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New Space Wolves Player


Brother Asmanael

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I have decided to make my second-ever army a Space Wolves army.

 

I bought the battle box and I have a set of Assault marines I was going to add to a DIY but not any more.

 

What do?

 

Any ideas? I have been reading the codex but all of the cool stuff really hasn't sunk in yet.

 

Thanks!

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Well, you're going to need to buy a lot of space wolf packs :) They come with everything you need to make most of the standard troops in the codex. And there are a lot of extra pieces for other squads, especially heads. You would just need to buy a scouts box to make scouts, and bikes to make SW bikers, etc. etc.
Also, what -style- of army do you intend to build? While it isn't necessary, a lot of the time, people will have a set goal in mind. "I want a jump-pack army." "I want a close-combat army." "I want a shooting army." If you can answer that for us, we can probably better direct you to where you have to go to better develop your army.
Also, what -style- of army do you intend to build? While it isn't necessary, a lot of the time, people will have a set goal in mind. "I want a jump-pack army." "I want a close-combat army." "I want a shooting army." If you can answer that for us, we can probably better direct you to where you have to go to better develop your army.

 

I am thinking close combat at least initially. eventually I hope to have enough models to do more if needed. I am shooting for 1000-1500 points initially.

 

I am ready to start putting my battle box together. Can't decide if I want to do Grey Hunters or Blood Claws for my troop choices.

grey hunters are always a good way to start for any approach to space wolves game play. They're good at shooting in every situation and assaulting in every situation. Though not as numerous or deangerous on the chare as blood claws they're more reliable and flexible. Their weapon options make ideal for support or leading an assault. special weapons and combat options are realy useful aswell. for combat a meltagun and powerfist combination is what i'd go for :D

Aye, welcome to the Fang laddie! *slides cold, frothing mug your way*

 

Grey Hunters definitely should be at the the core of your army. They are, probably one of the best troops in game. Good at shooting, cc, tank busting, etc, they can do it. I like to kit mine out with: 10xGH's, 2x Plasmaguns, PF, WS, MotW. Some might say Wolf Guard battleleaders are the way to go, but I prefer to have that extra special weapon. I choose the plasmagun as it is pretty high str and it's range matches that of my bolter, and doesnt hinder my other guys. This allows me to sit back and shoot, or do my favourite tactic, get right up in the enemies face and double tap the bolters and plasma! The PF, WS, and MotW also give my squad the ability to hold their own in CC. With every guy having BP/CCW, it really makes them capable of being both shooty and CC deadly. But, run whatever floats your boat, this just happens to float mine. :(

I think I am going to go ahead and build my first 20 troops as Grey Hunters. Which would be better for squad make up? 4 groups of 5 or 2 groups of 10? in a 1000-1500 pt army?

2 of 10, with dual special weapons would be a solid start.

 

That being said, at 1500pts a landraider crusader full of bloodclaws becomes viable, and alot of fun! Good short range shooting from the crusader and enough attacks to make a nobz squad blush from the bloodclaws. Throw in a Wolf Priest to nearly double their accuracy and life is good my friend.

 

Dont forget that even the most awesome CC centered SW armies need some fire support- long fangs, dreads, landspeeders.... something to pop enemy transports, artillery peices, and take down monstrous creatures at range.

 

Depending on your tastes a Wolf Lord on a Thunderwolf Mount with a nice pack of fenrisian wolves to ride cover for him is an excellent CC choice, as is a Wolf Lord on a bike assisted by a pack of Swiftclaws. A little less aggressive but no less killy is a CC build character of any stripe in a razorback with 5 WG toting PWs and PFs.

Start with Grey hunters as your core 2-3 squads of 10 in Rhinos and build from there. Then decide what style/ other units you want to play and add them to list.

Long fangs are good value for points

Blood claws are Ok but just not good value as the GH

I love runepriests (I actually play with 3 of them in 1500pts) they are very versatile and can make it very difficult for certain armies.

Thunderwolves are very good but very expensive.

Land speeders provide some high speed firepower and can be nice for chasing units off the table and blocking

 

Basically try out each of the units (use proxies) find what you like and what suits the way you like to play and

Most of all welcome to the wolves and have have a beer on me

Thanks for the help. I like the idea of having two PGs in a squad.

 

Can a single GH model be equipped with both a PF and a PG? If I am reading correctly I think they can.

 

ETA - Are all of my GH considered to be armed with bolt pistols AND bolters? I noticed I have a limited number of bolters per sprue (battlebox). Am I supposed to be equipping pistols when I run out of bolters?

 

Thanks again for the help. I don't remember being this confused when I built my vanilla marines 10 years ago. LOL but I am enjoying myself again.

Thanks for the help. I like the idea of having two PGs in a squad.

 

Can a single GH model be equipped with both a PF and a PG? If I am reading correctly I think they can.

 

ETA - Are all of my GH considered to be armed with bolt pistols AND bolters? I noticed I have a limited number of bolters per sprue (battlebox). Am I supposed to be equipping pistols when I run out of bolters?

 

Thanks again for the help. I don't remember being this confused when I built my vanilla marines 10 years ago. LOL but I am enjoying myself again.

 

 

Grey Hunters have, BP, Bolter, and Chainsword. So, the box allows you to have some equipped with BP/CS, BP/bolter, Bolter/CS, but they still have all 3 as per their wargear selection. ;)

Grey Hunters are always reliable troops and are basically assualt marines with Bolters. They can take better equipment for CC (The banner allows them to effectively become a real combat unit for a turn, great for breaking simlarily armored squads where the 1's on the armour make a huge difference) and have better BS and WS to ensure their surival. As mentioned many a time, they are a good solid core unit. A inducted Wolf Guard would also help in making their counter charge and leadership better, though you lose the special weapon if you intend on putting them into the Rhino.

 

Skyclaws, Wolf Scouts, Thunder Wolf and Lone Wolf are great melee units, though you will always need the support of Long Fangs to keep their heads down, after all, there will always be a unit that you don't want to fight without a touch of softening.

 

As for the bolter situation, you don't need to give each of them bolt guns, as long as they have enough boltguns in the squad to clearly show what they are and their pack marking and unit is correct.

Welcome to the fang Brother...and glad to hear you like two PG in a squad cuz that's all the modeling option we get in our boxes as GW doesn't have any common sense...

 

two tens is a must...for starters...hunters with plasma/melta for the win...and a strong pack of 6 fangs with 3 ML and 2 HB is a great start...but of course I don't think I have played many games in the 1k-1.5k range...then again I'm lovin me some APOC so 15K is a good start...so show yer support for our venerable brothers and get LOTS of stuff and go for broke>.<

I think I am going to go ahead and build my first 20 troops as Grey Hunters. Which would be better for squad make up? 4 groups of 5 or 2 groups of 10? in a 1000-1500 pt army?

2 of 10, with dual special weapons would be a solid start.

 

That being said, at 1500pts a landraider crusader full of bloodclaws becomes viable, and alot of fun! Good short range shooting from the crusader and enough attacks to make a nobz squad blush from the bloodclaws. Throw in a Wolf Priest to nearly double their accuracy and life is good my friend.

 

Dont forget that even the most awesome CC centered SW armies need some fire support- long fangs, dreads, landspeeders.... something to pop enemy transports, artillery peices, and take down monstrous creatures at range.

 

Depending on your tastes a Wolf Lord on a Thunderwolf Mount with a nice pack of fenrisian wolves to ride cover for him is an excellent CC choice, as is a Wolf Lord on a bike assisted by a pack of Swiftclaws. A little less aggressive but no less killy is a CC build character of any stripe in a razorback with 5 WG toting PWs and PFs.

 

I like the look of the landraider yesir, but I think it just costs to mutch with all the melta that is running around. More so now with dark eldar seing a resurection with all the lances. If you wanne do blood claws then get some solid threaths and run sky claws with a wolf priest behind the transports with jump packs. You are only paying 55 points more for the wolf priest and the sky claws and they will not be stuck in a big crater.

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