Jump to content

No fire from the DP in round 1?


Bulweih

Recommended Posts

As a nid player deathwing lauchers + MSU is not my best friend if the marine us running a mech gunline. Since he has guns I need to come to him, and if he lands dreads/deathwing drop pods in front of me I am left with only baaad choises.

 

They are also good vs longfangs (I had my unit stand in the poie plate for 3 turns because there where more pressing matters and the dreaded lone wolf could not scratch it for 5 turns with his power fist!) In a non long ranged non MSU list they are very bad because you only attack him one at a time and he will just kill the pods before anything happens.

 

Deathwinds are also good in objective games. The argument being that paying 35 points for nothing exept the transport is quite steep. For 20 points you upgrade it to a unit he must kill of properly placed.

I happen to love Deathwind launchers, mostly because they do turn a landed pod into a credible threat to nearby infantry and light armor. That means that they'll siphon off some of whatever is counterattacking the unit that just stepped out of the pod. The only downside is the risk of dropping a large blast template on top of the unit that just stepped out. I tend to resolve this by putting dreads in my Deathwind pods, or sending the squad one way and firing the launcher the other way.

All I want for x-mas is codex-legal deathstorm drop pods in my HS slots....

All I want for x-mas is codex-legal deathstorm drop pods in my HS slots....

All I want for x-mas is codex-legal deathstorm drop pods in my HS slots....

All I want for x-mas is codex-legal deathstorm drop pods in my HS slots....

All I want for x-mas is codex-legal deathstorm drop pods in my HS slots....

 

Did I mention theyre amazing?

Thanks brothers, for the swift replies.

 

I just thought it is plainly senseless to have a DP providing cover fire for the transported pack(as stated in its description), just not the turn they arrive, so I figured GW will definitely have that drawback in the rules(no logic=GW approved).

That's what I hate about dudes that don't even know which part of a gun is the sharp end, making up rules for a war game, idiots :P .

And well, what shall I say, all my DP's have Deathwind systems, yeah :P .

I second Grey Mage's x-mas wish wholeheartedly, those things rock in Apoc.

 

 

@Niiai: I always do mine along the following lines: the base and the doors glued together get paint, the 5 "wings" get painted separately with the turbine an the covers of it(lots of solo pieces, but worth the effort). Then and only then do I glue it together. The first one I glued together completely before painting, what made it a pain in the backside to say the least.

Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world

 

Way to not read the post the right way self, good job!!!! :)

Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world

 

Way to not read the post the right way self, good job!!!! ;)

Wait, What? you just melted my :lol: mind.

 

But i have always fired my drop pods the first turn they come in, and rapid fire grey hunters when they come in. That is a stupid rule and where does it say they arrive by cruising speed?

Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world

 

Way to not read the post the right way self, good job!!!! <_<

Wait, What? you just melted my :woot: mind.

 

But i have always fired my drop pods the first turn they come in, and rapid fire grey hunters when they come in. That is a stupid rule and where does it say they arrive by cruising speed?

 

You can rapid fire the GH, but just not fire from the Drop Pod. It states they are moving at cruising speed from deep strike on page 95 of the rulebook, 6th paragraph.

Uh, No. EVERYONE can fire after exiting a drop pod. Maybe he thought assault but as to my understanding no one can assault from a drop pod unless they are Lucius pattern from forge world

 

Way to not read the post the right way self, good job!!!! <_<

Wait, What? you just melted my :woot: mind.

 

But i have always fired my drop pods the first turn they come in, and rapid fire grey hunters when they come in. That is a stupid rule and where does it say they arrive by cruising speed?

 

Basic Rulebook, Pg.95 - Deep Strike : vehicles count as moving at cruising speed.

What we can never seem so settle is this: If iot arives at cruizing speed but becomes imobile, do I need a to hit roll to hit it in close combat?

 

As soon as a thing is immobilised, the next phase it is hit automatically in an assault.

 

Rhino cruises. Gets shot and immobilised. Gets assaulted and is hit automatically.

 

Same with the Pod. It cannot shoot the turn it arrives as it cruises yet gets assaulted as an immobilised vehicle.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.