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Assault units and Stormravens.


Rizara

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Hey guys. With the new Stormraven released I am looking into building a new list to incorporate a few stormravens into battles. For deathcompany this seems like a no brainer transport, but I was wondering about assault squads. I know these normally come with jump packs and have the option to take transports at a cheaper cost. However could you actually just not take the dedicated transport and have a 10 strong squad without jumppacks and then toss them into a stormraven and use the SR as there transport for the game.

I can't see any fault in this other than you essenitally aren't getting the jump packs or the dedicated cheaper transport. Would this be a sound tactic to use in a list, because I am trying to find a way to take a good assault oriented unit that actually can score objectives and put them into the storm raven. I have thought about trying to field terminators for the other SR but in my lists, with such expensive points on the Ravens already I really need to get some good solid scoring units into the list and death company unfortunately can't score.

 

Also..if I was to take an assault squad with jump packs to accompany the storm ravens and fielding dante as well, would it be better to go with a small sanguniary guard squad with a priest attached, or regular assault marines with a priest. I could get more assault marines to form as a body guard but the SG seem to have the better save and the power weapons in close combat. I haven't used the sanquinary guard but my small assault squad thus far seems to never last or has suffered some wounds before making it into close combat. I want to give Dante a good body guard unit but also want this unit to be a scoring unit as my large list seems to be short on scoring units for my taste.

 

Thanks for any and all advice. I really would like to be able to give dante a good scoring body guard unit, as well as find a way to get 10 assault marines in a stormraven from the get go.

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I've considered this as well, and maybe someone could clarify, but I thought you could actually take the assault squad without the jump packs and buy the dedicated transport as well. Just that when you start the game, have the assault squad in the raven and the transport on the board. It's just that another unit can't start in the transport. Am I right about this? Never really thought about it until the stormraven!
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I actually like the idea of a tactical squad with a plasma gun and multi melta with a storm raven with a TLAC and hurricane bolters. A multi purpose unit that can do more or less anything. It also probably won't attract much firepower, letting them do anything they want.

 

Except its not an assault squad...

 

Personally I loathe tac squads, too static really

 

Frankly I'd go with your standard assault squads, with an attached priest they are hard as nails and hit like a sledge hammer. Though I normally field them with JP, if your going to put them in a SR I'd go without the jump packs and at full strength.

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Right..so I don't actually have to take the transport if I opt to drop the jump packs. Thats the main thing I am concerned with. There is no point really taking an extra rhino to run around the board, or a drop pod If i am taking them in a Stormraven anyways. The razorback isn't a bad idea but It is extra points and I was looking at not worrying about the transport at all and tossing them inside the stormraven with a Priest attached. I might look into taking the razorback transport option as well later depending on spare points in the list I am working on.

I also feel the tac squads are too immobile for my tastes. If i had the option to take a heavy flamer in the place of a Heavy weapon choice I would love them, but as they stand, if I take a full tac inside the stormraven, it would be just a drop off and sit on an objective unit. I actually want to have a unit that can pack a little punch in assault and basically get the unit across the board safely and drop them off to do there jobs in assault, then pick them up and drop them off on an objective later as need be. The last few games I had with my blood angels(bear in mind I haven't played the BAs in a few months) the assault troops never really got into hand to hand as either the transports were blown up before I got them there, or I did to good a job shooting at all the troops on that side of the board while they were getting there.

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Doesn't the new FAQ talk to vehicles that are bought and not used as dedicated transports? Correct me if I'm wrong (and I very well may be) you can buy the cheap transport using the discount generated by the removed jump packs and give it to another squad. Doesn't the FAQ say you can now start the game in a transport that isn't that squads?
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Doesn't the new FAQ talk to vehicles that are bought and not used as dedicated transports? Correct me if I'm wrong (and I very well may be) you can buy the cheap transport using the discount generated by the removed jump packs and give it to another squad. Doesn't the FAQ say you can now start the game in a transport that isn't that squads?

A unit can not start the game mounted in a transport that is dedicated to another unit. They would have to embark on turn 1.

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