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Uniqueness question


Warpchild

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Hey,

 

I have a question and thanks for the answers!

 

Is that correct that three rune priests are ok if they had ONLY ONE different psychic?

 

Example:

1st priest: M. Hurricane, Lightning

2nd priest: M. Hurricane, Thunderclap

3rd priest: M. Hurricane, Jaws

All in powerarmour for example but nothing else.

 

Are they ok like that?

Or I got to add Meltabombs to one and a combi-melta for the other?

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Yep... give one runic armor and the other a meltabomb... and then youll be ok.

 

Why Runic Armour? seems a bit pricey just to blend with the Unique rules.....

I'd suggest taking something like Chooser on one and not the other (if want a Chooser on both then just take the other a meltabomb as Greymage suggests)

Yep... give one runic armor and the other a meltabomb... and then youll be ok.

 

Why Runic Armour? seems a bit pricey just to blend with the Unique rules.....

I'd suggest taking something like Chooser on one and not the other (if want a Chooser on both then just take the other a meltabomb as Greymage suggests)

Frankly, as fragile as he is, if Im sending him anywhere near the frontlines I prefer to have runic armor on my Rune Priest. If your fielding 3 of them in a force one of them should probly be on the attack, at the least.

Find the points to give each one a talisman, unless he's in runic or terminator armor. It's all he gets against Perils of the Warp, but it's better than nothing. It also gives a unit he's joined with a second chance against things like Lash, Paroxysm, Fear the Darkness, and the always deadly Weaken Resolve.
Yep... give one runic armor and the other a meltabomb... and then youll be ok.

 

Why Runic Armour? seems a bit pricey just to blend with the Unique rules.....

I'd suggest taking something like Chooser on one and not the other (if want a Chooser on both then just take the other a meltabomb as Greymage suggests)

Frankly, as fragile as he is, if Im sending him anywhere near the frontlines I prefer to have runic armor on my Rune Priest. If your fielding 3 of them in a force one of them should probly be on the attack, at the least.

 

I'll have to try that one brother!

Find the points to give each one a talisman, unless he's in runic or terminator armor. It's all he gets against Perils of the Warp, but it's better than nothing. It also gives a unit he's joined with a second chance against things like Lash, Paroxysm, Fear the Darkness, and the always deadly Weaken Resolve.

 

The talisman does not work against Perils of the Warp since that is not a psychic attack/effect.

Thank You for the answers!

 

 

I`m building wolfwing "1500 pts in the lunchbox" army and I wanted loads of psychic. I`m totally new to the footslogging TDA, I used to play orks, DE and bit of SM/CSM.

 

Have ten points to spare, so I`ll go with a meltabombs and convert a combi-weapon and the third will have nothing (that`s different, isn`t it?).

 

Is the Living lightning any good for anti-tank on the table?

Yep, the way you would have equipped them would now cover the rules.

 

Living lightning can be ok, mostly against light walkers (sentinels and killer kans) as well as transports like rhinos.

Armour 10-11 is really the only thing you should reliably use it against. At a push armour 12 but any higher than that and the target should be engaged with missile launchers etc. unless you have shot everything and need it taken down.

Just to be clear, and maybe to beat a dead horse, HQs:

 

Cannot have identical wargear (guns, armor, close combat weapons, grenades, chooser of the slain, wolves etc; )

Cannot have an identical set of psychic powers

Cannot have the same saga

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