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Rethinking Ulrik


MechSpacewulf

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Howdy Wolf folks far and wide, I have been noticing a trend in the last few games that I have played and that is having units fail their morale checks after loosing a few Wolfs in the shooting or assault phase. Rolling high is a pain in the butt and when you roll an 11 with a kitted out Thunderwolf Lord and he is within the danger zone of having enemies in the line of retreat or too close to your table edge ATSKNF is useless so I have been thinking very hard about how to fix this error and with Ulrik I have found a solution. Since Ulrik allows rerolls on all failed morale checks to units within line of sight of him and his other nasty goodness I think he is a very cost effective way to make your army almost fearless. I have done up a Ard Boyz list using him and I think it will work. I have some 5 Blood claws in a drop pod with Lukas that he can join, a unit of 6 PA wolf gaurd in a pod as well that he can join or he can tag up with a unit of 5 Fenrisian wolves or the Long Fangs...this will keep my opponent guessing and give me the ability to put him in the most advantgeous spot and give him a meat sheild so I know he will be around in the final rounds when I really need him. He can even add lethality with his mentor abilities to Long Fangs by giving them preffered enemy against T5 creatures and characters. Anyhoo, that's what I am going to roll with and I will let you know how it goes in the video battreps.

 

Always looking for some good feedback or anyone who runs with Ulrik regularly...

 

Later Wolf Fans

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I think the last place I would want to put Ulrik is with Lucas. Especially if you plan on having Ulrik around to help with Ld tests. With a small unit of bloodclaws like that, they could very easily get focused for a turn of shooting, and with enough wounds you'd have to allocate to Lucas. If you are already having bad luck with dice, it could be a recipe for disaster leaving you in the same situation as before you started running Ulrik except you have less stuff since you made room for him in your list.
I think the last place I would want to put Ulrik is with Lucas. Especially if you plan on having Ulrik around to help with Ld tests. With a small unit of bloodclaws like that, they could very easily get focused for a turn of shooting, and with enough wounds you'd have to allocate to Lucas. If you are already having bad luck with dice, it could be a recipe for disaster leaving you in the same situation as before you started running Ulrik except you have less stuff since you made room for him in your list.

 

 

Good to note, have removed Lukas and have added more Greyhunters

Also, Ulrik's Oath describes "attacks" not "shots" so unless there's been an FAQ ruling I don't know about I'd say he's pretty useless with Long Fangs and at 180 points he doubles the cost of a unit you're leaving in the backfield. For that I'd take another squad of Long Fangs.

If I were to ever stick him that far in the backfield then it would be for very specific scenario reasons however I was more stating it to the fact that it would give me that tactical flex needed to keep Ulrik in a position to have LoS for the morale check rerolls and would not be my first, second, or even third choice to place him there...just the ability to put him where I need him is the key.

 

 

Also, Ulrik's Oath describes "attacks" not "shots" so unless there's been an FAQ ruling I don't know about I'd say he's pretty useless with Long Fangs and at 180 points he doubles the cost of a unit you're leaving in the backfield. For that I'd take another squad of Long Fangs.
Ulrik and Ragnar is a golden combo eg let Ragnar tear up some gaunts to increase his number of attacks and than tag him with Ulrik and start grinding on those big once, nothing is more satisfying than having 20+ attacks on 1 guy at S6 with re-roll to hit and to wound.

I am thinking about using him verses Chaos Demons, but if Ulrik dies in combat when lower Initiative models strike they will lose the Slayers Oath correct?

 

Has an I5+ allocates his attacks at Ulrik killing him, will the squad he [ulrik] is will get re-rolls until the end of combat or will the Slayers Oath immediately dissipate?

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