Svein of the White wolf Posted February 15, 2011 Share Posted February 15, 2011 With plasma guns when you role a one you character takes a wound but if you have a wolf standard would you re-roll then if its a one take the wound ? I don't understand Link to comment https://bolterandchainsword.com/topic/222498-rules/ Share on other sites More sharing options...
Schertenleib Posted February 15, 2011 Share Posted February 15, 2011 Wolf Standard appiles during the Assualt Phase. So does you no good against "Gets Hot". Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2659929 Share on other sites More sharing options...
Quillen Posted February 15, 2011 Share Posted February 15, 2011 Basicly they nerfed plasmaguns in 3rd edition. In the original rules a Plasma Cannon and only Cannon could over heat if you super charged it. Making it able to kill tanks. It would have to wait a turn before firing again and then there was a chance it would explode if over charged. Somehow they decided all Plasma could over heat if shot. Not sure why. Maybe to make people use meltas, cause most people did not. So now we have a stupid rule for a weapon that kills it's user way too much for anyone to consider ever using it. I have kicked around a house rule making it Str6 AP2 without the gets hot. Most of the guys I game with think it's blanced. Some just wanted to throw the gets hot away. I am fine with either. But sometimes we use the old rule set ranges. I know we are old geeks, but still it makes the game way more fun when a heavy bolter can reach out and touch someone. Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660055 Share on other sites More sharing options...
dswanick Posted February 15, 2011 Share Posted February 15, 2011 I have kicked around a house rule making it Str6 AP2 without the gets hot. Most of the guys I game with think it's blanced. Some just wanted to throw the gets hot away. I am fine with either. Groups I've played with still like to use the old 3rd Ed Chapter Approved rule for Low-power Plasmagun shooting: Plasmagun, Low-power | Range 24" | Str 5 | AP 4 | Rapid fire Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660261 Share on other sites More sharing options...
Growler67 Posted February 16, 2011 Share Posted February 16, 2011 http://images.dakkadakka.com/gallery/2008/11/29/4548_md-40k%20Humor,%20Humor,%20Plasma,%20Plasma%20Weapons,%20Please%20Dont Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660365 Share on other sites More sharing options...
nurglez Posted February 16, 2011 Share Posted February 16, 2011 in the original chaos codex their plasma guns were sustained fire dice (can't remember how many of each, but 6 sided dice with 1, 2, 3 and jam on them), instead of low or high power setting. when they brought out 3rd edition they merged the rules for plasma ... Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660750 Share on other sites More sharing options...
Hear da Lamentation Posted February 16, 2011 Share Posted February 16, 2011 Loving that piccie Growler :lol: Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660818 Share on other sites More sharing options...
WarbossBigBadJim Posted February 16, 2011 Share Posted February 16, 2011 So now we have a stupid rule for a weapon that kills it's user way too much for anyone to consider ever using it. cough plaguemarines coughcough... I split my time between Wolves, Orks and Nurgle CSM, and therefore as a part time nurgling, filling out plaguemarine squads with PGs really IS totally worth it... and from the Ork mentality using a mek with kustom megablasta is great fun (1/6 chance of getting killed vs. 1/3 chance of hitting!) Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660970 Share on other sites More sharing options...
Decoy Posted February 16, 2011 Share Posted February 16, 2011 Am I the only guy who repeatedly uses Plasma? I have an alternative build for my Dark Sun army (Grey Hunters/Wolf Guard) that uses a total of... 36 Plasma weapons, 15 of which are Plasma Cannons. I only rarely overheat, and almost never lose men to Plasma fire. The weapon is just too good NOT to use: Light antitank and heavy anti-infantry in a portable, rapid-firing package? Yes please. Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660986 Share on other sites More sharing options...
Simo429 Posted February 16, 2011 Share Posted February 16, 2011 I use plasmas because they are the best thing at killing terminators, send them towards a terminator squad, 2 plasmas rapid firing and 8 rapid firing boters leaves a big hole in terminators. Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2660998 Share on other sites More sharing options...
Brannrik Posted February 16, 2011 Share Posted February 16, 2011 i also use grey hunters with plasmagun and a wg with combi-plasma in a razorback with lascannon + tlpg. it a home sitting squad and keep a lot of things at distance Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661063 Share on other sites More sharing options...
breng77 Posted February 16, 2011 Share Posted February 16, 2011 People really attribute to much to Gets Hot. It is pretty rare that a marine actually dies from this (it does happen but not all that often). A single plasma shot has a 1/18 chance of killing a marine. I think one of the major reasons we see fewer plasma weapons is the point cost (5 points more than melta), and mech heavy environments (where a melta is better). Why pay more for a gun that is effectively not as good as a cheaper option, and has a chance (however small) to kill the guy using it. I have kicked around a house rule making it Str6 AP2 without the gets hot. Most of the guys I game with think it's blanced. Some just wanted to throw the gets hot away. I am fine with either. You mean your marines are ripping off Tau convoys and stealing their plasma rifles ;) Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661072 Share on other sites More sharing options...
Wulfenstein Posted February 16, 2011 Share Posted February 16, 2011 You mean your marines are ripping off Tau convoys and stealing their plasma rifles ;) Is it fair to say that I am dismayed at the thought of that? Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661105 Share on other sites More sharing options...
Decoy Posted February 16, 2011 Share Posted February 16, 2011 You mean your marines are ripping off Tau convoys and stealing their plasma rifles ;) Wolves do not "Steal." ... We "Loot." Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661109 Share on other sites More sharing options...
breng77 Posted February 16, 2011 Share Posted February 16, 2011 I would have thought maybe just consider them the spoils of war. Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661116 Share on other sites More sharing options...
Schertenleib Posted February 16, 2011 Share Posted February 16, 2011 You mean your marines are ripping off Tau convoys and stealing their plasma rifles :P Wolves do not "Steal." ... We "Loot." So the name of his plasma gunner would have to be Lutr then? Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661199 Share on other sites More sharing options...
Hear da Lamentation Posted February 16, 2011 Share Posted February 16, 2011 I run a GH unit in rhino with 2 plasmaguns after seeing some great posts from Grey Mage. I think they are a pretty decent choice on a 3rd GH pack (you need 2 lots of meltas I think for vehicles). I've been typically unlucky with them though, the same Hunter killed himself on 3 consecutive games with his first shot :( However, despite that, their high str and ap2 with rapid fire can be really nice. Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661276 Share on other sites More sharing options...
The Son of Russ Posted February 16, 2011 Share Posted February 16, 2011 You mean your marines are ripping off Tau convoys and stealing their plasma rifles Wolves do not "Steal." ... We "Loot." So the name of his plasma gunner would have to be Lutr then? I laughed at this very witty Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661399 Share on other sites More sharing options...
Gerwulf Posted February 16, 2011 Share Posted February 16, 2011 I also use one Plasma squad together with two melta squads (and have one more plasma, melta and flamer squad each if I need more GH) and they often work very well. Except for the first game I ever used them after I finished painting them. I rapid fired second turn, rolled four 1s, failed all armour saves and both died. Since then they have a much better track record, killing heavy infantry and MC with quite a regularity. Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661450 Share on other sites More sharing options...
Valerian Posted February 16, 2011 Share Posted February 16, 2011 I, too, use quite a bit of Plasma, including Pistols in my Scouts packs, Cannon in my Long Fangs packs, Guns in one of my Hunter packs, and Combi-Plasma on two of my Wolf Guard Terminators. However, I am not a fan of any rules mechanic in which your own forces can actually hurt themselves. You already have to contend with the combat power of your adversary, but might just get yourself killed by your own equipment. If I were responsible for 6th Edition, I would definitely get rid of both Gets Hot and Perils of the Warp. Valerian Link to comment https://bolterandchainsword.com/topic/222498-rules/#findComment-2661619 Share on other sites More sharing options...
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