Foxbat Posted February 12, 2011 Share Posted February 12, 2011 Hi there. I'm thinking about starting a new army, a kind of a side project. One of the possibilities is Deathwing, as I'm looking for something which is aesthetically pleasing, isn't too hard & expensive to build and paint, and at least somewhat configurable. I plan for a small army (1000 points at max, at least at first) as we often play team games here with 700-1000 points per player. We are not huge powergamers so I am not terribly worried about not having the latest cheese. Though obviously I don't want an army which totally sucks. So, is Deathwing totally stupid idea here? Down side is that HQ is pretty much limited to Belial. At least he's reasonably priced. Then Terminators, of course, in team games two Squads might be enough on a list. What else? Should I bother with vehicles? What about Scouts? I don't care if it's not 100% fluffy 1st Company, but I'm not really planning to start bona fide Dark Angels (at least not yet). Should I aim for a primarily shooty or assault-y list? Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/ Share on other sites More sharing options...
Tanhausen Posted February 12, 2011 Share Posted February 12, 2011 Welcome on board, Its not a stupid idea, but at 1k DW usually doesnt perform unless you include 1 LRC. Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2656754 Share on other sites More sharing options...
Foxbat Posted February 12, 2011 Author Share Posted February 12, 2011 Its not a stupid idea, but at 1k DW usually doesnt perform unless you include 1 LRC. Guess so, but as I said I'd mostly use DW in team games, so that would leave me some leeway in covering my weaknesses. I thought that at least at first I'd try without Land Raider, as it's so costly and I'm bit of bored painting vehicles... Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2656831 Share on other sites More sharing options...
SeattleDV8 Posted February 13, 2011 Share Posted February 13, 2011 Well there is a list I'm running at 1000 pts. Belial 3 Terminatur squads TLLC, 2 TH/SS, CF/SB, Cyclone TH/SS 2 Land Speeders MM/Cyclone. Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2657131 Share on other sites More sharing options...
Bartali Posted February 14, 2011 Share Posted February 14, 2011 Disagree with Tanhausen, don't need an LRC at 1000pts. I've played a fair few games with a LRC at that level, and there's still enough anti-tank on the table to make it go bang fairly quickly. A LRC is a quarter of your points at 1000pts, and you'll struggle to recover once you loose it. I'd go with SeattleDV8's list. Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2658304 Share on other sites More sharing options...
Tanhausen Posted February 14, 2011 Share Posted February 14, 2011 I agree with Seattle and Bartali: Tanhausens list sucks, take suggested one :D Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2658900 Share on other sites More sharing options...
Foxbat Posted February 15, 2011 Author Share Posted February 15, 2011 Well there is a list I'm running at 1000 pts.Belial 3 Terminatur squads TLLC, 2 TH/SS, CF/SB, Cyclone TH/SS 2 Land Speeders MM/Cyclone. Do you deep strike the Termies or try to run into close combat (if facing infantry heavy armies)? One more generic question...having a second HQ is probably not a great idea in small list, but suppose I want one, what is the best option? DA Chaplain looks actually pretty good, except he can't take Terminator armour. Interrogator can, but he gets pretty pricey. And Librarian looks somewhat weak, esp. given over-the-top psychic powers what newer codices have... Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2659672 Share on other sites More sharing options...
Tanhausen Posted February 15, 2011 Share Posted February 15, 2011 Second HQ doesn't fit. If you HAVE to take him, I'd go for a termi chappy. As for DS or not, it depends a lot on the opponent and the table layout...I'd suggest footing them maybe keeping 1 to DWA in turn 1 to offbalance your opponent. Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2659685 Share on other sites More sharing options...
krewl Posted February 15, 2011 Share Posted February 15, 2011 If you HAVE to take a 2nd HQ I'd suggest the Librarian in this case. Why is because of the following: Add him to the Belial/command squad for the banner +1A and the apothecy FnP. He makes that unit almost unkillable in only 1000 points because you get 2 characters to do most saves on. (Non instant death saves that is) So you can take as many wounds without losing squad members. Also you can use the 2+ invulnerable save power in the enemy phase while using your flamer template of random doom in your phase. (Usually the force sword instant death is not worth it.) So you get 3++ saves against AP1/2 one 2+ invulnerable psychic power a turn (a ld. 9 test is about equal to a 2+ roll), 4+ FnP on the unit, 2+ saves al around and 3 wounds you can remove that do not minimise the impact your unit has. In other words, played well you can lose very little while drawing about the firepower of the entire army targeting you. To use this well you'd need to deep strike in their face though I guess else you'll be walking to long before you do damage. That will mean sometimes you drop in scatter and die and auto lose. One minor issue though: that Librarian costs 2 landspeeders from the list above. You sure you want that? 2 HQ's even pretty cheap ones is a lot (not to say to much even) in 1000 points. So as long as you recognise 2 HQ's is 2 expensive in 1000 feel free to try it, and now you know why I would advise the librarian over the chaplain. (Also the chaplain makes the unit better in close combat, but there is very little in 40k that a unit of angry terminators does not swat already. So you would be adding overkill, not improving their chances.) Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2659795 Share on other sites More sharing options...
Tanhausen Posted February 15, 2011 Share Posted February 15, 2011 That is some interesting thinking krewl :( I was thinking of the chaplain because 3 TH/SS, CF and Claws + Belial + Chapplain would probably be THE unit with which to multi assault, putting out A LOT of pain. I still don't think 2 HQ is worth it... not a 1k, not a 1.5k and barely at 2k (that being Belial and Sammael but only because of the scoring DW/RW). Link to comment https://bolterandchainsword.com/topic/222264-small-deathwing/#findComment-2659805 Share on other sites More sharing options...
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