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hand flamer


prenelf

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im just wondering if the and flamer is worth it? i dont know if i want to use it that much because of it been strength 3.

have ye had good experiences with it in games? if so please do tell im kind of on the wire with this one i do love flamers i find them very handy but it been so weak is a big downside to me needing 5+ to wound a lot of armys

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well its better than a bolt pistol(well cept against hings it literally cant hurt) i have one on one of my sarges and was able to kill a couple of chaos marines with it in one shot... i think i would only ever use it on ras vet sarges if you have points left over at the very end even after buying meltabombs...
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i have one on one of my sarges and was able to kill a couple of chaos marines with it in one shot.

 

Mathematically speaking though, that's a freak occurrence. To get two unsaved wounds on a CSM from a S3 weapon you'd need to have 18 CSM under the template on average!

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Yes it bloody is!!!

 

Last game, deep striking assault squad flamer-ed and hand flamer-ed a squad of sternguard...hand flamer killed 3 marines on its own....paid for its points and then some! Extra templates, extra armour pushes sooo worth it.

 

it may have worked that time but the chance of you getting 5+ then the other player getting 1's and 2's is very small i will use it some times but not very often

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remember its template size...on average i get about 3-5 marines...and usually wound 2 of them ( not math-hammer just experience ) and sometimes armour saves are failed sometimes they are not...the point is you are making the opponent take armour saves...aka pushing the armour, thats the entire point of flamers.
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You should never take it for a regular marine. Rather a flamer and less CC attacks. The sergeant however...

 

I've fielded it quite a few times and I like it. It's definitely better against some enemies than others but my hand flamers absolutely saved the day in a battle against orks. I usually have 10 man assault squads tooled up and with a sanguinary priest. It's a very strong unit in CC but against 30 orks it can easily lose the combat if you don't kill enough because of fearless. They don't need a lot of orcs left because the nob with a fist routinely drops two marines. Once the extra attacks for assaulting are gone together with losing furious charge and getting a few casualties, you will lose punch fast, and risk getting stuck in combat.

 

In my experience, the hand flamer can often kill just the guys you need to tip the scale. Usually the orcs don't have room to spread out so getting seven or eight hits is not unusual.

 

Even against marines it's solid. On average you need nine hits to cause an unsaved wound, which you will probably get if you assault two different units during the game. Each shot from a bolt pistol will kill 1/9 of a marine on average, a ridiculosly low number. If we estimate two shooting phases during the game (which is conservative) the hand flamer kills 7/9 of a marine more than a bolt pistol. That's the cost, right there. The alternatives are a plasma pistol, which is more expensive, insufficient for reliable tankbusting and insta-kills and risks dropping the sergeant and his fist (which I always use). The inferno pistol kills 5/9 marines per shooting fase which is more or less the same as the hand flamer. It is more expensive but has some obvious perks that the hand flamer lacks. Going against mech or marines in general the inferno pistol is probably better. Going against horde armies the hand flamer is probably better. Remember that the inferno pistol is only in melta range within 3" where the hand flamer is effective from 4"-8".

 

All this is based on 10 (11) man squads with feel no pain and jump packs. That is a very resilient squad, meaning that your sergeant will survive most of the battle. The jump packs help ensure optimal template placement (but could obviously help getting you within the inferno pistols melta range as well).

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i use a hand flamer on my reclusiarch every game. in the last game i played it accounted for two wolf guard terminators and a greay hunter marine. point is.... it more than payed for itself.

 

the good thing about flamer templates in general is that it forces your opponent to make saves. eventually he is going to fail some of them.

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It's a toss up between them and infernus pistols for sargeants. Generally infernus pistols are better because normal assault marines chew up what the hand flamer is good against. But if you're really packing the AT firepower and can spare the points they don't hurt, given RAS can't take combiweapons.
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I think the hand flamer is well worth the points. I have one for my vanguard vet squad that only has 5 members in it. Going up against the horde army tyranids, I was going into assault against squads of 18 or so hormagaunts. No matter how you cut it, as is they'll have more attacks on me plus a higher initiative. So this one game I moved my vanguard vets into position for assault, shot the hand flamer, and killed nearly half of the gaunt squad before my assault phase. The guants are toughness 3 and armor 6. So I needed a 4+ to wound, and it ignores their puny armor save. I drastically reduced the number of attacks they would retaliate with in CQC. As a marine player, large numbers like this are your worse fears. It doesn't matter that your opponent has very low strength, as long as they have 20+ attacks on your small elite squads, they'll make 5 or so of those 5+ rolls, at which time there's a good chance you slip up your armor save.
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As I said earlier, if you regularly face large numbers of tightly packed T3 opponents then it's good. Against tougher opponents, for every tale of "Mine killed 12 marines in one shot" I guarantee there will be dozens of tales of "I fired it and it did sweet f all".

 

So this one game I moved my vanguard vets into position for assault, shot the hand flamer, and killed nearly half of the gaunt squad before my assault phase.

 

My only question here is, how the hell did the 'Nid player manage to take so many casualties and still have models in your assault range?

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