Darkseer Posted February 10, 2011 Share Posted February 10, 2011 I've had to hold fire on my Wolf Guard Terminator Army because I've run out of arms to make all the configurations I need! So in order to build my last squad (number 6!), I've been looking at all the other possible weapon options to meet my budget of approximately 250pts per unit (preferably under). storm shield, power axe storm shield, power axe storm shield, power axe storm shield, power axe storm shield, thunder hammer 255 points It's still not cheap, but is it that bad once you consider the unit has Counter Charge? Statistically they do alright against regular Thunder Hammer & Storm Shield Terminators too. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/ Share on other sites More sharing options...
Guest Drunk Guardian Posted February 10, 2011 Share Posted February 10, 2011 I've had to hold fire on my Wolf Guard Terminator Army because I've run out of arms to make all the configurations I need! So in order to build my last squad (number 6!), I've been looking at all the other possible weapon options to meet my budget of approximately 250pts per unit (preferably under). storm shield, power axe storm shield, power axe storm shield, power axe storm shield, power axe storm shield, thunder hammer 255 points It's still not cheap, but is it that bad once you consider the unit has Counter Charge? Statistically they do alright against regular Thunder Hammer & Storm Shield Terminators too. I like it. You're paying to strike at initiative (except the TH) and if you're facing a mixed unit of TH/SS, 2xLC then if any wounds go on the claws they die instantly while you still get to save, even if he's more accurate. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2654117 Share on other sites More sharing options...
Darkseer Posted February 10, 2011 Author Share Posted February 10, 2011 Yep. I've statistically matched it (in my head) VS pure TH&SS terminators and it holds its own pretty well tool. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2654140 Share on other sites More sharing options...
The Son of Russ Posted February 12, 2011 Share Posted February 12, 2011 thunder hammer and storm sheild terminators are ridiculously overpriced for space wolves. 60 something points for something like that is not worth it. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2656781 Share on other sites More sharing options...
Darkseer Posted February 12, 2011 Author Share Posted February 12, 2011 Agreed. That's why I tried to come up with a more cost effective alternative. Granted, it's not great, but it's an okay attempt. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2656906 Share on other sites More sharing options...
Coverfire Posted February 12, 2011 Share Posted February 12, 2011 Sorry to be a buzz kill but I add that up to be 280 points. It appears that you miss the price of a single stormshield or thunderhammer into your calculations. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2656965 Share on other sites More sharing options...
Ladislao Posted February 12, 2011 Share Posted February 12, 2011 I've had to hold fire on my Wolf Guard Terminator Army because I've run out of arms to make all the configurations I need! So in order to build my last squad (number 6!), I've been looking at all the other possible weapon options to meet my budget of approximately 250pts per unit (preferably under). storm shield, power axe storm shield, power axe storm shield, power axe storm shield, power axe storm shield, thunder hammer 255 points It's still not cheap, but is it that bad once you consider the unit has Counter Charge? Statistically they do alright against regular Thunder Hammer & Storm Shield Terminators too. I m lately using termy a lot... and i want to give you ad advice: find the points, maybe drop a shield but... give to ALL the power axe wielders a frost weapon or wolf claws... this will improve theyr's performance soooooooooooo much! And also, use a chain fist instead of the thunder hammer, or something like a dreddy will be able to keep this unit still for a loooooong time! Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2656971 Share on other sites More sharing options...
Grizwald714 Posted February 13, 2011 Share Posted February 13, 2011 I'd say only give 3 or many even 2 of the guys shields since they r such a big point eater add an ass cannon, some double wc and many one guy vanilla or just give him a frost blade or single wc. And with all those guys having shield nota single model is getting an extra cc attack for double armed and when they r all armed with power weapons that can add up to quite a few dead enemies. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2657110 Share on other sites More sharing options...
Freman Bloodglaive Posted February 13, 2011 Share Posted February 13, 2011 Storm bolter/wolf claw is my default armament. That said I have the metal models, so changing their weapons is a drag. Storm shield and wolf claw is a handy combination, do remember to replace the storm bolter with the storm shield, and the power weapon with the wolf claw (or at least say so if anyone asks) so you save five points. That's 53 points per model though. Whatever you do, stick a cyclone missile launcher on top of one of your models. Being able to reach out and touch someone out of charge range is a necessary part of the game. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2657133 Share on other sites More sharing options...
The Son of Russ Posted February 17, 2011 Share Posted February 17, 2011 I agree with a post said earlier, get a chainfist instead of a thunderhammer. Works just as well. Also i think that 5 terminators with 1 wolf claw each and storm bolters is a really good combination. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2662563 Share on other sites More sharing options...
Brannrik Posted February 17, 2011 Share Posted February 17, 2011 I'd rather use combi-weapons. they can give them some real push for 1 round of shooting. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2662600 Share on other sites More sharing options...
dragon950 Posted February 17, 2011 Share Posted February 17, 2011 It depends on what you want your troops to do, terminators with storm sheilds and power weapon/thunder hammers are meant to take fire and hold the line. I usually like to hold the line with grey hunters, blood claws for charging, and long fang fire supprt. Then have some wolf guard with pistols and power weapons/frost blades wreck whatever they come in contact with. Which is why I usually run Ragnar with them. The only downside is if I play Imp. Guard or Tau who can kill my stuff before I get within range, some against necrons also. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2662619 Share on other sites More sharing options...
Sigmund Hammerhand Posted February 17, 2011 Share Posted February 17, 2011 terminators with storm sheilds and power weapon/thunder hammers are meant to take fire and hold the line. I'm not sure what makes you think so. Terminators with storm shields are far too expensive to be taking fire. Storm shields and thunder hammers mean that they're ideal to take on monstrous creatures and dangerous HQs. Deliberately exposing them to enemy fire is a tremendous waste of potential if you ask me. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2662814 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted February 18, 2011 Share Posted February 18, 2011 I agree with a post said earlier, get a chainfist instead of a thunderhammer. Works just as well. Also i think that 5 terminators with 1 wolf claw each and storm bolters is a really good combination. well normally i agree that chain fists trump thunder hammers, i have recently included atleast 1 thunder hammer per wolf guard pack for knocking monsterous creatures down to I1. it makes them much more crunchy. WLK Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2662948 Share on other sites More sharing options...
dragon950 Posted February 18, 2011 Share Posted February 18, 2011 terminators with storm sheilds and power weapon/thunder hammers are meant to take fire and hold the line. I'm not sure what makes you think so. Terminators with storm shields are far too expensive to be taking fire. Storm shields and thunder hammers mean that they're ideal to take on monstrous creatures and dangerous HQs. Deliberately exposing them to enemy fire is a tremendous waste of potential if you ask me. Sorry, I didn't quite mean that they should just stand out in the open and take shots from entire army. More meant that they were perfect to be in the middle of close combat holding the enemy off. Or if you have the points put them in a land raider and drive them towards the closet squad to get into combat. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2662962 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted February 18, 2011 Share Posted February 18, 2011 Storm shield Termies are crazy expensive compared to the Ultramarines version. Better to lose the shields, or take like one. Or better yet, unless you are tied to an all terminator army, make mixed wolf guard squads. Can get a lot more combi-weapons that way and can get to special terminator heavy weapons more cheaply. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2663023 Share on other sites More sharing options...
Sigmund Hammerhand Posted February 18, 2011 Share Posted February 18, 2011 Storm shield Termies are crazy expensive compared to the Ultramarines version. Better to lose the shields, or take like one. Or better yet - don't take TH/S termies at all. When you fight enemies where you need that storm shield (i.e. monstrous creatures and so forth), you'll be wanting that thunder hammer to strike. Thing is, you'll also be putting all those wounds that ignor armour saves on them, making it increasingly likely that they won't live to carve someone's face in. Instead, use storm bolter/thunder hammer equipped ones, and power weapon/storm shield ones. In a squad of 5 termies (I'd prefer six so you can go with a ratio of 1:1, but for drop pods that doesn't work), I'd take 3 with shields and 2 with hammers/chainfists or power fists if you need those extra points somewhere. A squad of 5 is going to cost you 250 points which isn't cheap, and you may not even need 3 shields - 2 might do the job just as well (after all, you'll want to avoid facing whole units equipped with power weapons with anything in your army) to soak up a power fist or a sergeant with power weapon. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2663066 Share on other sites More sharing options...
nurglez Posted February 19, 2011 Share Posted February 19, 2011 I run a logan wing army, and I always put 1 storm shield in each squad, there are many times that the lone guy dies to a lascannon shot, and other times where they are the last guy standing. I replace the power weapon with the storm shield, for a bit more ranged fire power, and sometimes the storm shield guy kills more with out a power weapon then the guy standing next to him with one! Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2664213 Share on other sites More sharing options...
Stormbrow II Posted February 19, 2011 Share Posted February 19, 2011 If this is squad 6 then you've obviously already got your anti-tank set up sorted so judging on appearance this is your anti-infantry/MC unit so the ThunderHammer is probably a better choice here than the Chainfist. I'd recommend that you drop a single Shield and give the other 3 Wolf Claws to boost their combat ability. The first guy to die to shooting is going to be Mr. Storm Bolter anyway (assuming its AP 1-2) and he'll usually get to fight in combat even if fighting Monsters before he goes down. In return for that you get a lot of re-rolls on the remaining guys that will help you shred infantry squads almost twice as fast and you don't need a character babysitter for them either, although Logan with them is lols for giving them re-rolls to hit and the unit takes re-rolls to wound with their Claws. I ran into a unit of 5 of the Claw/Shield guys with Arjac in a tourney game recently and I simply couldn't kill them unless I poured my entire army's fire into them for a couple of turns. Thankfully they did nothing to me but they had an objective and I wasn't willing to go anywhere near them. Link to comment https://bolterandchainsword.com/topic/222081-thunder-hammer-storm-shield-terminators/#findComment-2665018 Share on other sites More sharing options...
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