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Warriors Incandescent


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First off I will put a list of some of the basic ideas/principles and events of the chapter to see if there are any major holes, or if you are too busy to read the whole thing.

Timeline:

Founding-26th (738.M41)

741.M41-Find and defend homeworld (Argant IV)

Unknown-Defence of Al'Jin

895.M41-Traning outpost established on Lujik VII

993.M41-Destruction of Argant IV at hands of Tyranids, loss of majority of chapter.

993.M41 to Present-Strengthening of chapter

995.M41-Marines frequently requested for Deathwatch duty

Organisation

-Codex, minor changes: Tyranid hunting specialist in each company,

-Under strength: only 2 battle companies, 1 reserve, 1 scout

Combat Doctrine

-Skill unarmed

-Often have to leave battle/rethink strategy because of manpower

Beliefs

-Inspiring Presence

-Humanitarian

-Stubborn?

Recruitment

- 4 tests: Strength-Unknown, Cunning-Unknown, Tactical Acumen- Hololith strategy, Survival-Left on Ork planet for 1 week

Geneseed

-Ultramarine

Allies

-Sons of Orar: Pregenitor

-Good terms with Admech, Ordos Malleus/Hereticus

-Very good terms with Ordos Xenos

Enemies

-Tyranids + Tau especially

Yellow = My thoughts (Not much)

[size=0; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">The Warriors Incandescent [/size]

Origins

The *Names* were created in the 26th founding in response to the increasing number of threats facing the Segmentum Ultima. They were tasked with defending Argant and neighbouring systems near the Damocles gulf from Ork and Tau incursions.

Upon arrival at the Damocles gulf the Chapter conducted extensive reconnaissance in the sector to establish areas of conflict requiring their immediate attention. One of these was the feudal world of Argant IV whose people were under attack from warring Ork tribes but so far had managed to keep them out of the capital city of Laytos.

”A history of Argant”, circa 750.M41
The planet of Argant is a Civilised world that has only recently discovered the Atom and all that comes with it. Its geography differs vastly depending on where you are, from deserts to jungles to vast oceans, around the capital city of Laytos though there is mainly grassland used mainly for agriculture. With the arrival of the *Names* of the Adeptus Astartes in 741.M41 prospered and entered a time of peace that has lasted to this day, many wonder how long this peace will last as war becomes more and more common.

The Warriors Incandescent were unable to make contact with the Argantians from their ships so they decided it would be best to crush the Orks before they breached the city of Laytos. The tactic used was one favoured by any chapter when fighting Orks – To attack from the skies with drop pods full of the assault marines of the fourth and fifth companies, while Thunderhawks were ordered to drop devastator and tactical squads from the second and third company to bolster the cities defences.

This tactic was a massive success and soon the Orks lay dead and the people of Argant and the Warriors were victorious.

A meeting was called between the leaders of the city and the Chapter master of the *Names* in which they discussed the possibility of a joint future between the chapter and Argant, during this meeting it was decided (Unanimously) that the Astartes would build their fortress monastery on the planet and cleanse the rest of the Ork population.

Later History

[color=#FFFF00; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">WIP[/color]

http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Destruction of Argant IV

In the year 993.M41 the *Names* were engaged in combat with the Tau, who had attempted to annex the planet of *Planet*, in the battle between the Astartes and the Tau both sides suffered losses, but victory eventually came to the *Names* and the Tau grudgingly retreated to lick their wounds.

Almost as soon as this was over all of the chapter’s battle companies were called back to their homeworld of Argant IV by the Chapter master. Though the communication had sounded urgent it was cut off during transit and although many attempts were made to re-establish contact none could be made. Upon arrival at Argant IV they found the remainder of the chapter locked in a vicious struggle for the system with creatures that would later be identified as Tyranids.

Many battles were fought for the system, both in space and on the planets, but the most infamous was for the chapter’s homeworld of *Name*. Having failed to halt the advance of the Tyranids the *Names* organised a last ditched attempt to save the Planet and the system, the plan was to bring the land assault to a standstill while a small group of the Chapter’s surviving veterans led by the chapter master attempted to plant an explosive device in the hive ship.

This was a failure, and it came at a cost as the veterans and Chapter master were unable to return their ship, and so ensured the detonation of the Bomb was to guarding it until their last breathes.

The reason it failed was that the Hive ship they destroyed was not the overall master of the forces on Argant, so battle still raged on and Imperial troops were demoralised after the loss of the Chapter master and many of their leaders.

In the end it was deemed that the only way victory was possible was the full extraction of all imperial forces, and the exterminatus of the planet.

The total losses of the battle for the *Names* were massive and included the entire first, third and fifth companies, and over fifty percent losses in all others, not including all the chapters relics and wargear.

Rebirth
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The colours of the Warriors Incandescent

After the destruction of their planet at the hands of the Tyranid menace the chapter was in disarray. Much of the chapter’s command structure was dead and with no head the body was beginning to fail.

One Man central to the continued existence of the *Names* was lexon Omegus, one of the few remaining Astartes with any experience of command, it was he who ordered the *Names* to attempt recruitment from as many planets as possible, and while they gained willing recruits they had little or no Geneseed and even less armour with which to make them into Astartes. So while recruitment was high the gain in brothers was drastically low.

This lack of Marines meant that there had to be a major (but temporary) restructure so that the Marines left were not spread out over ten companies. It was decided that there would be two battle companies, the first comprising five tactical squads, three assault squads, and two devastator squads. The second would be made up of six tactical squads, two assault squads and two devastator squads. The reserve company would contain the Chapter’s scout squads, which at the time numbered at eight combat squads.

Upon their return from this recruitment drive, and after they were questioned about their whereabouts, the *Names* sent three messages, one to the Ultramarines requesting the aid of one of their Tyrannic war veterans for training. The second message was sent to the Adeptus Mechanicus of Mars to request Geneseed to regain their full strength. And the last to the Death Watch of the Ordos Xenos inquiring if any *Name* marines would be able to tour with them in the future to gain experience at fighting Tyranids and other Xenos.

The answers to these Communiqués are unknown but the events that followed are. It is known that Brother Sergeant Arcto from the Ultramarines did indeed train the chapter’s leaders in the ways of fighting the Tyranid threat. It is also known that after the chapter had regained some of its strength marines started being sent of errands with the Deathwatch with surprising regularity.

The reply of the Adeptus Mechanicus is still unknown but it was seen that the chapter grew in numbers, though whether through harvesting of the Progenoids or help from the Adeptus of Mars remains to be seen. What is known is that the Adeptus Mechanicus traded the chapter’s protection of one of their exploratory vessels for resupplying the chapter with power armour for its recruits.

Homeworld

The *Names* have no homeworld as such, they are mainly fleet based but they do have an outpost on the planet Lujik VII. This serves as a useful base of operations during the training exercises they conduct against the Orks on Lujik VII and the others nearby.

The *Names* fleet consists of two strike cruisers, the Hammer of the Righteous and the Tyrant’s Downfall and while they have no homeworld they do operate in the eastern fringe of the Segmentum Ultima combating foes where-ever they are needed.

Geneseed

The *Names* are thought to be of Ultramarines’ Genestock through the Sons of Orar.

Recruitment

When the *Names* were situated on Argant and there was a ready and able populace to be recruited from the hopeful would be given their first three implants and then they would be given three tests, one for tactical acumen, one for strength and the last for cunning.

For the first test the initiate is taken to a hololith [color="FFFF00; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">(?)[/color] with a training exercise loaded and is told to command the squads on it against Orks, all that need be done to complete this challenge is kill all the Orks, but they receive extra prestige for completing the exercise with minimum losses and with speed. The second test is to... Will add later Will add last one later

In recent years there has been one more challenge added but it occurs after the initiate has received their basic training, the hopeful (Nearing ability to be accepted into the tenth company) is dropped on the *Names* training world of Lujik VII by Thunderhawk with only a bolt pistol and combat knife and the challenge is to survive until they can be extracted one week later. The chapter monitors the recruits by issuing them with headgear that monitor their vital signs, this headgear also has a miniature camera so the *Names* can see how they are doing. Almost straight after this has been completed they are taken back and placed in a scout squad.

Organisation

The *Names* Follow the Codex Astartes, with a few important differences. The first of the these is the permanent cadre of tutors on the planet *Planet*, these marines are a select few scout veterans that pass on the knowledge they have gained to new recruits and help train them by attacking the resident Orks of the planet. These marines are regularly swapped every five years, and are frequently requested to join the Deathwatch.

The *Names* have also trained specialist Tyranid hunters since the destruction of Argant these are integrated into each company so they may further spread their knowledge of how to fight Tyranids. At present the *Names* have two battle companies, one reserves and one scout company and the numbers of Astartes (And so numbers of companies) is growing steadily.

Combat Doctrine

While all Space marines are proficient in unarmed combat the Warriors Incandescent prise themselves in possessing particular skill in this area of expertise. This skill stems from the time shortly after their planet’s destruction when they were still recruiting but had little or no spare wargear for training so the recruits were forced to train unarmed under the watchful eye of their tutors.

Before the destruction of their homeworld the Warriors Incandescent were known for their stubbornness on the field of battle but this is not the case anymore as they often have to withdraw and rethink their strategy for fear of losing valuable battle brothers.

Beliefs

One of the first things a marine of the Warriors Incandescent is taught during their tuition from the chapter’s chaplains in that their presence can change the tide of a war, this does not mean in the physical sense of actually fighting the war (Of which they are very capable), but in the sense that by being present they can inspire the massed ranks of Humanity to victory, no matter what they may be facing.

The Warriors Incandescent are commonly seen to be protecting the weak, often giving their last breath to ensure them. This protectiveness crossed with their stubbornness has, on occasion, been detrimental to the chapter. A prime example of this would be in the evacuation of their homeworld in which they sacrificed valuable lives to ensure the safety of its people

Friends and Fiends

http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Fiends

The enemies of the Warriors Incandescent are much like most other Space Marine chapters but they reserve special hatred for the Tyranids, and one day hope to have vengeance upon them for the destruction of their homeworld.

They also have particular dislike of the Tau, mainly for their encroaching into the Imperium, but also for the losses they have sustained in the many battles fought between them.

Battle Cry

Will put in less stupid ones

Fin.

-------------------------------

Any C&C welcome. Cheers!

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Geneseed comes from the Sons of Orar and so it is unknown to which primarch they belong

- The Sons of Orar are well establised scions of Guilliman and the Ultramarines Legion.

 

- What happened between the death of the planet and their founding? You're talking hundreds of years there.

 

...I'll have to read more later, but this sounds a lot like the Scythes of the Emperor. More to come. :)

So this is the IA for a chapter of Tyranid hunters (Among other things)

The IA based on the combat doctrine doesn't work, among other things. ;)

 

Having failed to halt the advance of the Tyranids the *Names* organised a last ditched attempt to save the Planet and the system, the plan was to bring the land assault to a standstill while a small group of the Chapter’s surviving veterans led by the chapter master attempted to plant an explosive device in the hive mind vessel. This was a success, but it came at a cost as the veterans and Chapter master agreed that the only way they could ensure the detonation of the Bomb was to guard it until their last breath.

 

This plan was a success, or would have been if the ship they had attacked hadn’t been a decoy, so battle still raged on and Imperial troops were demoralised after the loss of the Chapter master and many of their leaders.

Vessel of Hive Mind doesn't exist, vessel with Norn-Queen does, such vessel is called Hive ship. Identify such ship is quite easy, it is the largest of the fleet, even larger than the Imperial Battleship, and (sadly) there is often more than one in Hive Fleet. It is theorised, but unproven, that there is still one ship(Norn-Queen) in overall command.

 

Records of what happened in the following years are scarce as the *Names* disappeared, seemingly, from the face of the Imperium.

Mystery for the Mystra!

 

... the *Names* are believed to have sent four messages...

Do or do not, there is no "believed", young padawan.

 

Another to the Sons of Orar appealing for Brothers with experience of leading as the *Names* command had been all but wiped out.

Really? All the Captains, Chaplains, Librarians, Dreadnoughts and Veteran Sergeants are dead?

 

Combat Doctrine[/size]

When fighting the enemies of the Imperium of Man the *Names* adhere to the codex, but their favoured tactic often changes depending on which enemy they are facing, and what tactic the enemy is employing.

 

For instance, when fighting an enemy that is typically a horde they prefer to stay at range and attack with heavier weapons such as Heavy Bolters and Plasma cannons, and on the occasion when the enemy gets close they use bolt pistols and chainswords, with the deadly coupling of flamers.

But, if they are fighting a more elite strike force they will counter with more melee orientated forces.

Don't say, they are such tactical geniuses... :)

 

Beliefs

The Marines of *Name* are taught from the first day of their initiation into the Astartes that their presence can change the tide of a war in itself, they need not even fight a battle, merely by their presence can they inspire the massed forces of humanity to victory, it can be summarised by the Chapter’s proverb of “Guns don’t win wars, people do.”

"Victory does not always rest with the big guns: but, if we rest in front of them we shall be lost."

~ Commander Argentius, Silver Skulls Chapter

 

What he said. ;)

Geneseed comes from the Sons of Orar and so it is unknown to which primarch they belong

- The Sons of Orar are well establised scions of Guilliman and the Ultramarines Legion.

 

- What happened between the death of the planet and their founding? You're talking hundreds of years there.

 

...I'll have to read more later, but this sounds a lot like the Scythes of the Emperor. More to come. :)

I'll try to fill that out today.

 

I've not read any sythes of the Emperor anything. And i'm pretty sure that the sons of Orar are basically Ultras but they don't have any records or knwon primarch, but then i've just been looking on the Lexicanum.

 

So this is the IA for a chapter of Tyranid hunters (Among other things)

The IA based on the combat doctrine doesn't work, among other things. :P

It's not reall just about that, that was kinda the later theme i was going for... among other things...

 

Having failed to halt the advance of the Tyranids the *Names* organised a last ditched attempt to save the Planet and the system, the plan was to bring the land assault to a standstill while a small group of the Chapter’s surviving veterans led by the chapter master attempted to plant an explosive device in the hive mind vessel. This was a success, but it came at a cost as the veterans and Chapter master agreed that the only way they could ensure the detonation of the Bomb was to guard it until their last breath.

This plan was a success, or would have been if the ship they had attacked hadn’t been a decoy, so battle still raged on and Imperial troops were demoralised after the loss of the Chapter master and many of their leaders.

Vessel of Hive Mind doesn't exist, vessel with Norn-Queen does, such vessel is called Hive ship. Identify such ship is quite easy, it is the largest of the fleet, even larger than the Imperial Battleship, and (sadly) there is often more than one in Hive Fleet. It is theorised, but unproven, that there is still one ship(Norn-Queen) in overall command.

K, thanks for the info. But i think this bit is kinda the most ludicrous, if i do say so myself, and the part i thought would get ripped apart the most...

 

Records of what happened in the following years are scarce as the *Names* disappeared, seemingly, from the face of the Imperium.

Mystery for the Mystra!

That was so there is something there and i can go back and put in a heading.

... the *Names* are believed to have sent four messages...

Do or do not, there is no "believed", young padawan.

Yes, master, thankyou for the advice master.

 

Another to the Sons of Orar appealing for Brothers with experience of leading as the *Names* command had been all but wiped out.
Really? All the Captains, Chaplains, Librarians, Dreadnoughts and Veteran Sergeants are dead?

well, probably not all of them, but how are a veteran sergeant, and a captain lead 3 companies of men?

 

Combat Doctrine[/size]

When fighting the enemies of the Imperium of Man the *Names* adhere to the codex, but their favoured tactic often changes depending on which enemy they are facing, and what tactic the enemy is employing.

 

For instance, when fighting an enemy that is typically a horde they prefer to stay at range and attack with heavier weapons such as Heavy Bolters and Plasma cannons, and on the occasion when the enemy gets close they use bolt pistols and chainswords, with the deadly coupling of flamers.

But, if they are fighting a more elite strike force they will counter with more melee orientated forces.

Don't say, they are such tactical geniuses... ;)

Is it not Geni-i? anyways, is this not the place to say how they fight?

Beliefs

The Marines of *Name* are taught from the first day of their initiation into the Astartes that their presence can change the tide of a war in itself, they need not even fight a battle, merely by their presence can they inspire the massed forces of humanity to victory, it can be summarised by the Chapter’s proverb of “Guns don’t win wars, people do.”

"Victory does not always rest with the big guns: but, if we rest in front of them we shall be lost."

~ Commander Argentius, Silver Skulls Chapter

 

What he said. ;)

 

Well, i was quite proud of my one, I made up (as far as I know)

well, probably not all of them, but how are a veteran sergeant, and a captain lead 3 companies of men?

The Captain is promoted to the Chapter Master and leads one company.

The Veteran Sergeant is promoted to the Captain and leads another.

The last company is captainless (Yeah, I made this word on the spot. ;) ) and acts as reserve.

 

The Sergeants are made from the promising marines or Combat Leaders.

 

Field promotion in the action. :P

*assembles stacks of canonical reference material*

*applies Vaunted Cap of Critical Thinking+3*

*borrows NightrawenII's bowling ball for old-fashioned smashy-ness*

 

Tyranid hunters

- Unwise. Your talking about 45-60 years of total history. The last founding was over 200 years before the first 'Nid arrived. They could transform into 'Nid hunters...but you're going to have to tell us why :huh:

 

Their Geneseed comes from the Sons of Orar and so it is unknown to which primarch they belong, it is because of this lack of knowledge that they have accepted Captain Orar as their spiritual Primarch

- No. Roboute Guilliman is their Primarch. As UM second-founding successors, they not only know this...they knew and interacted with Guilliman himself before being founded. Orar was a great captain of the UM Legion, and founded the Sons of Orar. The Chapter acknowledges him as a spiritual patriarch. Near word for word from Codex: Space Marines.

 

they scouted out the area nearby to see where the hotspots were

- Or..."the Chapter conducted extensive reconnaisance in the sector to establish areas of conflict requiring their immediate attention. One of these was..." Be careful of jargon like "hotspots" as these break the suspension of disbelief...

 

A meeting was called between the leaders of the city and the Chapter master of the *Names* in which they discussed the possibility of a joint future between the chapter and Argant, during this meeting it was decided that the Astartes would build their fortress monastery on the planet and cleanse the rest of the Ork population.

- I actually giggled when I read the last part. A 9 ft tall instrument of death sitting down to tea and biscuits to discuss the equitable disbursement of the Chapter and planet's resource. In reality...they'd claim it through conquest. Because without the Chapter's help, everyone would be dead. Not much of a bargaining position for the Argantians.

 

In the end it was deemed that the only way victory was possible was the full extraction of all imperial forces and as many citizens as could be taken, and the exterminatus of the planet.

The act of saving the citizens of Argant IV cost the chapter still more lives than had already been lost, but it was a success as over eighty percent of them were saved.

The total losses of the battle for the *Names* were massive and included the entire first, third and fifth companies, and over fifty percent losses in all others, not including all the chapters relics and wargear.

- If exterminatus was going to be declared, they would not allow any of the civilians to leave. Too great a chance they could bring something with them, like genestealers. Even those defending the surface would probably not be evacuated, especially if your last ditch attempt to kill the Norn-Queen failed and the Hive Fleet was still there and broadcasting the Hive Minds directions. I strongly suggest you read about the Scythes of the Emperor and the Lamenters Chapters. Both were nearly, if not completely, destroyed by Tyranids. Your losses seem reasonable, but again almost insurmountable

 

This lack of Marines meant that there had to be a major restructure

- Well done. The near total annihilation of your chapter is an exceptable reason for scions of a second founding UM successor to deviate from the codex. The rest of this paragraph needs some work. They wouldn't call the UM, they'd call the Sons or Orar. The UMs owe them nothing. Neither do the Sons of Orar, but maybe they'd feel obligated. The AdMech gives nothing away for free. The Scythes of the Emperor, a much more reknowned chapter than yours, basically gave almost an entire battle company to the Ordo Xenos, who in turn called in favors with the AdMech to get the Scythes access to the geneseed they required. And even then...the chapter spends vast resources scouring dead tyranid vessels for their lost brothers trying to recover wargear and geneseed.

 

What is known is that the Adeptus Mechanicus traded the chapter’s protection of one of their exploratory vessels for resupplying the chapter with power armour for its recruits and one battle barge called the Hammer of the Righteous which is still in use to this day.

- Too much. The armor is more than equitable payment in the AdMech's eyes. To receive a battle barge is not realistic. Again...the entirety of the Scythes are on their one remaining cruiser. You'd be in much the same boat. Pun unintended. And how do all these external missions affect your chapter? You've got bunches of guys off with the DW, bunches of guys off with the AdMech...whose left to do the Chapter's work?

 

although they have had many opportunities to settle on one since the destruction of Argant IV

- Nope. You can't even put your men in armor. How is the Chapter going to build and man a fortress monastery?

 

This serves as a useful base of operations during the training exercises they conduct against the Orks on *Planet* and the others nearby

- Now orks! Geez, lol, you're chapter master is going to get offed by his own men. If the chapter could perform any sort of combat operations, it would be squad sized at best. The presence of 2-3 squads from your chapter would be a huge commitment. Delivering a battle company would be almost impossible, only in the most dire of needs.

 

The *Names* Follow the Codex Astartes, apart from the permanent cadre of tutors on the planet *Planet*, these marines are a select few veterans that pass on the knowledge they have gained to new recruits and help train them by attacking the resident Orks of the planet. These marines are regularly swapped every five years, and are frequently requested to join the Deathwatch. The *Names* have also trained specialist Tyranid hunters since the destruction of Argant these are integrated into each company so they may further spread their knowledge of how to fight Tyranids.

- Ack. No they don't. They are Codex deviant. Which is okay. You've got plenty of reason. Your cadre is your Scout Company. Don't make this any harder on yourself than it needs to be, or us reading it. See my comments about the Scythes of the Emperor on the DW part. The incorporation of specialist 'Nid hunters is 1) cool 2) totally not codex adherent. These 'Nid hunters should be few and far between though. The bulk of your experience died on Argant.

 

While all Space Marines are proficient in hand to hand combat the *Names* pride themselves in having particular skill with no weapon, this stems from when the dark time after their planet’s destruction when armour and Geneseed were scarce and the recruits were forced to train unarmed combat against each other under the watchful eye of their Astartes tutors, this practice is still carried on today but after the recruits have been genetically enhanced.

On the Battlefield they fight with a stubbornness that has won them many battles, but at the cost of many brothers’ lives, they believe that even if there is a small chance of saving the planet, and more importantly its people, they will give their dying breaths to protect it.

- Why in the name of Holy Terra would an Astartes try to fight unarmed? They'd use rocks, hand carved wood spears, rebar...anything, lol. They aren't space ninjas. Even losing their planet they'd have weapons a plenty to train with. If you want unarmed combat to be a theme, you have to introduce it before now. How'd they pick it up? Was it a quirk of the Argant population? Did the cadre from the Sons of Orar bring it with them? At best its something of ceremonial importance to the chapter...it would have very little applicability to how the marines fight in combat.

- I would think their recent history would force the Chapter to rethink this stubborn trait. You don't have enough men left to be stubborn. Heck, you might even have to retreat from battle if the scales are against you. I don't think you truly understand what a dire plight your boys are in.

 

Geneseed and Recruitment

- Interesting ideas, need fleshed out more. 2 days is too short, weeks maybe? Also, how does the Chapter monitor them to ensure they conduct themselves honorably? Indeed, do they care? If so, why?

- I've beaten the "lost primarch" thing to death, but it needs fixed here also.

 

Others have addressed the "Beliefs" section, so I'll let you run with their comments and see what the next version looks like.

 

Battle Cry:

I have no idea what it is, lol. Even with that...it's to long. Short. Simple. Terrifying. Translated. (S2T2)

 

Hope it helps!

*assembles stacks of canonical reference material*

*applies Vaunted Cap of Critical Thinking+3*

*borrows NightrawenII's bowling ball for old-fashioned smashy-ness*

:P

 

Tyranid hunters

- Unwise. Your talking about 45-60 years of total history. The last founding was over 200 years before the first 'Nid arrived. They could transform into 'Nid hunters...but you're going to have to tell us why ;)

 

I think you may have found out later... in the "destruction of Argant IV"

Their Geneseed comes from the Sons of Orar and so it is unknown to which primarch they belong, it is because of this lack of knowledge that they have accepted Captain Orar as their spiritual Primarch

- No. Roboute Guilliman is their Primarch. As UM second-founding successors, they not only know this...they knew and interacted with Guilliman himself before being founded. Orar was a great captain of the UM Legion, and founded the Sons of Orar. The Chapter acknowledges him as a spiritual patriarch. Near word for word from Codex: Space Marines.

Well where else am i gonna "Quote" about something Sons of Orar-ish, but kk i'll change it

they scouted out the area nearby to see where the hotspots were

- Or..."the Chapter conducted extensive reconnaisance in the sector to establish areas of conflict requiring their immediate attention. One of these was..." Be careful of jargon like "hotspots" as these break the suspension of disbelief...

Thanks, :tu: even when i was writing that bit i was trying to think of a better word.

 

A meeting was called between the leaders of the city and the Chapter master of the *Names* in which they discussed the possibility of a joint future between the chapter and Argant, during this meeting it was decided that the Astartes would build their fortress monastery on the planet and cleanse the rest of the Ork population.

- I actually giggled when I read the last part. A 9 ft tall instrument of death sitting down to tea and biscuits to discuss the equitable disbursement of the Chapter and planet's resource. In reality...they'd claim it through conquest. Because without the Chapter's help, everyone would be dead. Not much of a bargaining position for the Argantians.

Didn't say it was particuarly nice meeting ("Let us settle, or my hand slip onto my special 'Exterminatus button' here...)

I see what you mean though

 

In the end it was deemed that the only way victory was possible was the full extraction of all imperial forces and as many citizens as could be taken, and the exterminatus of the planet.

The act of saving the citizens of Argant IV cost the chapter still more lives than had already been lost, but it was a success as over eighty percent of them were saved.

The total losses of the battle for the *Names* were massive and included the entire first, third and fifth companies, and over fifty percent losses in all others, not including all the chapters relics and wargear.

- If exterminatus was going to be declared, they would not allow any of the civilians to leave. Too great a chance they could bring something with them, like genestealers. Even those defending the surface would probably not be evacuated, especially if your last ditch attempt to kill the Norn-Queen failed and the Hive Fleet was still there and broadcasting the Hive Minds directions. I strongly suggest you read about the Scythes of the Emperor and the Lamenters Chapters. Both were nearly, if not completely, destroyed by Tyranids. Your losses seem reasonable, but again almost insurmountable

 

Ok thanks for the reading advice. Btw did you mean even the SM defender probs wouldn't get evacuated? And bare with i've just thought of the number one tactic for this, 1. get everyone on 2. warp jump 3. dump people of planet 4.cleanse ship (somehow) 5. Kick Tyranid Ass 6. Repeat step 5 until content

 

This lack of Marines meant that there had to be a major restructure

- Well done. The near total annihilation of your chapter is an exceptable reason for scions of a second founding UM successor to deviate from the codex. The rest of this paragraph needs some work. They wouldn't call the UM, they'd call the Sons or Orar. The UMs owe them nothing. Neither do the Sons of Orar, but maybe they'd feel obligated. The AdMech gives nothing away for free. The Scythes of the Emperor, a much more reknowned chapter than yours, basically gave almost an entire battle company to the Ordo Xenos, who in turn called in favors with the AdMech to get the Scythes access to the geneseed they required. And even then...the chapter spends vast resources scouring dead tyranid vessels for their lost brothers trying to recover wargear and geneseed.

 

This deviation is only consolidating the remnants into something resembling 2 battle companies and a reserve... I suppose the UM wouldn't send them a Tyrannic Vet for training them in Tyranid fighting when there is the Deathwatch. I've left the bit about whether the Admech have them any geneseed. Again i'll read up on the scions and Lamenters.

 

What is known is that the Adeptus Mechanicus traded the chapter’s protection of one of their exploratory vessels for resupplying the chapter with power armour for its recruits and one battle barge called the Hammer of the Righteous which is still in use to this day.

- Too much. The armor is more than equitable payment in the AdMech's eyes. To receive a battle barge is not realistic. Again...the entirety of the Scythes are on their one remaining cruiser. You'd be in much the same boat. Pun unintended. And how do all these external missions affect your chapter? You've got bunches of guys off with the DW, bunches of guys off with the AdMech...whose left to do the Chapter's work?

Kk, I can't remember what ships are, what would you say would be a reasonable trade for doing another job for the AdMech? And also what if this was the chapter's job for a while?

 

although they have had many opportunities to settle on one since the destruction of Argant IV

- Nope. You can't even put your men in armor. How is the Chapter going to build and man a fortress monastery?

 

Kk point.

This serves as a useful base of operations during the training exercises they conduct against the Orks on *Planet* and the others nearby

- Now orks! Geez, lol, you're chapter master is going to get offed by his own men. If the chapter could perform any sort of combat operations, it would be squad sized at best. The presence of 2-3 squads from your chapter would be a huge commitment. Delivering a battle company would be almost impossible, only in the most dire of needs.

:P , hopefully not. I didn't mean big training exercises, maybe a reserve squad at a time just so they don't get too rusty guarding the Fortress monastery (which they don't have)

 

The *Names* Follow the Codex Astartes, apart from the permanent cadre of tutors on the planet *Planet*, these marines are a select few veterans that pass on the knowledge they have gained to new recruits and help train them by attacking the resident Orks of the planet. These marines are regularly swapped every five years, and are frequently requested to join the Deathwatch. The *Names* have also trained specialist Tyranid hunters since the destruction of Argant these are integrated into each company so they may further spread their knowledge of how to fight Tyranids.

- Ack. No they don't. They are Codex deviant. Which is okay. You've got plenty of reason. Your cadre is your Scout Company. Don't make this any harder on yourself than it needs to be, or us reading it. See my comments about the Scythes of the Emperor on the DW part. The incorporation of specialist 'Nid hunters is 1) cool 2) totally not codex adherent. These 'Nid hunters should be few and far between though. The bulk of your experience died on Argant.

Ok, if we say that the codex is TLRB then surely it would probably get something added to it sometime about fighting tyranids, and these guys could be a tiny smidgen codex, if they were integreated into normal squads. I think the bulk died on Argant because of lack of experience.

While all Space Marines are proficient in hand to hand combat the *Names* pride themselves in having particular skill with no weapon, this stems from when the dark time after their planet’s destruction when armour and Geneseed were scarce and the recruits were forced to train unarmed combat against each other under the watchful eye of their Astartes tutors, this practice is still carried on today but after the recruits have been genetically enhanced.

On the Battlefield they fight with a stubbornness that has won them many battles, but at the cost of many brothers’ lives, they believe that even if there is a small chance of saving the planet, and more importantly its people, they will give their dying breaths to protect it.

- Why in the name of Holy Terra would an Astartes try to fight unarmed? They'd use rocks, hand carved wood spears, rebar...anything, lol. They aren't space ninjas. Even losing their planet they'd have weapons a plenty to train with. If you want unarmed combat to be a theme, you have to introduce it before now. How'd they pick it up? Was it a quirk of the Argant population? Did the cadre from the Sons of Orar bring it with them? At best its something of ceremonial importance to the chapter...it would have very little applicability to how the marines fight in combat.

- I would think their recent history would force the Chapter to rethink this stubborn trait. You don't have enough men left to be stubborn. Heck, you might even have to retreat from battle if the scales are against you. I don't think you truly understand what a dire plight your boys are in.

 

A space marine can kill with his bare hands. It's a useful thing to know, but i'll try to work it in earlier.

Geneseed and Recruitment

- Interesting ideas, need fleshed out more. 2 days is too short, weeks maybe? Also, how does the Chapter monitor them to ensure they conduct themselves honorably? Indeed, do they care? If so, why?

- I've beaten the "lost primarch" thing to death, but it needs fixed here also.

 

You killed the lost Primarch!? tut tut

 

Battle Cry:

I have no idea what it is, lol. Even with that...it's to long. Short. Simple. Terrifying. Translated. (S2T2)

 

The second one doesn't need to be a battle cry, could be a motto, if i translated it it would ruin the suspension of disbelief

 

I can see another problem aswell, when i'm writing i'm unsure which time it should go in so i just put it in the present (-ish), and i'm not really sure what condition i want the chapter to be in now (which is roughly 900.M41 isn't it?)

A space marine can kill with his bare hands.
They aren't space ninjas.

 

All marines would be trained extensively in hand-to-hand techniques for both armed and unarmed combat. If we train our regular infantrymen, support personnel, military clerks, waiters and secrataries today in such techniques when we are living in probably the most efficient eras of 'stand off' weaponry, Space Marines would be ninjas by comparison.

@GHY: Agreed. My point was that this would be the type of combat used as a last resort, not their preferred style of combat.

 

Depends on the chapter and their character and beliefs. While nominally I do agree with you, I've had a chapter of my own that's preferred to use their body as a weapon rather than just the weapons they are carrying. So in the end like a lot of things, it depends.

This colour scheme doesn't really say "incandescent" to me. To the SM painter!

 

Also thinking that I need to figure out when I wan the present to be, just after the destruction of their planet? a while after? Anyway...

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