lands dreads/deathwing drop pods in front of me I am left with only baaad choises. They are also good vs longfangs (I had my unit stand in the poie plate for 3 turns because there where more pressing matters and the dreaded lone wolf could not scratch it for 5 turns with his power fist!) In a non long ranged non MSU list they are very bad because you only attack him one at a time and he will just kill the pods before anything happens. Deathwinds are also good in objective games. The argument being that paying 35 points for nothing exept the transport is quite steep. For 20 points you upgrade it to a unit he must kill of properly placed. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642117 Share on other sites More sharing options...
Daddywarcrimes Posted February 1, 2011 Share Posted February 1, 2011 I happen to love Deathwind launchers, mostly because they do turn a landed pod into a credible threat to nearby infantry and light armor. That means that they'll siphon off some of whatever is counterattacking the unit that just stepped out of the pod. The only downside is the risk of dropping a large blast template on top of the unit that just stepped out. I tend to resolve this by putting dreads in my Deathwind pods, or sending the squad one way and firing the launcher the other way. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642780 Share on other sites More sharing options...
Grey Mage Posted February 1, 2011 Share Posted February 1, 2011 All I want for x-mas is codex-legal deathstorm drop pods in my HS slots.... All I want for x-mas is codex-legal deathstorm drop pods in my HS slots.... All I want for x-mas is codex-legal deathstorm drop pods in my HS slots.... All I want for x-mas is codex-legal deathstorm drop pods in my HS slots.... All I want for x-mas is codex-legal deathstorm drop pods in my HS slots.... Did I mention theyre amazing? Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642865 Share on other sites More sharing options...
Niiai Posted February 1, 2011 Share Posted February 1, 2011 All I want for christmas is some painted and glued drop pods. I hate working with them! Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642884 Share on other sites More sharing options...
brother hrolf Posted February 1, 2011 Share Posted February 1, 2011 I second that ^^^ Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2642888 Share on other sites More sharing options...
Bulweih Posted February 1, 2011 Author Share Posted February 1, 2011 Thanks brothers, for the swift replies. I just thought it is plainly senseless to have a DP providing cover fire for the transported pack(as stated in its description), just not the turn they arrive, so I figured GW will definitely have that drawback in the rules(no logic=GW approved). That's what I hate about dudes that don't even know which part of a gun is the sharp end, making up rules for a war game, idiots :P . And well, what shall I say, all my DP's have Deathwind systems, yeah :P . I second Grey Mage's x-mas wish wholeheartedly, those things rock in Apoc. @Niiai: I always do mine along the following lines: the base and the doors glued together get paint, the 5 "wings" get painted separately with the turbine an the covers of it(lots of solo pieces, but worth the effort). Then and only then do I glue it together. The first one I glued together completely before painting, what made it a pain in the backside to say the least. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643011 Share on other sites More sharing options...
Bloodmange Posted February 1, 2011 Share Posted February 1, 2011 Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world Way to not read the post the right way self, good job!!!! :) Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643202 Share on other sites More sharing options...
Bulweih Posted February 1, 2011 Author Share Posted February 1, 2011 Never mind brother, happens to all of us from time to time I guess, no hard feelings ;) ! Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643299 Share on other sites More sharing options...
The Son of Russ Posted February 1, 2011 Share Posted February 1, 2011 Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world Way to not read the post the right way self, good job!!!! ;) Wait, What? you just melted my :lol: mind. But i have always fired my drop pods the first turn they come in, and rapid fire grey hunters when they come in. That is a stupid rule and where does it say they arrive by cruising speed? Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643329 Share on other sites More sharing options...
Sarapham Posted February 1, 2011 Share Posted February 1, 2011 Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world Way to not read the post the right way self, good job!!!! <_< Wait, What? you just melted my :woot: mind. But i have always fired my drop pods the first turn they come in, and rapid fire grey hunters when they come in. That is a stupid rule and where does it say they arrive by cruising speed? You can rapid fire the GH, but just not fire from the Drop Pod. It states they are moving at cruising speed from deep strike on page 95 of the rulebook, 6th paragraph. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643347 Share on other sites More sharing options...
dswanick Posted February 1, 2011 Share Posted February 1, 2011 Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world Way to not read the post the right way self, good job!!!! <_< Wait, What? you just melted my :woot: mind. But i have always fired my drop pods the first turn they come in, and rapid fire grey hunters when they come in. That is a stupid rule and where does it say they arrive by cruising speed? Basic Rulebook, Pg.95 - Deep Strike : vehicles count as moving at cruising speed. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643350 Share on other sites More sharing options...
Avarris Posted February 1, 2011 Share Posted February 1, 2011 But if a drop pod is armed with a Storm Bolter, its a defensive weapon which means it can still fire its weapon Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643370 Share on other sites More sharing options...
dswanick Posted February 1, 2011 Share Posted February 1, 2011 But if a drop pod is armed with a Storm Bolter, its a defensive weapon which means it can still fire its weapon Cruising speed does not allow any weapons fire, even defensive weapons. BRB, Pg.58. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643384 Share on other sites More sharing options...
Niiai Posted February 2, 2011 Share Posted February 2, 2011 What we can never seem so settle is this: If iot arives at cruizing speed but becomes imobile, do I need a to hit roll to hit it in close combat? Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643478 Share on other sites More sharing options...
Wulf Vengis Posted February 2, 2011 Share Posted February 2, 2011 no its an auto hit see the new marines faq Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643494 Share on other sites More sharing options...
Marshal Wilhelm Posted February 2, 2011 Share Posted February 2, 2011 What we can never seem so settle is this: If iot arives at cruizing speed but becomes imobile, do I need a to hit roll to hit it in close combat? As soon as a thing is immobilised, the next phase it is hit automatically in an assault. Rhino cruises. Gets shot and immobilised. Gets assaulted and is hit automatically. Same with the Pod. It cannot shoot the turn it arrives as it cruises yet gets assaulted as an immobilised vehicle. Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643511 Share on other sites More sharing options...
dchmp Posted February 2, 2011 Share Posted February 2, 2011 Wulf Vengis is correct, also if a tank moves at combat or crusing speed but it is imobalized then it is auto hit in CC dispite the move before. dchmp Link to comment https://bolterandchainsword.com/topic/221229-no-fire-from-the-dp-in-round-1/#findComment-2643520 Share on other sites More sharing options...
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