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Raven Builds


daboarder

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Basically lets have a discussion about the whic stormraven builds are peoples favourites and the various advantages and disadvantages associated with them.

 

the 2 basic builds seem to be the Lascannon, multi melta which can fry a tank pretty well each trun, 2 tanks if your lucky. Or the TML, hurricane bolter, AC build that personally appeals to me for its ability to move 12 pop a transport with BSM's and then absolutely shred a unit inside with defensive weapon saturaion, it is of course more expensive and that is a serious downside for an AV12 skimmer.

 

the other build I've thought of running is a bit of a strange one, Multi melta, PC: the idea is to keep moving 12 a turn and either blast a tank or transport with BSM's or the multi melta before hittin whatever gets out or another squad with tasty plasma, seems to suffer from a case of all rounder syndrome to me but it is the same pts as the dedicated anti tank SR and arguably as effective.

 

so people what are your builds and thoughts?

 

EDIT: as pointed out by jamesI my tactics are flawed unfortunately all shooting is done simultaneously and you cant nuke units inside transports after poping them with spirit.

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I'm using twinlinked assault cannons , twinlinked multi melta and extra armour.

 

Quite effective against a variety of targets.

 

The lascannon isn't incredibly wise in my opinion. You're buying the stormraven for its transport capacity , you don't want to be sitting back shooting with it for the duration of the game. If you want a gunboat , buy a Autocannon/lascanoon predator. Cheaper and more effective at its desinated role.

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I feel extra armour is a mandatory upgrade. Having a vehicle that can move and shoot without fearing two of the six damage results is plus.

Its best to keep the stormraven cheap , its going to die very fast , and if you're sitting back shooting with those guns ( which means you've no turbo boosting cover save to protect it) it will die ever quicker.

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believe it or not, im using multimelta, hurricanes, and PLASMA CANNONS! :lol:

 

If you think about it, anyone taking assault cannons would be better off taking plasma cannons for almost any given situation. Much better ap, higher strength, and the ability to hit more than four targets. With them being twin linked, the chance of scattering is much lower, and you re-roll wounds aswell. Pretty impressive. Also hurts vehicles more (sure the assault cannons rending is nice, but not as consistent as the plasmas.)

 

Pop a transport with the melta, then blast the squad with plasma and hurricanes. If they are heavy infantry, such as terminators, then simply launch a few bloodstrikes at them aswell. Ive slightly converted my raven to not have the intake vent, or the manned turret, but simply a low profile automated turret, wih the plasmas on.

 

-----

 

On a side note, tonight i am putting up a thread about my ultimate HQ squad, which is a terminator captain with claws, 5 termies, furioso dreadnought, all in the stormraven, which are all WIP.

It will have lots of pictures of the new raven and dread kit, so look out for it ^_^ also some very sexy BA terminators. Needless to say, the thread will be mainly abouth the stormraven ;)

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biglou, you don't reroll wounds with twin linked plasma cannons.

 

Also, its illegal to fire the meltas at a transport then fire the other guns at the passengers. All shooting happens simultaneously, so the passengers aren't on the board yet to be targeted

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biglou, you don't reroll wounds with twin linked plasma cannons.

 

;)

 

Oh right, my mistake :lol:

doesnt matter, most of the time you'll be rolling 2+ to wound anyways! ^_^

 

and about the passengers, im pretty sure that they DO disembark, after all, the vehicle they were just in blew up! And the PotMS rule allows you to target both the transport and passengers as a seperate unit.

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but you ahve to declare all the shooting at the same time. So you can't declare shooting with POTMS at targets not yet on the board.

 

Where is this in the rules? im slightly confused by this, in the description of the PotMS rules, it does not say that the two seperate units have to be targeted at the same time.

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I think extra armor should be an always as is the twin linked multi-melta... who else can move 24" and popped off a BS4 twin linked multi-melta shot? I have been using the tiwn linked lascannon as well but will be switching over to twin linked assault cannon with Hurricane bolters.

 

G :rolleyes:

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Thought I posted something about this but it didn't make it through it looks like.

 

2 with Extra armor, TLAC, TLMM. I'll have things magnetized so I can swap out, though if those aren't working. I have toyed with the TLLC idea on one of them and maybe hurricane bolters as well, but those will remain secondary options for now.

 

For me, as lists go, I foresee using 2 or none, with one acting as a gunship/reserve (though not necessarily deployed in reserve) and the other as an aggressive assault element.

 

I'm curious as to thoughts on a couple of tactics but I'll post those later.

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EA may as well be standard, the stormraven oughta have a base cost of 215. Your raven should always be able to move.

 

Gotta agree with that. Extra armour is pretty much mandatory.

Weapons wise I like the TLAC AND TLMM. The way I see it is that my SR will often start the game in reserve if I do not get first turn. I will there fore be Turbo boosting it when it arrives and going for that coversave whilst attempting to take its occupents to where they are needed. Therefore only one weapon can fire and the short range is not going to be an issue with the SR. I will just choose the weapon that is most appropriate for the target I shooting at.

 

After the passengers are disembarked I fancy that the SR will be trying to offload some of those missiles and may even slow down if enough enemy antitank is nullified and with POTMS the TLAC can select other targets.

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I build with TL AC, TL MM, HurB, and EA. My Ravens carry assault squads with either a SP, Libby, or both depending on jump packs and a dread. So when I deliver them I keep the Raven nearby lending fire support. The AC & HurB just beat face on infantry and the MM is there to keep popping vehicles. The Raven dies in some games, but with an angry ass squad running amok with a S 10 Libby in tow and a dread lurking about, they tend to attract attention which allows the Raven to survive longer and inflict more damage. If the Raven attracts the fire then the ass squad and dread brings the pain.

 

I usually run two in tandem at 1850 or higher with them mutually supporting each other. Other things like flaming Baals and drop pod dreads are the icing on the cake.

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I'm running Plasma Cannon, Multimelta and hurricane. While I recomend AC as the generic all-round weapon I face allot of varied opponents and plasma is very good at things like power armour and nid gaunts running skirmish in front of tervigons (I HATE gaunst when they have feel no pain).
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i don't have one yet (but when i get my little break to come home after basic i'll be buying one :( ) but i'm gonna plan on making mine a dakka dakka raven and chase the infantry around the table.

 

ass. cannons, hvy bolters, and hurricane bolters :lol: the more rounds down range the better...least that's how i see it.

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I started building my SR today - although it was just sitting in the box since the release on saturday.

However, Twin-linked assault-cannone and twin-linked multi-melta seems the best load-out for me, along with some extra armour.

Why? Well, after boosting 24" the MM will pop a tank and the assault cannon can provide some suppressing fire in order to support the charging troops next turn.

 

 

Snorri

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I am really surprised that no one seems to have considered the Typhoon missile/TLAC/HurB/EA combo. Think about it, you can move 12" and fire everything (frag typhoon is only str 4). That's 4 AC shots, 12 Bolters, and 2 Frag Missiles all while using POtMS to send blood strike missiles at armor. This is how I plan to run mine. Possibly with an assault or tactical squad inside (still undecided). The SR can pack a ton of infintry killing power. Granted it's 270pts with this load out, but being able to place that much firepower on any infintry unit in one turn from one source is devistating. Whats your take?
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You guys seem to be discounting the BSM's alot. I have one tau opponent for example that runs with 2 hammerheads and 3 BS's supported by suits and a pathfinder squad with kroot for objectives. Personally the thought of moving on 6 from reserve and smoking a hammerhead per raven is very appealing, especially as after that he should have a face full of DOA squads to deal with. That's why I like the dakka raven, mobile and will shred any infantry left on the board.
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