xxvaderxx Posted February 13, 2011 Share Posted February 13, 2011 Hi guys, i was wondering how do you field you Wolf guards. Obviously it changes according to what they are supposed to do, so how would you field them for these tasks, any gear/armor you want. So, geral task are the following: 1- For drop poding them. 2- Land rider pop and kill. 3- Rhino transported. 4- Walking them across/support/general porpouse. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/ Share on other sites More sharing options...
Freman Bloodglaive Posted February 13, 2011 Share Posted February 13, 2011 Well I don't have a Land Raider, so taking them in a Land Raider is out. I don't use drop pods, so that's out too. I've only fielded my Wolf Guard in terminator armour, so that leaves out Rhinos. My preferred build. 6 men, one thunder hammer and storm shield, one cyclone, storm bolter and chainfist, one power weapon and storm bolter, two wolf claw and storm bolter. 283 points. If I use Wolf Guard to squad lead I'll try to bump it up to 10 men so I can take another cyclone. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657137 Share on other sites More sharing options...
Woulfeheart Posted February 13, 2011 Share Posted February 13, 2011 I've had trouble figuring this out as well, especially regarding terminator guard. It may seem like you need to specialize every model, especially with the fluffy feel of each pack member having his own preferred weapon loadout. Keep it simple, or you're going to spend massive points. At most for power armor, I would give them all power weapons. Maybe a few storm bolters or combi-weapons. Terminators, I'm not sure what the best road is. No matter what, they're going to be more expensive than vanilla terminators. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657143 Share on other sites More sharing options...
Freman Bloodglaive Posted February 13, 2011 Share Posted February 13, 2011 If you go el cheapo on the terminators you can get 5 with cyclone for as little as 195 points. That's 35 points less than Codex marines. You don't need all power fists like the Codex marines, although taking four (making it the equivalent of Codex) would bump you up to 235, or 5 points more than Codex. For myself I would go for one chainfist (to deal with armour) and one power weapon (hopefully the first to go) with the rest having a single wolf claw. That brings them in at 225 points and gives you lots of initiative attacks re-rolling hits or wounds. The key is to avoid going overboard with kit. Pick a role, then let them do that role, don't try to do much more. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657154 Share on other sites More sharing options...
Valerian Posted February 13, 2011 Share Posted February 13, 2011 I've made my WGTDA pack (only 1, since it's a non-Loganwing army) like this: 1x Heavy Flamer and Chain Fist 1x Combi-Plasma and Power Weapon 1x Combi-Plasma and Wolf Claw 1x Storm Shield and Wolf Claw 1x Cyclone Missile Launcher, Storm Bolter and Chain Fist Here is the theory: The CML model will be used as a Wolf Guard Leader for another Pack, so he isn't really a part of the equation. The CML is magnetized, so if I don't have a full unit of 10 Wolf Guard models (allowing the 2 Terminator Heavy Weapons) I can just keep it off. The remaining 4 Wolf Guard in TDA are the packmates for my Wolf Lord, Ragnar Blackmane, and will deploy with him in a standard Land Raider Phobos. Upon deployment, between the Heavy Flamer template, 4x Plasma Shots, and Ragnar's Bolt Pistol, I can do pretty good damage to about any enemy unit, including other Terminators, prior to the Charge. Ragnar gets 6-8 Frostblade attacks at Strength 6 and at Initiative 6, followed by the 6-10x Strength 5 Wolf Claw and 3-5x Strength 5 Power Weapon Attacks at Initiative 5. If any of the enemy are left alive at this point, then the guy with the Power Weapon is my "Redshirt" and as the cheapest model he will get assigned the first hits that still allow an Armor Save. The Guy with the Wolf Claw is next in line, as the second cheapest model. Any return hits that ignore Armor Saves get allocated to the model with the Storm Shield and Wolf Claw, who has the best chance of surviving and preventing the loss of one of the other TDA models. It he dies, however, he still isn't overly expensive, and won't be too much of a problem. Lastly, the model with the Heavy Flamer and Chain Fist gets to attack at Initiative 1, with 3-5x Strength 9 Attacks to clean up any remaining models that weren't killed at the earlier Initiative steps. If I feel like Deep Striking the unit with a Drop Pod, instead of using the Land Raider I can do that too, but risk the very likely possibility of getting Charged, instead of getting to Charge when and where I want. I can also leave Ragnar out, and use these guys to accompany a Wolf Priest, or add the CML, Storm Bolter, Chain Fist model back in and just use them as a pack of 5 with no IC. There is a lot of versatility and flexibility in this build. They are fairly expensive, but they can do a lot of damage, all on their own. EDIT: Here are some pictures, just for fun: Regards, Valerian Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657194 Share on other sites More sharing options...
Zzo Posted February 13, 2011 Share Posted February 13, 2011 If I'm going to pod them in, I probably split some off to be pack leaders, then the rest are most likely a suicide unit. I usually have 2 cms with a CF. So they usually pop something big, then my opponent has to kill them or they can start some trouble. I've had great results with that. I haven't tried using WG in a LR, but you have good advice from the people up there ^^^^ I've never used WG in a rhino, and probably never will. I think a rhino would be too flimsy for an elite unit that you are probably spending a good amount of points on. For just walking them across, I've tried many different combos, but I don't really like it too much. One experiment that was just for fun was 10x WG, 8 storm bolters, 2 CML or ass cannons. Was pretty effective. I walked them to cover and within range of their weapons and they performed well. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657200 Share on other sites More sharing options...
xxvaderxx Posted February 13, 2011 Author Share Posted February 13, 2011 What do you guys think about podding them like this: 6 models total: 3x Termi, SB & PW 2x Power Armour, Combi Plas. 1x Power Armour, Combi melta. 1x Power Armour, plasma pistol, power fist. Pod included, it comes down to 251 points. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657210 Share on other sites More sharing options...
Darkseer Posted February 13, 2011 Share Posted February 13, 2011 Yours are all really expensive. Now check this out! :P combi-plasma, power weapon combi-melta power weapon combi-plasma, wolf claw combi-plasma, chainfist storm bolter, power weapon, cyclone missile launcher 245 points Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657252 Share on other sites More sharing options...
Adarul Greystalker Posted February 13, 2011 Share Posted February 13, 2011 I haven't run wolf guard packs very many times, but I've been thinking about this recently. Here's what I've come up with. It goes a little crazy with the close combat weapons, but I think the wolf claws could prove to be worth it (they've always served me exceptionally well). 1x power fist, storm shield 1x wolf claw, storm shield 1x power fist, combi-plasma 1x wolf claw, combi-plasma 1x wolf claw, heavy flamer The close combat weapon and ranged weapon/storm shield combinations could be changed up if necessary. I'm also considering upgrading one or more of the power fists to chain fists. This comes out to 245 points without transport and could be mounted in either a drop pod or any codex land raider. If you want the cheap version, you could downgrade the wolf claws to power weapons and the combi-plasmas to storm bolters and it would come out to just 220 points (this is the version I'm more likely to run due to model availability.) As for power armored wolf guard, I've never done it, but I think it could work. I don't have all of the models, but I would do something like this: 1x power fist, combi-melta 3x power weapon, bolt pistol 2x combi-melta, bolt pistol razorback This comes out to 203 points and could fit nicely into a mechanized or partially mechanized army. Perhaps grey hunters/blood claws would do the job just as well or better, but this configuration at least comes close to being as good as those choices. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657293 Share on other sites More sharing options...
Wysten Posted February 13, 2011 Share Posted February 13, 2011 Indeed, in contrast, I believe a squad in a rhino or razor could be highly benfical to the army in general, as it mixes into the army in general and provides something that a Grey Hunter squad does not provide, high quaility melee power instead of high quanity. This sounds strange, but often the melee attacks delivered by Grey Hunters rely on numbers rather then quaility to deal damage, so a small hammer that does not break the bank makes a ideal support unit. Anyway, my thoughts: Droppod: Can work, it would have to have good shooting elements to be worth it and, unless mass drop poded, probably going to be disposable. I don't like using Wolf Guard in that manner unless it's loganwing, where it helps half of them to get closer and the other half to footslog up, providing moblie cover while bombarding with missles into side armor. Land Raider: I think it's a waste of points. I don't believe that a good list can ever afford to spend 250 just to transport something. To hold a ideal unit would cost about 500 points. A landraider personally won't make it's points back. Best option for CC deathstars, but you need 2/3 of these to realistically not be blocked. Rhino: Can work. Generally, not as favourable as running sternguard since we don't have the benfit of heavy weapons. But it allows your special weapon squads to keep up with the bulk of your army. I think it's the best option for CC setups outside Logan lists since it allows you to move up together and sheilds your squad. Plus it it easy to use the bulk of Grey Hunter rhinos to sheild that squad and smash down on the foe together and costs a little less then a squad of Grey Hunters (assuming there is a wolf guard hidden in there) mounted up. Razorback: It's a cool option for smaller squads, only issue is that you will probably want to go slower to shoot the gun, which may mean that you may not be in postion to attack unless you go all razors. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2657461 Share on other sites More sharing options...
notjustforme23 Posted February 14, 2011 Share Posted February 14, 2011 I roll out like this in a 2k list 1 4 man squad in a DP W/ C- Meltas 1 W Pfist /c melta (For GH squad 1 4 man SQ. in a DP W/ C- Plas. 2 W Pfist /c melta (For GH squad The 1st squad comes in and pops a LR or some other thing (Vs nyds it does 3x Wounds to a tervi) The 2nd squad comes in and lights up a death star unit (Out of popped/immobilized lr/other transport) or just shoots the hell out of something else I run it in this list 4x TWC WSS 1 W. lrd TWLF BEar, ss, 2+ sv, THam Necklace R. Priest 2x 6 man LF W 5 Mlaunhers 2x 9man gh's rhino 1x 8man gh's rhino What do ya'll think about that? Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2658739 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted February 14, 2011 Share Posted February 14, 2011 I am little shocked that people are advocating Wolf Guard drop pods using ONLY terminators. You get more combi-weapons by mixing up power armor and TDA. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2659136 Share on other sites More sharing options...
xxvaderxx Posted February 15, 2011 Author Share Posted February 15, 2011 Yeah, i was basically considering dropping multiple 5x TDA with PW and Combi-Plasma. That amount of str 7 shots will pop out most vehicles or evaporate any unit aimed at. That comes at a total of 225, not terribly expensive and can take quite some punishment before going down. I am little shocked that people are advocating Wolf Guard drop pods using ONLY terminators. You get more combi-weapons by mixing up power armor and TDA. yes you do, but it also gets more expensive with less quality wounds, no ++ save and weaker melee. Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2659147 Share on other sites More sharing options...
Kassill Posted February 15, 2011 Share Posted February 15, 2011 I've made my WGTDA pack (only 1, since it's a non-Loganwing army) like this: 1x Heavy Flamer and Chain Fist 1x Combi-Plasma and Power Weapon 1x Combi-Plasma and Wolf Claw 1x Storm Shield and Wolf Claw 1x Cyclone Missile Launcher, Storm Bolter and Chain Fist Here is the theory: The CML model will be used as a Wolf Guard Leader for another Pack, so he isn't really a part of the equation. The CML is magnetized, so if I don't have a full unit of 10 Wolf Guard models (allowing the 2 Terminator Heavy Weapons) I can just keep it off. The remaining 4 Wolf Guard in TDA are the packmates for my Wolf Lord, Ragnar Blackmane, and will deploy with him in a standard Land Raider Phobos. Upon deployment, between the Heavy Flamer template, 4x Plasma Shots, and Ragnar's Bolt Pistol, I can do pretty good damage to about any enemy unit, including other Terminators, prior to the Charge. Ragnar gets 6-8 Frostblade attacks at Strength 6 and at Initiative 6, followed by the 6-10x Strength 5 Wolf Claw and 3-5x Strength 5 Power Weapon Attacks at Initiative 5. If any of the enemy are left alive at this point, then the guy with the Power Weapon is my "Redshirt" and as the cheapest model he will get assigned the first hits that still allow an Armor Save. The Guy with the Wolf Claw is next in line, as the second cheapest model. Any return hits that ignore Armor Saves get allocated to the model with the Storm Shield and Wolf Claw, who has the best chance of surviving and preventing the loss of one of the other TDA models. It he dies, however, he still isn't overly expensive, and won't be too much of a problem. Lastly, the model with the Heavy Flamer and Chain Fist gets to attack at Initiative 1, with 3-5x Strength 9 Attacks to clean up any remaining models that weren't killed at the earlier Initiative steps. If I feel like Deep Striking the unit with a Drop Pod, instead of using the Land Raider I can do that too, but risk the very likely possibility of getting Charged, instead of getting to Charge when and where I want. I can also leave Ragnar out, and use these guys to accompany a Wolf Priest, or add the CML, Storm Bolter, Chain Fist model back in and just use them as a pack of 5 with no IC. There is a lot of versatility and flexibility in this build. They are fairly expensive, but they can do a lot of damage, all on their own. EDIT: Here are some pictures, just for fun: Regards, Valerian Off topic... But your Gold/brass really intrigues me. Mind if I get the recipe? :yes: Link to comment https://bolterandchainsword.com/topic/222292-optimal-wolf-guard-load-out/#findComment-2659160 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.