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Tactics for Death Company


LardO'Blood

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I have looked at the Death Company a bunch, and they seem pretty awesome, to say the least. When it is so easy to make a Death Company squad that is over 500 points and kills anything it notices, how do you run your Death Company?

5, 10, 15, 20 or 30 man squads?

Jump packs, transports or slogging? If transports, what kind?

Bolter to bolt pistol ratio?

Number of power fists and power weapons?

Any add on characters? (Chaplains, Priests, Lemartes, Astorath...)

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When I do run one it looks like this.

 

8 DC, 2 fists, 1 power weapon. Usually in a rhino, perhaps in a Raven when I build it. A chaplain rides with them (or Lemartes in a Raven)

 

edit:

 

I forgot I usually run 3 bolters/5 bolt pistols.

Bolters, crap tons of bolters and more bolters incase their isn't enough bolters.

 

As anyone can see it’s all about the Dakka with me when it comes to DC so I make sure I tailor to that theme when loading them out.

 

1x Chaplain w/ Storm Bolter (CC re-rolls)

15x DC w/ Bolters

1x LR: Crusader w/ MM (high troop capacity + gun boat)

 

If everything goes well then I am able to unload 48 shots into some poor dumb...unit, and then assault them with another 48 attacks with re-rolls to hit and wound - good times. ;]

8 in a rhino with a chaplain and: 2-3x power weapons. 1xpowerfist/thunderhammer is how I've always wanted to do it. If I did jump pack or drop pod DC I would probably give them bolters instead of bp/ccw, but in a transport I would use bp/ccw. Ofcourse power weapon wielders always get a bp and power fist/thunderhammer marines always get a bolter.
People load out their DC in ALL SORTS of ways, but as you can see the general agreement is: Always include a Chaplain!! (or reclusiarch etc..) for an extra 100-130 points you get a Bad Ass with a power weapon and a 4+ invuln that is letting 3-30 guys re-roll HITS & re-roll WOUNDS!! do you know how many friggin MECH wounds that is even if you dont have power weapons? Alot.. always include at least a Chaplain

If they have jump packs/are in a raven with or without jump packs = use lemartes... his 50 points extra are so worth it.

being able to place power weapon attacks on him(inv save)... can singel him out and crush him with a powerfist(not a IC)... he also get a load of rerolls since he's as crazy as the rest of the deathcompany... and him taking a wound will result in him becoming a mad-man doing more damage on the charge vs infantry than anything in the book except a blood talon dreadnought.

8x DC w/ 2x PF and a chaplain/reclusiarch in a raven w/ DC dread running blood talons

10x DC w/ 1x TH, 2x PW, chaplain, in raven

9x DC w/ 1x TH, 1x PW, 1x infernus, chaplain, in rhino

 

Theres tons of builds. JP's are a huge point sink; don't use em. A transport is almost mandatory as well; it allows you to point the DC in the direction of what you want them to attack.

 

The general rule of thumb is at least 1 special wep per 5 guys. Depending on what you need depends what you may want to equip em with. I do dual PF for a tourney style play; rerolling 6 str 9 power weapon attacks rocks!

Basically - anythign without jump packs.

 

I will either run 9 + Rec/chap (Hammer, Infernus pistol for chap, hand flamer) in a drop pod, just land them between two enemy units and let em go (try for the multiple charge)

 

or

 

As many as i can in a landraider of my choice - drive straight towards either a position you need bolstered or a weak point in enemy army - usually i charge the hive tyrant and then ram anythign nearby.

 

Also, you can get them to embark by positioning your transport well.

For just 15 points more than a 10 man JP RAS with PF and 2 MGs I run:

 

9 DC Marines

1 Power Fist

3 Power Weapons

5 Boltguns

 

I usually run it with a Chaplain (as my RAS runs with a Sang Priest) in a Rhino and soon I will run it in a Stormraven with a DC Dread with Talons and Grapple in the back.

 

I love the Boltguns on non-JP DC as it gives them something useful to do in any possible turn they can't assault.. it also adds some heavy fire just before the assault that can really help vs other assault specialists if you charge them (Like Howling Banshees or TWC) and the Boltgun guys are a great meatshield for the juicy power weapons/fist in the squad.

I like five DC with jump packs, two power swords, power fist, infernus pistol all riding in a Stormraven with Lemartes and a DC dread (Blood Fists).

 

G ^_^

 

I'm thinking of running a similar one, minus infernus pistol though, DC Dread with Talons+Grapple+H flamer and a dakka SR with Twin-linked Multimelta, Hurricane Bolters and Assault Cannon.

 

All that at only 774.99!!! ;)

For those that use Lemartes, do you think it's wise to throw the first wound that the squad receives on him, or is that too risky?

 

Also is a magna-grapple on a DC Dread a good idea? Seems like if you end up pulling it towards yourself and not killing the tank you set yourself up to keep running at it until it blows up.

I have 5 Jump packed DC 1 Powerfist 1 Infernus Pistol accompanied by Lemartes, but I'm now thinking about taking 10 death company without jump packs shoving them in a rhino all with bolters with a chaplain because you basically get the same package at a lower cost (kind of) i just hate how expensive my unit of 5 is already with Jump packs i don't think i could run 10 with a DC dreadnaught. Especially when that unit ends up being gunned down before they reach their target!

 

For those that use Lemartes, do you think it's wise to throw the first wound that the squad receives on him, or is that too risky?

 

Also is a magna-grapple on a DC Dread a good idea? Seems like if you end up pulling it towards yourself and not killing the tank you set yourself up to keep running at it until it blows up.

 

Throw the first wound on Lemartes for sure, the whole unit is basically a sacrificial unit and Lemartes is SO BADASS when he takes a wound!

10 DC with a powerfist is only slightly more expensive than a tooled up 10 man tactical squad but does most things so much better. I'm going to replace one of my tac squads in a rhino with one and see how it goes, rage isnt an issue when your in someones face rapid firing and assaulting them. This is in addition to my tooled up DC with chaplin, 3 power weapons and powerfist in a stormraven. I like my DC :)

My Death Company is 4 -5 men, JP and one or two powerweapons, accompanied by Lemartes. So the last game I played against wolves, but we played to my advantage, as we had Dawn of War as deployment, and my opponent wanted me to go first.

I deployed my DC behind a building, knowing that he would pod GH in the first turn, which he did. So, Lemartes and the gang wiped them out in my turn, and consolidated towards the drop pod(which they had to...I was uncomfortably surprised when I read that you have to consolidate towards the next enemy unit and to charge them in the next turn, if possible)...

 

So, after a long time of drop pod explosions(my speeders were sniping them out after they immobilised the Land Raider), my DC were charged by a squad of Wolf Scouts, loaded up with Mark of Wulfen and Powerweapons...Lemartes took a wound the turn before, so he killed them before they were to strike.

The next squad of GH came down right in front of my DC, plasma'd them down to Lemartes and one Powerweapon model. Well, I charged, Lemartes killed 7, the powerweapon dude killed another 2 and the powerfist failed to wound. In the end, Lemartes was running around by himself, heading for the landraider.

 

Needless to say that I would have tabled my opponent if we had rolled for the 7th turn, but he was really unlucky with his saves and shooting.

 

 

DC with JP and Lemartes are awesome. You just have to get rid of fast things that keep them running around instead of smashing enemies into tiny bits.

 

 

Snorri

I really like to run small amounts of DC with Lemartes in JC's 1 power weapon 1 power first (Just incase they get find tougher targets) Its surprising what 5 guys + Lemartes can do on the charge... but re-rolling to hit and wound is pretty Gross :P And if you can manage to hurt lemartes... LOOK OUT!

 

But its very expensive...each DC is 20 points each JC is 15...which is pretty much ALMOST adding another body to the DC. I'm currently playing around wth the storm raven ... fielding 7 DC, 1 PF, 2 PW, Lemartes :)

I like 6 in a flamerback any more and they will kill a whole squad in your turn and then get shot up in your oponents turn.

 

This ^^

 

I have run big units (12-15) of DC before and they absolutely annihilate anything they assault. Problem is they then stand around looking stupid whilst the entire enemy force turns their guns on them. You want to win your close combat in your opponents turn so you then get to assault something else without getting shot to hell first.

For those that use Lemartes, do you think it's wise to throw the first wound that the squad receives on him, or is that too risky?

 

Also is a magna-grapple on a DC Dread a good idea? Seems like if you end up pulling it towards yourself and not killing the tank you set yourself up to keep running at it until it blows up.

 

Always put the first wound on Lemartes if it isn’t s8 or up. Use him as a bullet soak till he fails a save. Then laugh as he eats everything he gets near. A 1 wound Lemartes makes Mephiston look like a wimp. Remember he puts out 7 S6 PW attacks on the charge with rerolls. Even taking a charge he still puts out pain by the bucket. About the only thing that can stop him is a Dreadnaught.

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