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Blood and Guts...


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Hey all, a couple fluffy modeling questions...

 

I'm in the process of making a Raptors army, and I want to model some carnage on the chainswords. I've got the technique down, but I was just wondering if y'all thought that would give the right look. I'm also painting scratches, mud, battle damage, rust etc.... basically, they're Raptors who're still stranded on Jemadal. It says while there, they had to deal with feral Orks, but Orks have green blood, right? I tried modeling green blood and guts, and it just looked kinda dumb. Also, is carnage on a chainsword a bit too chaos-ey for the Emperor's Angels?

 

Thanks for the help!

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First of all, not at all; make that shizz as gore-ful as you want!

 

About Ork blood there are a lot of conflicting descriptions. Some say it's green and some say really dark red. But you could do a dark greenish brown, might look better? I figure the green blood thing is cuz they're technically walking plants so they can photosynthesize or whatevs :) but if it looks stupid just go with red.

Okay, so that solves that problem. Next, if I were to have wounds (gashes, bullet holes, etc.) in the marines, would it be appropriate to have a visible stream of blood down the armor frm the wound? The only reason I ask is that, I seem to remember that Astartes have an organ that allows their blood to clot remarkably fast...
Yep, Larraman's Organ, which creates super-duper blood cells that clot remarkably fast. However, they aren't capable of overcoming catastrophic damage, and so severe lacerations caused by nasty weapons (power klaws leap to mind) will still result in blood loss. Also, if the wound was fresh enough there would still be some localized bleeding.

Nah, it's perfectly fine if there is a bullethole in their armour and they are bleeding, as it could have been caused a minute ago or something, and the larraman cells are still trying to staunch blood flow.

Or, you could have it like dried blood so it looks like an older wound from a previous/earlier in the battle.

I think gore is appropriate-- if you really hit someone with a chainsaw/sword whatever, I don't think you'd be ABLE to get the gunk off of it afterward...

 

However, context is important for the model to look right, so less is always more when it comes to blood and guts, and the weathering/damage to their armor will help I think. I'd also like to see pics of test or finished models showing how you are doing it.

Of course. After rethinking it, they're going to be in the middle of the 3rd War for Armageddon, so their foe is still Orks, and I can give them that grungy, dirty, damaged, gorey feel. Overdone gore, is definitely annoying... especially on marines. Just a little sand/flour for chunks of flesh 9that can have a light purple wash to look like meat), and some red gore highlighted with blood red. I'll post pics of some tests if I ever get around to it.

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