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Disembarking after moving 12 inches and then firing.


dizzy-xc

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Rules say something like models inside a transport cant fire if the vehicle they are in moved 12 inches (cruising speed) or something like that. Then another rule on the next page says models that disembark can fire. So which rule stands? Thanks.

 

*Went thru 5 pages of search results and couldnt find this...*

I think this was done so that you would really have to leave your cover in order to fire. Otherwise the advantages of staying rather well protected AND firing two weapons would be too great. By getting out you will be exposed to enemy fire on the next turn and might even get assaulted. On the plus side you can fire more weapons :devil:
As Kun says, the basis behind this is not one of realism but one of game balance. If you get to move farther than you usually could in the "perfect" cover of a transport, you can't also fire without exposing yourself. If the transport moves 6" that's no further than infantry can move anyway, so no foul there.
I would say because they were being transported and not running flat out. The tank crew drives, dudes in back get to cite their litanies of battle or upkeep weapons, etc. Ramp opens and they get to finally do what they do best.

Yeah if we were talking realism, the Rhino would move 24", troops would disembark, then they'd move and fleet while shooting and assault if they feel like it afterwards

 

:D

 

Just a note to others jumping into this: You definitely still count as moving when you disembark, regardless of how far you choose to move (or not move, in the 12" vehicle movement + disembark case)

Yeah if we were talking realism, the Rhino would move 24", troops would disembark, then they'd move and fleet while shooting and assault if they feel like it afterwards

 

Not sure where you get this interpretation. The Rhino moving 12" takes longer than it moving 6" (but perhaps not much longer); and it definitely takes longer moving 6" versus 0". That time used moving spends time that could have been used snapping off harnesses, opening the hatch, deploying, surveying, then moving out. :D

 

Be that as it may, the rules aren't funneled towards approximating reality...they're funneled towards approximating balance as best they can.

I don't want to get into a debate but it was just a loose joke based upon things I've actually done from moving assault vehicles, in real-time.

 

Cheers bud

 

Not debating whether or not it's possible to disembark and fire from a transport that just moved out; more so emphasizing that there's a time-frame in mind with regards to the rules being set up this way. Let's say the time frame for the Movement Phase of a turn here is thirty seconds. (It's probably much more fluid in their minds and the design, but just go with me here.)

 

If a transport moves (let's say about thirty seconds) then you get out, thirty seconds have already elapsed before you've disembarked in this Phase. The time frame is basically spent, so if you move (and certainly you can) it won't take place until the next Movement Phase (thirty seconds later).

 

If the transport has not moved (so, zero seconds so far) and you get out, you now have those thirty seconds to move yourselves during THIS Movement Phase, THIS time frame.

 

In reality, of course, battlefield movement is anything but strictly turn-based, but it'd be a difficult game to play on a table top otherwise. Timing is perhaps weird in 40k (and all turn-based war games) because things like movement, assaults, and standing fire fights just don't take fixed amounts of time that would fall so neatly into Phases. They squeeze em in though so we can play.

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