Ecritter Posted February 15, 2011 Share Posted February 15, 2011 I think it fits, and pre Heresy .... they might not even remember so its not that big of a deal. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2660116 Share on other sites More sharing options...
Captain Juan Juarez Posted February 16, 2011 Author Share Posted February 16, 2011 So, we come to the question of Organisation. In my mind I pictured 10 Warbands of 80 Marines/20 "Scouts" + Specialists and 2 Recruitment Bands of Approximately 50 Astartes each including numerous specialists, with "Scouts" at this stage not being counted against the Chapter numbers. That totals roughly a thousand Astartes - inc. specialists - and at least 200 "Scouts". Given the way the Chapter operates and is organised, I don't see these numbers as particularly a problem fluff-wise;there are 800-900 Battle-Brothers with the rest of the numbers made up by specialists like Apothecaries and Chaplains. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2661341 Share on other sites More sharing options...
Ecritter Posted February 17, 2011 Share Posted February 17, 2011 No problem with the 10 warbands that I can see. You could also go more the Salamander style and have 6 warbands of say 140 marines and 25 scouts. It really depends on how many major tribes you see on the planet. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2661850 Share on other sites More sharing options...
Captain Juan Juarez Posted February 17, 2011 Author Share Posted February 17, 2011 I prefer the idea of numerous, smaller, Warbands than fewer larger ones just because of the concepts of duelling to answer requests for aid and for new recruits; with more warbands, there is more of a chance of there being a few still on Denoria - for whatever reason - when such things occur. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2661958 Share on other sites More sharing options...
Ecritter Posted February 17, 2011 Share Posted February 17, 2011 Good enough for me. I just wanted to offer a plausible alternative option for you to consider. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2661970 Share on other sites More sharing options...
Captain Juan Juarez Posted February 17, 2011 Author Share Posted February 17, 2011 Good enough for me. I just wanted to offer a plausible alternative option for you to consider. I know and I appreciate it, I was just explaining my own reasoning for why it seems better to to me to do it my way :P Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2661975 Share on other sites More sharing options...
Captain Juan Juarez Posted February 19, 2011 Author Share Posted February 19, 2011 (edited) So... I've been thinking, putting further progress on hold to work on what is already there. I have a lot of ideas that go against the Codex without a plausible reason beyond "Well the natives do it.." and this has struck me as "wrong". Companies are called Warbands or Bands, but only internally each is identified by a colour - as per Company markings - but also heraldry designated by the Chief. Why? Because the recruits are drawn from martial societies and heraldry is a way to say "I am the best!", but also because it enables each warrior to be drawn into a closer brotherhood of "I am of Erd's Band.." Companies are mixed, with a 4:1 ratio of Astartes to "Scouts". Why? "Scouts" serve a dual purpose in the Companies; performing tasks such as driver or pilot as well as caring for equipment but in return being given both "on the job" training and instruction in weapon-craft. There is not single leader, except in times of a unifying threat. Why? Each band may come and go as they please upon Denoria, choosing either to answer calls for aid or go out seeking foes and this independance is dearly held. In fact the independance even within the Chapter may be something to drawn on further. Only when the Chapter is threatened will each Chief bow to another, seeing that the survival of their kin is more important. There is no single, central, Fortress. Again, this is to do with the independance; each maintains their hall away from outsiders and the boudries of theses halls are inviolate. There is a central complex for recieveing both visitors and meeting as a Chapter but independance is everything. Hopefully these clear up the niggles in my mind, or perhaps expose even bigger flaws. Edited February 19, 2011 by Captain Juan Juarez Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2664754 Share on other sites More sharing options...
Ecritter Posted February 19, 2011 Share Posted February 19, 2011 Hopefull these clear up the niggles in my mind, or perhaps expose even bigger flaws. Using a really dark and hard to read color ... flaw. :D Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2664761 Share on other sites More sharing options...
Captain Juan Juarez Posted February 19, 2011 Author Share Posted February 19, 2011 Hopefull these clear up the niggles in my mind, or perhaps expose even bigger flaws. Using a really dark and hard to read color ... flaw. :D Everyone's a critic! Changed to a lovely banana yellow, to suit you.. I hope you're happy now.. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2664771 Share on other sites More sharing options...
Ecritter Posted February 19, 2011 Share Posted February 19, 2011 (edited) I can read it now, so yes I'm much happier. EDIT: Now on to C&C. Scouts: Not a big fan of scouts myself ... but 20% of the Chapter seems a bit much to me. Someone else might disagree ... hell I might disagree tomorrow. Independence: Careful you don't make the warbands so independent and separate that the Chapter can no longer function as a military unit. I'm not saying that you have done that, but you may have or may be close. Edited February 19, 2011 by Ecritter Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2664787 Share on other sites More sharing options...
Grey Hunter Ydalir Posted February 19, 2011 Share Posted February 19, 2011 Why? "Scouts" serve a dual purpose in the Companies; performing tasks such as driver or pilot as well as caring for equipment but in return being given both "on the job" training and instruction in weapon-craft. Yes everyone has to train at some stage, but I wouldn't want a green-as-grass scout-pilot to be flying your veteran battle-brothers into a battlefield. Not a recipe for success. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2664800 Share on other sites More sharing options...
Captain Juan Juarez Posted February 19, 2011 Author Share Posted February 19, 2011 Scouts: Not a big fan of scouts myself ... but 20% of the Chapter seems a bit much to me. Someone else might disagree ... hell I might disagree tomorrow. Independence: Careful you don't make the warbands so independent and separate that the Chapter can no longer function as a military unit. I'm not saying that you have done that, but you may have or may be close. They aren't actual Scouts, I can't think of a better term right now, they are expected to fight and learn to fight - in PA - alonside their teachers. Don't forget that they are totally independant of eachother until circumstances dictate otherwise; I see it as the Chapter appears united to outsiders but during councils and the like things are much more agitated with each Chief having their own agenda. Why? "Scouts" serve a dual purpose in the Companies; performing tasks such as driver or pilot as well as caring for equipment but in return being given both "on the job" training and instruction in weapon-craft. Yes everyone has to train at some stage, but I wouldn't want a green-as-grass scout-pilot to be flying your veteran battle-brothers into a battlefield. Not a recipe for success. I see the Chapter as predominantly an infantry force, so any driving or piloting would simply be for transport rather than combat.. But I admit that point was entirely an "I tacked it on because it occured to me" moment. Rethinking the homeworld, I still want Denoria to have its own "lost age of tecnology", where they have degenerated as a civilization to the point of constant warfare against eachother - a nice nod the Imperium at large. But this time I'd emphasise the martial aspects and how they would willingly fight over what was for dinner that evening, how the young are dealt with in this warrior culture and along that direction rather than how it is now. The beliefs I really like, but I still need that Kyton sidebar.. Although whether it should be against their "ancient enemies" the Eldar, I'm not sure. Link to comment https://bolterandchainsword.com/topic/221834-ia-sons-of-denoria/page/4/#findComment-2664875 Share on other sites More sharing options...
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