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Basicly they nerfed plasmaguns in 3rd edition.

 

In the original rules a Plasma Cannon and only Cannon could over heat if you super charged it. Making it able to kill tanks. It would have to wait a turn before firing again and then there was a chance it would explode if over charged.

 

Somehow they decided all Plasma could over heat if shot. Not sure why. Maybe to make people use meltas, cause most people did not. So now we have a stupid rule for a weapon that kills it's user way too much for anyone to consider ever using it.

 

I have kicked around a house rule making it Str6 AP2 without the gets hot. Most of the guys I game with think it's blanced. Some just wanted to throw the gets hot away. I am fine with either.

 

But sometimes we use the old rule set ranges. I know we are old geeks, but still it makes the game way more fun when a heavy bolter can reach out and touch someone.

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I have kicked around a house rule making it Str6 AP2 without the gets hot. Most of the guys I game with think it's blanced. Some just wanted to throw the gets hot away. I am fine with either.

Groups I've played with still like to use the old 3rd Ed Chapter Approved rule for Low-power Plasmagun shooting:

Plasmagun, Low-power | Range 24" | Str 5 | AP 4 | Rapid fire
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So now we have a stupid rule for a weapon that kills it's user way too much for anyone to consider ever using it.

 

cough plaguemarines coughcough...

 

I split my time between Wolves, Orks and Nurgle CSM, and therefore as a part time nurgling, filling out plaguemarine squads with PGs really IS totally worth it... and from the Ork mentality using a mek with kustom megablasta is great fun (1/6 chance of getting killed vs. 1/3 chance of hitting!)

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Am I the only guy who repeatedly uses Plasma? I have an alternative build for my Dark Sun army (Grey Hunters/Wolf Guard) that uses a total of... 36 Plasma weapons, 15 of which are Plasma Cannons. I only rarely overheat, and almost never lose men to Plasma fire. The weapon is just too good NOT to use: Light antitank and heavy anti-infantry in a portable, rapid-firing package? Yes please.
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People really attribute to much to Gets Hot. It is pretty rare that a marine actually dies from this (it does happen but not all that often). A single plasma shot has a 1/18 chance of killing a marine. I think one of the major reasons we see fewer plasma weapons is the point cost (5 points more than melta), and mech heavy environments (where a melta is better). Why pay more for a gun that is effectively not as good as a cheaper option, and has a chance (however small) to kill the guy using it.

 

I have kicked around a house rule making it Str6 AP2 without the gets hot. Most of the guys I game with think it's blanced. Some just wanted to throw the gets hot away. I am fine with either.

 

You mean your marines are ripping off Tau convoys and stealing their plasma rifles ;)

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I run a GH unit in rhino with 2 plasmaguns after seeing some great posts from Grey Mage. I think they are a pretty decent choice on a 3rd GH pack (you need 2 lots of meltas I think for vehicles). I've been typically unlucky with them though, the same Hunter killed himself on 3 consecutive games with his first shot :( However, despite that, their high str and ap2 with rapid fire can be really nice.
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I also use one Plasma squad together with two melta squads (and have one more plasma, melta and flamer squad each if I need more GH) and they often work very well.

 

Except for the first game I ever used them after I finished painting them. I rapid fired second turn, rolled four 1s, failed all armour saves and both died.

 

Since then they have a much better track record, killing heavy infantry and MC with quite a regularity.

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I, too, use quite a bit of Plasma, including Pistols in my Scouts packs, Cannon in my Long Fangs packs, Guns in one of my Hunter packs, and Combi-Plasma on two of my Wolf Guard Terminators.

 

However, I am not a fan of any rules mechanic in which your own forces can actually hurt themselves. You already have to contend with the combat power of your adversary, but might just get yourself killed by your own equipment. If I were responsible for 6th Edition, I would definitely get rid of both Gets Hot and Perils of the Warp.

 

Valerian

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